Augmented off-hand attuned crystal dagger

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Augmented off-hand attuned crystal dagger detail.png
Augmented off-hand attuned crystal dagger (uncharged) detail.png

The Augmented off-hand attuned crystal dagger is a level 80 Melee off-hand weapon created by using an augmentor on an off-hand attuned crystal dagger.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As an off-hand slot item, the Augmented off-hand attuned crystal dagger can hold 1 gizmo, allowing up to 2 perks.

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

Usage cost[edit | edit source]

Tier80
SlotOff-hand
Per hour
Charges4,500[uc 1]
Cost116,133
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

The augmented off-hand attuned crystal dagger can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 80) Item level effects[note 1]
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 9,000 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 Disassembling this item gives double materials.
4 5,176 54,000 9,000 3.75 Disassembling this item never gives junk.
5 8,286 108,000 27,000 1.25 This item drains 10% less charge when used.
6 11,760 144,000 54,000 0.62 Disassembling this item gives triple materials.
7 15,835 198,000 108,000 0.31 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 144,000 0.23 Disassembling this item returns all installed gizmos.
9 28,761 378,000 198,000 0.17 Disassembling this item gives quadruple materials.
10 40,120 540,000 270,000 0.12 Disassembling this item gives the maximum extra Invention XP.
11 57,095 378,000 0.09 N/A
12 81,960 540,000 0.06 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 0.03 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 7 February 2022 (Update):
    • Addressed feedback regarding the combat item tooltips from last month's Ninja Strike:
      • Clarified that Crystal Shields also work for Attuned Crystal weaponry's dual wield effect.
  • patch 25 January 2016 (Update):
    • The PvP death value of crystal weapons and shields has been revised.