- Opal Aurora - Air spell that requires 75 Magic. On hit, the spell will find all prisms within a 3 square radius and increase their duration by a small amount.
- Sapphire Aurora - Water spell that requires 77 Magic. On hit, the spell has a chance to find all prisms in a 3 square radius and give a small buff to their abilities for one cycle.
- Emerald Aurora - Earth spell that requires 79 Magic. On hit, the spell will give the caster a damage reduction buff by 1% a stack, up to 5%.
- Ruby Aurora - Fire spell that requires 81 Magic. On hit, the spell has a chance to increase damage output by 1% per stack, up to 3% to all players within a 2-tile radius from the caster.
Update history[edit | edit source]
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