Augmented malevolent greaves

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For this item's standard variant, see malevolent greaves.
For this item's dyed variants, see blood, Ice, Shadow, Barrows, Third Age.
Augmented malevolent greaves detail.png

The augmented malevolent greaves is a level 90 Melee legs slot item created by using an augmentor and 36 divine charges on malevolent greaves.

The Augmented malevolent greaves uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.

The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item.

Armour gizmos charged with perks can be used to enhance the armour's abilities. As a legs slot item, the Augmented malevolent greaves can hold 2 gizmos, allowing up to 4 perks (2 on each).

Using this armour in combat can gain experience to increase its level. Levelling the armour will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

Losing the augmented variety by being killed in the Wilderness will result in a fraction of the original malevolent energy being dropped on death, based on how degraded it was, rounded down. For example, if the greaves had 52% of its charges remaining, 14 malevolent energy would be dropped on death. This can be used to refund most of the cost of the greaves, although, the augmentor, gizmos, and divine charges are not returned.

Creation[edit | edit source]

Augmented malevolent greaves.png Augmented malevolent greaves
Invention-Hourglass.pngMake-X GE icon.png
100 XP-?-
Requirements
Invention Invention level16
Blueprint (Invention).png Discover: Augmented armour
Blueprint (Invention).png Discover: Augmentor
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Malevolent greaves.pngMalevolent greaves111,104,88911,104,889
Augmentor.pngAugmentor1468,135468,135
Divine charge.pngDivine charge36108,0873,891,132
Total price15,464,156

Disassembly[edit | edit source]

The Augmented malevolent greaves can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 90) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,350 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,050 Disassembling this item gives double materials.
4 5,176 62,100 10,350 26.58 Disassembling this item never gives junk.
5 8,286 124,200 31,050 8.86 This item drains 10% less charge when used.
6 11,760 165,600 62,100 4.43 Disassembling this item gives triple materials.
7 15,835 227,700 124,200 2.22 Disassembling this item gives an extra random uncommon material.
8 21,152 310,500 165,600 1.66 Disassembling this item returns all installed gizmos.
9 28,761 434,700 227,700 1.21 Disassembling this item gives quadruple materials.
10 40,120 621,000 310,500 0.89 Disassembling this item gives the maximum extra Invention XP.
11 57,095 434,700 0.63 N/A
12 81,960 621,000 0.44 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.22 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.