The Augmented Eldritch crossbow (third age) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
template = Calculator:Template/Combat/Split Soul
form = splitSoulCalcForm
result = splitSoulCalcResult
param = combatMode|Combat Mode|Full Manual/Revolution|buttonselect|Full Manual/Revolution,Legacy|Full Manual/Revolution=slayerAbility|The amount Soul Split heals depends if the player is using the Full Manual/Revolution Combat Modes or the Legacy Combat Mode.
As the Legacy Combat Mode cannot access abilities, the Demon/Dragon/Undead Slayer abilities are not available.
param = damage| Damage hitsplat|2000|int|1-||Split Soul works with any damage that allows Soul Split to heal the player. It does not have to be Ranged type damage.
param = damageCap|Apply damage cap?|15000|buttonselect|10000,12000,15000,30000,None||The calculation for split soul uses the uncapped damage value. However, the base damage is still capped at either 10,000, 12,000, 15,000, or 30,000 depending on the source. For example, if a player were to land a 16,800 hit with a 15,000 damage cap (where this is 15,000×1.12, say from having the correct Praesul codex curse active) using either the Full Manual or Revolution Combat Mode, then the base damage done to the primary target is 15,000 but the damage used for the Split Soul calculation is the 16,800. In this example, assuming no other boosts or damage modifiers, the total damage to the target would be 15,000 + 1,840 = 16,840.
The value used in the Damage hitsplat box should be the uncapped value (in this case 16,800) to return the appropriate amount of Split Soul damage.
param = target|Is the target a primary or a secondary target?|Primary|buttonselect|Primary,Secondary||Amount healed by Soul Split is halved on secondary targets.
param = souls| Is the Amulet of souls/Essence of Finality amulet equipped?|Yes|check|Yes,No||The Amulet of souls and the Essence of Finality amulet provide an effective 18.75% damage increase to Split Soul due to their interaction with Soul Split.
param = directSplitSoulDamageModifierGroup|Split Soul damage modifiers||group|vuln,slayerPerk,slayerAbility,spider
param = vuln| Is Vulnernabilty applied?|No|check|Yes,No||Vulnerability directly affects the Split Soul damage.
param = slayerPerk| Is the Demon/Dragon/Undead Slayer perk active?|No|check|Yes,No||The Demon/Dragon/Undead Slayer perks directly affect the Split Soul damage.
param = slayerAbility| Is the Demon/Dragon/Undead Slayer ability active?|No|check|Yes,No||The Demon/Dragon/Undead Slayer abilities directly affect the Split Soul damage.
param = spider| Is the NopeNopeNope perk active?|0%|buttonselect|0%,2%,3%||NopeNopeNope directly affects the Split Soul damage.
param = addinfo|Display additional information?|No|check|Yes,No||Displays additional information about the Split Soul damage modifiers. Normally, the damage increase is 10% from Vulnerability, 7% from the Slayer perks, 15% from the Slayer abilities, and 2%/3% from the NopeNopeNope perk, however, because of the indirect and direct affect of Vulnerability on Split Soul, the increase is generally larger.
For example, assume the player is on the Full Manual or Revolution Combat Mode and that the target is the player's primary target. Take a base damage hitsplat of 1,000 damage without Vulnerability and without Amulet of souls. The Split Soul damage is 400. The total damage is 1,400. With Vulnerability, the base damage hitsplat is now 1,100 and the Split Soul damage is now 484. This gives a total damage of 1,584, a 13.14% increase in damage with Vulnerability compared to without it.
Damage caps are ignored for the base damage hitsplat.
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