Augmented Trimmed Masterwork Platelegs

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For this item's standard variant, see trimmed masterwork platelegs.
For other variants of this item, see custom-fit, untrimmed.
Augmented trimmed masterwork platelegs detail.png

Augmented trimmed masterwork platelegs is a Tier 92 Melee legs slot item created at an inventor's workbench with an augmentor, trimmed masterwork platelegs and 36 divine charges.

Armour gizmos charged with perks can be used to enhance the armour's abilities. As a legs slot item, it can hold 2 gizmos, allowing up to 4 perks (2 on each).

When used inside elite dungeons no charges are used. The Augmented Trimmed Masterwork Platelegs only uses the normal equipment degradation mechanic and not the invention charge drain system. It has 100,000 charges of combat, and will degrade to a broken, unusable state. It can be fully repaired at any time at an anvil using a new, untrimmed masterwork variant of the same item plus 32 divine charges. If the armour is fully depleted, it can also be repaired from the inventory.

The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled.

Unlike normal augmented items, this item is made at an Inventor's workbench from the unaugmented item, an augmentor, and 36 divine charges. It can be made from a partially used component. Augmentation dissolvers cannot be used on this item.

If killed in the wilderness with the platelegs equipped or in your inventory, they will disappear and the attacker will not receive any loot.

Item effect[edit | edit source]

30%, 40%, or 50% of damage received is stored depending on 3,4,or 5 pieces worn and will be dealt to you slowly. Every 1.2 seconds, 20% of stored dmg 'D' will be received as TYPELESS DOT (Damage over time).

The damage tally is done after defensives apply, and most defensives do not affect the resulting DOT. This means that for most cases, you cannot reapply more defensives to the same original monster attack. It also means you can Soul split/prayer flick without trouble.

What works with bleed:

What does not work with bleed:

Custom-fit[edit | edit source]

The armour can be custom-fitted to its owner. Custom-fitting is independent of augmentation, so each item can be augmented, custom-fitted, neither, or both.

To do this, speak to Elof in the Artisans' Workshop while wearing a complete set of trimmed masterwork armour. Because the complete set must be worn, it is impossible to custom-fit individual pieces. This process makes the armour permanently untradeable (permanently - the effect can never be removed) but in exchange, it becomes significantly cheaper to maintain.

Custom-fitted armour:

  • Never degrades or loses charge when hit by the current target of a (Because of a glitch in slayer mechanics the armour currently degrades!)
  • Off-task, degrades at 50% regular speed
    • This is achieved by doubling the item charges to 200,000

Disassembly[edit | edit source]

The Augmented Trimmed Masterwork Platelegs can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 92) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,620 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,860 Disassembling this item gives double materials.
4 5,176 63,720 10,620 22.31 Disassembling this item never gives junk.
5 8,286 127,440 31,860 7.44 This item drains 10% less charge when used.
6 11,760 169,920 63,720 3.72 Disassembling this item gives triple materials.
7 15,835 233,640 127,440 1.86 Disassembling this item gives an extra random uncommon material.
8 21,152 318,600 169,920 1.39 Disassembling this item returns all installed gizmos.
9 28,761 446,040 233,640 1.01 Disassembling this item gives quadruple materials.
10 40,120 637,200 318,600 0.74 Disassembling this item gives the maximum extra Invention XP.
11 57,095 446,040 0.53 N/A
12 81,960 637,200 0.37 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.19 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.