Augmented Custom-fit Trimmed Masterwork Platebody

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For this item's standard variant, see custom-fit trimmed masterwork platebody.
For other variants of this item, see non-custom-fit, spiked.
Augmented Custom-fit Trimmed Masterwork Platebody detail.png

Augmented Custom-fit Trimmed Masterwork Platebody is the augmented version of the custom-fit trimmed masterwork platebody and requires 92 Defence to be worn.

It is created by speaking to Elof while wearing a augmented trimmed masterwork platebody, or by augmenting a custom-fit platebody at an invention workbench. This process makes the item permanently untradeable, and does not require level 99 Smithing, nor does it require the achievement It Should Have Been Called Aetherium.

Armour gizmos charged with perks can be used to enhance the armour's abilities. As a torso slot item, it can hold 2 gizmos, allowing up to 4 perks (2 on each).

The augmented Custom-fit Trimmed Masterwork Platebody only uses the normal equipment degradation mechanic and not the invention charge drain system. It has 200,000 charges of combat, and will degrade to a broken, unusable state. It can be fully repaired at any time at an anvil using a new, untrimmed masterwork variant of the same item plus 32 divine charges. If the armour is fully depleted, it can also be repaired from the inventory.

Custom-fit trimmed masterwork armour is meant to never degrade or lose a charge when hit by a current target of a slayer assignment or Soul Reaper task, or within an elite dungeon. Outside of this, it lasts for 200,000 charges, twice as long as trimmed masterwork armour.

The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled.

Unlike normal augmented items, this item is made at an Inventor's workbench from the unaugmented item, an augmentor, and 36 divine charges. It can be made from a partially used component. Augmentation dissolvers cannot be used on this item.

It can be cosmetically altered into the spiked version by taking it and a glorious bar to Elof; this is purely cosmetic and it retains all degradation charges and other mechanics. It can be freely reverted back to the non-spiked version by Elof at any time.

Combat stats[edit | edit source]

Item effect[edit | edit source]

When 3, 4, and 5 pieces of the set are worn, incoming damage dealt to the player is reduced by 30, 40, and 50%, respectively. The remaining damage is applied as a bleed that hits 5 times, dealing 20% of the stored damage per hit every 2 ticks until the stored damage depletes. For example, if a player wears the entire set and receives what would be a hit of 4000, the set would reduce the initial hit to 2000 damage and then a bleed would apply for 400 damage 5 times for the next six ticks, assuming that they do not take any damage for the remainder of the bleed. In this case, the damage increases accordingly along with the duration of the bleed.

The set effect allows players to easily Soul Split and prayer flick at the same time, as the reduced damage allows players to survive a potentially fatal hit and quicker reaction time to recover health while taking the bleed damage.

Defensive abilities like Anticipation and Reflect do not reduce the "reserve" damage, since it is already calculated from the original hit. However, there are some exceptions as listed below.

Bleed works with:

Bleed does not work with:

Usage cost[edit | edit source]

Combat charges200,000
Item(s) consumed1 × Masterwork platebody.png Masterwork platebody
32 × Divine charge.png Divine charge
Total GE Price22,516,543
Per hour
Average rate[uc 1]202,649
High rate[uc 2]405,298
Maximum rate[uc 3]675,496
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Disassembly[edit | edit source]

The augmented Custom-fit Trimmed Masterwork Platebody can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Extra Invention experience (tier 92) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,620 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,860 Disassembling this item gives double materials.
4 5,176 63,720 10,620 12.93 Disassembling this item never gives junk.
5 8,286 127,440 31,860 4.31 This item drains 10% less charge when used.
6 11,760 169,920 63,720 2.15 Disassembling this item gives triple materials.
7 15,835 233,640 127,440 1.08 Disassembling this item gives an extra random uncommon material.
8 21,152 318,600 169,920 0.81 Disassembling this item returns all installed gizmos.
9 28,761 446,040 233,640 0.59 Disassembling this item gives quadruple materials.
10 40,120 637,200 318,600 0.43 Disassembling this item gives the maximum extra Invention XP.
11 57,095 446,040 0.31 N/A
12 81,960 637,200 0.22 Siphoning this item gives the maximum extra Invention XP.[note 1]
13 117,397 0.11 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
  1. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!