Augmented rubber chicken

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For this item's off-hand variant, see Augmented off-hand rubber chicken.
For this item's standard variant, see rubber chicken.
Augmented rubber chicken detail.png

The augmented rubber chicken is a fun Melee main hand weapon created by using an augmentor on a rubber chicken. Unlike its unaugmented variant, using the "whack" option on other players cannot make this item 'fumble' or drop on the ground.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main hand slot item, the Augmented rubber chicken can hold 1 gizmo, allowing up to 2 perks. Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented rubber chicken uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

Usage cost[edit | edit source]

SlotMain hand
Per hour
Charges3,150[uc 1]
  1. ^ Can be reduced by research, equipment level, Efficient/Enhanced Efficient perk and the Invention cape perk.

Disassembly[edit | edit source]

The augmented rubber chicken can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Invention experience (tier 25[note 1]) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 1,575 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 4,725 Disassembling this item gives double materials.
4 5,176 9,450 1,575 81.83 Disassembling this item never gives junk.
5 8,286 18,900 4,725 27.28 This item drains 10% less charge when used.
6 11,760 25,200 9,450 13.64 Disassembling this item gives triple materials.
7 15,835 34,650 18,900 6.82 Disassembling this item gives an extra random uncommon material.
8 21,152 47,250 25,200 5.11 Disassembling this item returns all installed gizmos.
9 28,761 66,150 34,650 3.72 Disassembling this item gives quadruple materials.
10 40,120 94,500 47,250 2.73 Disassembling this item gives the maximum extra Invention XP.
11 57,095 66,150 1.95 N/A
12 81,960 94,500 1.36 Siphoning this item gives the maximum extra Invention XP.[1]
13 117,397 0.68 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
  1. ^ Fun weapons are treated as level 25 for Invention experience.
  1. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!