Augmented Trimmed Masterwork Platebody

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Augmented Trimmed Masterwork Platebody detail.png

An augmented Trimmed Masterwork Platebody is a Tier 92 Melee torso slot item created at an inventor's workbench with an augmentor, trimmed masterwork platebody, and 36 divine charges.

Armour gizmos charged with perks can be used to enhance the armour's abilities. As a torso slot item, it can hold two gizmos, allowing up to four perks (two on each).

When used inside elite dungeons, no charges are used. The augmented Trimmed Masterwork Platebody only uses the normal equipment degradation mechanic and not the invention charge drain system. It has 100,000 charges of combat, and will degrade to a broken, unusable state. It can be fully repaired at any time at an anvil using a new, untrimmed masterwork variant of the same item plus 32 divine charges. If the armour is fully depleted, it can also be repaired from the inventory.

The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled.

Unlike normal augmented items, this item is made at an Inventor's workbench from the unaugmented item, an augmentor, and 36 divine charges. It can be made from a partially used component. Augmentation dissolvers cannot be used on this item.

If a player killed in the wilderness with the platebody equipped or in the inventory, it will disappear, and the attacker will not receive any loot.

Combat stats[edit | edit source]

Item effect[edit | edit source]

30%, 40%, or 50% of damage received is stored if three, four, or five pieces are worn, respectively, and will be dealt lowly. Every 1.2 seconds, 20% of stored damage will be received as typeless damage over time (DOT).

The damage tally is done after defensives apply, and most defensives do not affect the resulting DOT. This means that for most cases, more defensives cannot be reapplied to the same original monster attack. It also means that players can use Soul split or prayer flick without trouble.

What works with bleed:

What does not work with bleed:

Custom-fit[edit | edit source]

The armour can be custom-fitted to its owner. Custom-fitting is independent of augmentation, so each item can be augmented, custom-fitted, neither, or both.

To do this, speak to Elof in the Artisans' Workshop while wearing a complete set of trimmed masterwork armour. Because the complete set must be worn, it is impossible to custom-fit individual pieces. This process makes the armour permanently untradeable (the effect can never be removed), but in exchange, it becomes significantly cheaper to maintain.

Custom-fitted armour:

  • Never degrades or loses charge when hit by the current target of a (Because of a glitch in slayer mechanics the armour currently degrades!)
  • Off-task, degrades at 50% of the regular speed
    • This is achieved by doubling the item charges to 200,000

Usage cost[edit | edit source]

Combat charges100,000
Item(s) consumed1 × Masterwork platebody.png Masterwork platebody
32 × Divine charge.png Divine charge
Total GE Price27,545,508
Per hour
Average rate[uc 1]495,819
High rate[uc 2]991,638
Maximum rate[uc 3]1,652,730
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Disassembly[edit | edit source]

The augmented Trimmed Masterwork Platebody can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Extra Invention experience (tier 92) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,620 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,860 Disassembling this item gives double materials.
4 5,176 63,720 10,620 11.94 Disassembling this item never gives junk.
5 8,286 127,440 31,860 3.98 This item drains 10% less charge when used.
6 11,760 169,920 63,720 1.99 Disassembling this item gives triple materials.
7 15,835 233,640 127,440 0.99 Disassembling this item gives an extra random uncommon material.
8 21,152 318,600 169,920 0.75 Disassembling this item returns all installed gizmos.
9 28,761 446,040 233,640 0.54 Disassembling this item gives quadruple materials.
10 40,120 637,200 318,600 0.40 Disassembling this item gives the maximum extra Invention XP.
11 57,095 446,040 0.28 N/A
12 81,960 637,200 0.20 Siphoning this item gives the maximum extra Invention XP.[note 1]
13 117,397 0.10 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
  1. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!