Arzinian Being of Bordanzan

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Arzinian Being of Bordanzan chathead.png
Arzinian Avatar of Magic chathead.png

The Arzinian Being of Bordanzan, is a powerful demonic creature from a realm known as Bordanzan that players encounter during the Between a Rock... quest. The Keldagrim Librarian speculates that it is a type of demon that mortals cannot see normally, and that it manifested itself in Gielinor via its avatar. During the quest, one of its three avatars is fought: The Arzinian Avatar of Magic, Ranging or Strength.

Once its avatar is defeated, the being's spirit is banished back to Bordanzan, where it will take over a thousand years to attain enough power to manifest itself on Gielinor again.

History[edit | edit source]

The Arzinian Being was created with a single goal in mind: protection. Its lack of conflicting emotions or agendas enables it to carry out this goal with determination.[1]

According to the Dwarven lore book, The Arzinian Being once terrorised the mines near Keldagrim. The Elders of Keldagrim decided to harness the power of gold ore to fight the Arzinian being and drive it out of the mines. After three days and three nights, the Arzinian Being was finally cornered inside a small tunnel, and with the power of the gold ore, the dwarves attempted to banish the demon back to Bordanzan.

The combined power of so much gold overpowered the Arzinian Being, causing it to collapse into itself. It then "tapped into its Bordanzian essence", and caused all the nearby stone and debris to form a single rock around it, trapping itself in an impenetrable rock of gold.

Update history[edit | edit source]

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Trivia[edit | edit source]

  • Messages that you receive on-screen while mining gold ore in the mine suggest that the Avatar is enraged by you trying to take the gold from its lair, or that this is simply a front and it knows very well that gold is its weakness.
  • The above may be a reference to Rock Wraiths who are either protectors of ore deposits, wayward golems or constructs that have lost their original purpose and seek another (like the Golem in the desert) or violent monsters that attack anything that approaches them. This seems to be a popular staple in dwarven lore in multiple fantasy/medieval games.

References[edit | edit source]

  1. ^ Dominion Tower boss selection interface, RuneScape. "This being was created with one goal in mind - that of protection and it doesn't hold any conflicting emotions or agendas so fights with true determinaton."