Augmented Seasinger's robe bottom
|Augmented Seasinger's robe bottom|
|Release||25 January 2016 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|Magic armour from the Eastern Lands, augmented by your inventions.|
|Links||MRID • recipe|
|FAQ • doc|
Wearing any four (or more) of a superior seasinger armour set (including augmented parts, but not weapons) grants a passive ability, Call of the Sea, which gives a chance to obtain a ports resource crate when defeating an opponent.
Armour gizmos charged with perks can be used to enhance the armour's abilities. As a legs slot item, the Augmented Seasinger's robe bottom can hold 2 gizmos, allowing up to 4 perks (2 on each).
Using this armour in combat can gain experience to increase its level. Levelling the armour will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented Seasinger's robe bottom uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Combat stats[edit | edit source]
|Armour||479.1||PvM: 1.7%||PvP: 4.4625%|
|Life points||480||Style bonuses|
|FAQ • docs|
Disassembly[edit | edit source]
|Disassembly category||Magic armour|
|Item quantity required||1|
|Base junk chance||1.0%|
|3 × Oceanic components||Always|
The Augmented Seasinger's robe bottom can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect|
Update history[edit | edit source]
Magic leg armour