Augmented elite tectonic robe bottom

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For this item's standard variant, see elite tectonic robe bottom.
For this item's dyed variants, see blood, ice, shadow, barrows, Third Age.
For other variants of this item, see non-elite.
Augmented elite tectonic robe bottom detail.png

The augmented elite tectonic robe bottom is tier 92 Magic power armour and part of the elite tectonic armour set. It is made by augmenting an elite tectonic robe bottom at an inventor's workbench. Alternatively, it may be created by upgrading an augmented tectonic robe bottom. Augmenting the robe bottom allows it to gain item experience through combat, and utilise up to two armour gizmos charged with perks.

Losing the augmented version by being killed in the Wilderness will result in a fraction of the 280 draconic energy (used to create the unaugmented version) being dropped on death, based on how degraded it was, rounded down. For example, if the robe bottom had 52% of its charges remaining, 145 draconic energy would be dropped on death. This can be used to refund some of the cost of the robe bottom, although the augmentor, praesulic essence, and divine charges are not returned.

The robe bottom can be dyed with dyes from Treasure Trails.

Combat stats[edit | edit source]

Creation[edit | edit source]

Augmented elite tectonic robe bottom.png Augmented elite tectonic robe bottom
Invention-Hourglass.pngMake-X GE icon.png
1,000 XP-5 (3s) -
Requirements
Invention Invention level16
Blueprint (Invention).png Discover: Augmented armour
Blueprint (Invention).png Discover: Augmentor
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Elite tectonic robe bottom.pngElite tectonic robe bottom1118,627,160118,627,160
Augmentor.pngAugmentor1365,472365,472
Divine charge.pngDivine charge3651,9181,869,048
Total price120,861,680

Degradation and repair[edit | edit source]

The Augmented elite tectonic robe bottom uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.

The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item.

When used inside elite dungeons no charges are used.

A pair of augmented elite tectonic robe bottom can be repaired by using elite tectonic repair patches along with divine charges on them. A total of six divine charges are required for each repair patch used. Alternatively, another pair of augmented elite tectonic robe bottom may be used on the robe bottom to combine charges between both robe bottoms. Only one pair of robe bottoms may have perks on them, which are retained, and the greater item experience of the two robe bottoms is retained.

Any surplus charges from the repair material will be lost.

Item Patches required Divine charges required Durability restored per patch Total cost
Elite tectonic robe bottom.png: RS3 Inventory image of Elite tectonic robe bottomElite tectonic robe bottom Elite tectonic repair patch.png: RS3 Inventory image of Elite tectonic repair patch 4 Divine charge.png: RS3 Inventory image of Divine charge 24 25% 13,571,920

Disassembly[edit | edit source]

The Augmented elite tectonic robe bottom can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 92) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,620 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,860 Disassembling this item gives double materials.
4 5,176 63,720 10,620 17.91 Disassembling this item never gives junk.
5 8,286 127,440 31,860 5.97 This item drains 10% less charge when used.
6 11,760 169,920 63,720 2.98 Disassembling this item gives triple materials.
7 15,835 233,640 127,440 1.49 Disassembling this item gives an extra random uncommon material.
8 21,152 318,600 169,920 1.12 Disassembling this item returns all installed gizmos.
9 28,761 446,040 233,640 0.81 Disassembling this item gives quadruple materials.
10 40,120 637,200 318,600 0.60 Disassembling this item gives the maximum extra Invention XP.
11 57,095 446,040 0.43 N/A
12 81,960 637,200 0.30 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.15 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

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