Augmented malevolent greaves
|Augmented malevolent greaves|
|Release||13 June 2016 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|High alch||300,000 coins|
|Low alch||200,000 coins|
|Armour infused with malevolent energy and augmented.|
|Links||MRID • recipe|
|FAQ • doc|
The Augmented malevolent greaves uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.
The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item.
Armour gizmos charged with perks can be used to enhance the armour's abilities. As a legs slot item, the Augmented malevolent greaves can hold 2 gizmos, allowing up to 4 perks (2 on each).
Using this armour in combat can gain experience to increase its level. Levelling the armour will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
Losing the augmented variety by being killed in the Wilderness will result in a fraction of the original malevolent energy being dropped on death, based on how degraded it was, rounded down. For example, if the greaves had 52% of its charges remaining, 14 malevolent energy would be dropped on death. This can be used to refund most of the cost of the greaves, although, the augmentor, gizmos, and divine charges are not returned.
|90||100,000 charges||90||Power armour|
|Accuracy||-||-||PvM: 0%||PvP: 2.3625%|
|FAQ • docs|
Creation[edit | edit source]
|Discover: Augmented armour|
Disassembly[edit | edit source]
|Disassembly category||Melee armour|
|Item quantity required||1|
|Base junk chance||0.0%|
|5 × Undead components||Always|
The Augmented malevolent greaves can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect|