Augmented elite tetsu wakizashi

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Augmented elite tetsu wakizashi detail.png

The augmented elite tetsu wakizashi is a tier 88 Melee off-hand weapon, created by using an augmentor on a Elite tetsu wakizashi.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main hand slot weapon, the wakizashi can hold a single gizmo, allowing up to 2 perks.

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

Usage cost[edit | edit source]

Tier88
SlotOff-hand
Per hour
Charges6,300[uc 1]
Cost161,078.4
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

The augmented elite tetsu wakizashi can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 88) Item level effects[note 1]
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,080 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 30,240 Disassembling this item gives double materials.
4 5,176 60,480 10,080 3.02 Disassembling this item never gives junk.
5 8,286 120,960 30,240 1.01 This item drains 10% less charge when used.
6 11,760 161,280 60,480 0.50 Disassembling this item gives triple materials.
7 15,835 221,760 120,960 0.25 Disassembling this item gives an extra random uncommon material.
8 21,152 302,400 161,280 0.19 Disassembling this item returns all installed gizmos.
9 28,761 423,360 221,760 0.14 Disassembling this item gives quadruple materials.
10 40,120 604,800 302,400 0.10 Disassembling this item gives the maximum extra Invention XP.
11 57,095 423,360 0.07 N/A
12 81,960 604,800 0.05 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 0.03 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!