- This article is best read in conjunction with the main Asgarnia article.
Asgarnia is one of the three Central Kingdoms, and one of the most politically influential. Like Kandarin, it is much younger than Misthalin, having been founded in the Fifth Age. Despite this, Asgarnia is now a vastly important and often visited country, enjoying a great deal of trade and tourism.
Asgarnian areas prior of the foundation of Asgarnian kingdom[edit | edit source]
Little is known from these areas at the time of the First Age. It is said that Guthix had placed the World Gate east of White Wolf Mountain, meaning the first humans to come to Gielinor arrived in what is now Asgarnia.
During mid to late Second Age, a large part of Asgarnian area was part of the Zarosian empire. During that time, a fortress named Lassar was built on top of the Ice Mountain. Other settlements during that time are not known.
God Wars ravaged the areas. Former settlements were destroyed.
The towns of Taverley, Rimmington, Falador and Port Lina exist prior to the founding of the nation in some capacity, likely all as small, independent tribal settlements. Port Lina would cease to exist for an unknown reason some time after the year 1957 of the 4th Age, though the others would survive.
The Founding of Asgarnia[edit | edit source]
Before the country came to be, a number of small tribal villages existed in its place, serving under no banner, each looking out for themselves. For many years, Falador, the home village of the Donblas tribe, had been defended by the Order of the White Knights in a War against the Dark Wizards. The Knights were named the Wardens of the West, however, the protection they offered could not hope to equal that of Misthalin's many orders of mages.
Upon the rediscovery of Runestones, and the erection of the Wizards' Tower in southern Misthalin, the kingdom began to rapidly expand. The knights attempted to persuade King Raddallin, the king of the Donblas tribe's villages, to sacrifice their sovereignty and merge with Misthalin for protection. With the other races being driven out of Misthalin and into the lands of the western tribes, it appeared they had no choice.
However, from Misthalin came a wealthy nobleman by the name of Sanafin Valzin, who saw an opportunity to influence the small civilisation in order to give rise to a Kingdom grounded in Zamorakian ideals. Raddallin was only one of many tribal leaders, but Valzin convinced him it was possible to unify the others. Raddallin would be King not only of the Donblas, but also of all the lands west of the Lum, and the men within them.
By Valzin's recommendation, the Order of the Kinshra was founded in year 4 of the 5th Age. Together with the White Knights, the two orders would set out to unite the 22 tribes of the Asgarn under King Raddallin, whilst fighting away the monsters who threatened to eliminate mankind. This War of Unification would end in year 8, with the foundation of the Kingdom of Asgarnia.
After the war had ended, King Raddallin authorised the construction of a great Castle for the White Knights within the capital city of Falador which they had dutifully defended for so many years, and an opulent, stately manor for Lord Valzin and his Knights upon Ice Mountain.
Political Differences[edit | edit source]
Despite their successful campaign to establish the Kingdom of Asgarnia, the White Knights and the Kinshra were not on pleasant terms. The ideological differences between the devoutly Saradominist and Zamorakian Orders gave way to a bitter rivalry which persists to this day. King Raddallin was able to keep the two rivalries in check well enough for quite some time, however, as hostility increased over the years, so did tension. Their dissection reached a climax when several Kinshra officers burned a Saradominist chapel to the ground. As a result, the Kinshra were expelled from the city and forced to remain at Lord Valzin's estate. Tensions remained high.
In year 70, disaster struck as the Wizards' Tower burned, supposedly due to the actions of the Red Order. Zamorakians from both Asgarnia and Misthalin preemptively defended their brethren's actions, but this served only to seal their fate across the continent. The Kinshra were disavowed by Asgarnia and Zamorakians were exiled from the realm. the Kinshra declared war upon Asgarnia and denounced the legitimacy of Raddallin's rule.
In year 162 of the Fifth Age, King Vallance fell gravely ill, and the White Knights were quick to fill the power vacuum before instability could threaten. From this point on, their Gand Master, Sir Amik Varze, would serve as Lord Regent of Asgarnia, managing the day to day dealings of the Kingdom in Vallance's stead. In year 163, he declared that the Black Knights were no longer to have any power in Asgarnia.
With the King bedridden and lacking the strength to stand, the Kinshra seized the opportunity to launch a series of attacks on the Kingdom. This series of conflicts, known as the War of 164, climaxed at the Siege of Falador.
Siege of Falador[edit | edit source]
The Kinshra, bolstering their forces with slaves from the native goblin tribes, bands of Wilderness Berserkers and Chaos Dwarf Artillery, marched on the capital of Asgarnia. The White Knights, aided by their allies in the Burthorpe Imperial Guard, the Wizards' Tower and the Dwarven Black Guard, defended the city of Falador against them. The Kinshra fought furiously and battered down many of the city's defences. After much bloodshed and heavy losses on both sides of the battle, Kara-Meir led a decisive cavalry charge, turning the Kinshra back. The allied forces of Asgarnia were able to secure a pyrrhic victory. The Kinshra, crushed and having lost 90% of their forces, fled back to their Fortress. Though they had lost the war, they were able to recover information as to the whereabouts of the Wand of Resurrection. They would use this information in a future plan to attempt an assault on Falador.
Background[edit | edit source]
The Kinshra[edit | edit source]
The Kinshra are widely regarded as the most feared warriors in the land. Their hatred for Asgarnia has lead to many an attack, some of which have been known to target civilians. They are ruthless in their campaign to eliminate the White Knights and take over Asgarnia, as they believe it is theirs to claim for their role in its foundation.
Burthorpe[edit | edit source]
Burthorpe and the Imperial Guard are under the direct rule of the Crown Prince Anlaf. Anlaf was sent to govern the Principality of Burthorpe by his father the King in order to gain the leadership experience he needs before he can accept the heavy responsibility of becoming King. This split in governance between the Principality of Burthorpe and the rest of Asgarnia effectively makes the region somewhat independent, having its own laws and standing military. Although it continues to remain a part of Asgarnia, the White Knights and the Imperial Guard find themselves in something of a political rivalry, often contesting with one another over matters of authority.
Burthorpe is constantly in dire threat, due to the unrelenting Troll attacks. The Imperial Guard find themselves stretched thin, their defences overwhelmed or bypassed. The Imperial Guard face the threat of having their funding cut and being disbanded should they fail to contain the threat, which would force Burthorpe to come under control of the White Knights.
Modern Events[edit | edit source]
Following the Siege, order was restored to Asgarnia, and the towns and villages residing there began thriving once more. In the year 169 of the Fifth Age, the current year in the RuneScape calendar, many important things have happened.
- Port Sarim opened many new leases of trade through Trader Stan's Charter Ship service.
- Rimmington became home of the Private Housing business.
- Burthorpe encountered its own problems when Mountain Trolls took home on Death Plateau, overlooking the town.
- The Party Room was moved from Seers' Village to Asgarnia, as the Knights of the Round Table and the Seers were complaining about the noise.
Since these events, Asgarnia has remained one of the grandest and most politically important of the human kingdoms. It continues to prosper to this day, and is often visited by adventurers to buy supplies, travel to distant lands, or simply to visit the legendary land.
References[edit | edit source]
- ^ Jagex. "The Excellent Log of the Journeys and Tribulations of Samuel Scourduel, Part I." RuneScape Lores and Histories.