For other variants of this item, see non-elite
|Release||25 June 2018 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|High alch||300,000 coins|
|Low alch||200,000 coins|
|A powerful augmented robe from the depths, further imbued with greater power.|
|Links||MRID • recipe|
|FAQ • doc|
The augmented elite tectonic robe bottom is a level 92 Magic legs slot item created by using an augmentor and divine charges on an elite tectonic robe bottom.
When used inside elite dungeons no charges are used. The Augmented elite tectonic robe bottom uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.
The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item.
Losing the augmented elite tectonic robe bottom by being killed in the Wilderness will result in a single draconic energy being dropped regardless of item charge.
Augmented elite tectonic robe bottom
| Invention level||16|
| Discover: Augmented armour|
| Discover: Augmentor|
| Members only|
|Elite tectonic robe bottom||1||138,462,256||138,462,256|
The Augmented elite tectonic robe bottom can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect
|Invention experience (tier 92)
||Disassembling this item has a 50% chance to return installed gizmos.
||Disassembling this item gives double materials.
||Disassembling this item never gives junk.
||This item drains 10% less charge when used.
||Disassembling this item gives triple materials.
||Disassembling this item gives an extra random uncommon material.
||Disassembling this item returns all installed gizmos.
||Disassembling this item gives quadruple materials.
||Disassembling this item gives the maximum extra Invention XP.
||Siphoning this item gives the maximum extra Invention XP.
||Siphoning this item has a 50% chance to not consume the siphon.
||This item drains 12.5% less charge when used.
||This item can now be used with an Equipment separator.
||Siphoning this item no longer consumes the siphon.
||Using the Equipment separator on this item has a 25% chance to not consume the separator.
||This item drains 15% less charge when used.
||Using the Equipment separator on this item has a 50% chance to not consume the separator.
||Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.