Augmented enhanced Excalibur

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Augmented enhanced Excalibur detail.png
Augmented enhanced Excalibur (uncharged) detail.png

The augmented enhanced Excalibur is a tier 72 damage, 70 accuracy melee off-hand weapon created by using an augmentor on an enhanced Excalibur.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As an off-hand slot item, the augmented enhanced Excalibur can hold one gizmo, allowing up to two perks.

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Upon death in the Wilderness, all gizmos are lost and a regular enhanced excalibur can be reclaimed from the The Lady of the Lake for 500 coins.

Combat stats[edit | edit source]

Usage cost[edit | edit source]

Tier70
SlotOff-hand
Per hour
Charges2,250[uc 1]
Cost61,764.75
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

The augmented enhanced Excalibur can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 70) Item level effects[note 1]
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 7,650 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 22,950 Disassembling this item gives double materials.
4 5,176 45,900 7,650 3.70 Disassembling this item never gives junk.
5 8,286 91,800 22,950 1.23 This item drains 10% less charge when used.
6 11,760 122,400 45,900 0.62 Disassembling this item gives triple materials.
7 15,835 168,300 91,800 0.31 Disassembling this item gives an extra random uncommon material.
8 21,152 229,500 122,400 0.23 Disassembling this item returns all installed gizmos.
9 28,761 321,300 168,300 0.17 Disassembling this item gives quadruple materials.
10 40,120 459,000 229,500 0.12 Disassembling this item gives the maximum extra Invention XP.
11 57,095 321,300 0.09 N/A
12 81,960 459,000 0.06 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 0.03 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 14 March 2016 (Update):
    • The augmented enhanced Excalibur will now drain charges correctly as a level 70 weapon.
  • patch 22 February 2016 (Update):
    • The order of the options on an Augmented enhanced Excalibur has been changed so that "activate" is now the second option below “wield” when in the inventory.