Augmented elite seasinger kiba
|Augmented elite seasinger kiba|
|Release||25 June 2018 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|An upgraded magical wand fashioned from a fossilised nautilus kami and augmented by an inventor.|
|Links||MRID • recipe|
|FAQ • doc|
The augmented elite seasinger kiba is a level 88 magic main hand weapon, created by using an augmentor on a elite seasinger kiba, or by using a seasinger weapon upgrade kit on an augmented seasinger kiba and having 10 chi.
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main hand slot weapon, the kiba can hold a single gizmo, allowing up to 2 perks.
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented elite seasinger kiba uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||0.4%|
|3 × Oceanic components||Always|
The Augmented elite seasinger kiba can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect|
Main hand magic weapons
|Mage Training Arena|
|Dyed seismic wand|
|Dyed wand of the praesul|