Augmented enhanced Excalibur
|Augmented enhanced Excalibur|
|Release||25 January 2016 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|Backpack||Wield, Activate, Check, Dissassemble|
|High alch||120 coins|
|Low alch||80 coins|
|This off-hand sword used to belong to King Arthur and has since been augmented by the power of science.|
|Links||MRID • recipe|
|FAQ • doc|
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As an off-hand slot item, the Augmented enhanced Excalibur can hold 1 gizmo, allowing up to 2 perks.
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented enhanced Excalibur uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||98.9%|
The Augmented enhanced Excalibur can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect|
Update history[edit | edit source]
- patch 14 March 2016 (Update):
- The augmented enhanced Excalibur will now drain charges correctly as a level 70 weapon.
- patch 22 February 2016 (Update):
- The order of the options on an Augmented enhanced Excalibur has been changed so that "activate" is now the second option below “wield” when in the inventory.
Off-hand slash weapons
|Dyed off-hand drygore longswords|