|Release||8 September 2014 (Update)|
|Destroy||You can reclaim this from Diango for 99,000 coins.|
|Backpack||Wear, Perks, Destroy|
|Equipped||Boost, Perks, Perk 1, Perk 2, Emote|
|On death||Always kept outside Wild|
|A cape for those with great artisan skills.|
|Links||MRID • recipe|
|FAQ • doc|
The Artisan's cape is an Expert cape of Accomplishment that shows the wearer has achieved level 99 in multiple related skills. For the Artisan's cape these skills are Cooking, Construction, Crafting, Firemaking, Fletching, Herblore, Runecrafting, and Smithing.
To get the Artisan's cape, players must train any of these skills beyond level 99 using a method that gives a chance to obtain a skill shard for each skill. Once one shard per skill has been obtained, players can combine them to create an Artisan's cape, and a matching cosmetic hood. The shards required to make the artisan's cape are the roasted, designed, carved, fiery, fletched, herbal, runic, and molten shards.
The Capes of Accomplishment each have a perk. The support, gatherer's, artisan's, and combatant's capes can hold up to two of those perks, from their respective skill sets, by consuming a cape by using the respective cape on the relevant cape. Master Capes of Accomplishments can be added, and will retain the perks of both the standard and master versions when added. If the standard counterpart is already added, then adding the master version will replace it.
The Cape of Accomplishment cannot be retrieved, which means that switching perks effectively costs 99,000 coins each time or 120,000 for master versions (extra capes are easiest to get from Elen Anterth's store in the Max Guild). For a list of perks see Cape of Accomplishment#List of Capes of Accomplishment and perks.
The Artisan's cape has the same stats as an ordinary skillcape, and is also capable of boosting its associated skill by +1 for a short period of time.
Combat stats[edit | edit source]
|99 , , , , , , ,||80||Power armour|
|Accuracy||-||-||PvM: 0%||PvP: 0%|
|FAQ • docs|
|Construction cape||Varrock, Falador, Seers' Village, Ardougne, Prifddinas||Any Estate agent||The cape's perk has a 5% chance to save any plank type when building. This perk will activate when training in the player-owned house, during construction contracts, and while using the portable workbench. Only one plank per action can be saved by the cape when it triggers.||Passive|
|Cooking cape||Cooks' Guild||Head chef||The cape's perk prevents all food from burning while cooking, making it superior to the cooking gauntlets.||Passive|
|Crafting cape||Crafting Guild||Master Crafter||The cape's perk provides unlimited thread and removes the need for thread when crafting leather, and provides a 0.75% chance to cut all gems of the same type in the player's inventory at once.
The first uncut gem the Crafting cape triggers on can trigger the portable crafter and crystal chisel effects. However, any additional uncut gems that are cut by the capes perk lose out on the chance to be saved by a portable crafter and duplicated by a crystal chisel.
|Firemaking cape||Forest south of Seer's Village||Ignatius Vulcan||The cape's perk acts as a light source with level 3 brightness (which also works in the inventory), and improves rewards from fire spirits.||Passive|
|Fletching cape||Catherby||Hickton||The cape's perk provides a 0.75% chance to make extra bolts, arrows, and darts when fletching them.
The following message is shown upon fletching bolts:
The following message is shown upon tipping bolts:
The following message is shown upon fletching headless arrows:
The following message is shown upon fletching headless dinarrows:
The following message is shown upon tipping arrows:
The following message is shown upon imbuing arrows:
The following message is shown upon fletching darts:
|Herblore cape||Taverley||Kaqemeex||The cape's perk instantly cleans all grimy herbs in the player's inventory. No experience will be gained for doing this.||Activate|
|Herblore master cape||The cape's perk enables the creation of overload, supreme overload, and elder overload potions in batches of five, using 20% fewer ingredients.||Passive|
|Runecrafting cape||Runecrafting Guild||Larriar||The cape's perk reveals the third random rune slot for the Rune Goldberg Machine when activated.||Activate|
|Smithing cape||Mudskipper Point||Thurgo||The cape's perk provides the effect of whenever an unfinished Smithing item is reheated, the next strike generates +5 base progress. This works with the Autoheater item and the Superheat spell, providing the same bonus.||Passive|
Update history[edit | edit source]
- The expert capes can now store two perks of their category each.
- patch 15 September 2014 (Update):
- The expert skillcapes have been updated on females to reduce clipping with their gear.