|Release||8 September 2014 (Update)|
|Destroy||You can reclaim this from Diango for 99,000 coins.|
|Backpack||Wear, Perks, Destroy|
|Equipped||Boost, Perks, Perk 1, Perk 2, Emote|
|On death||Always kept outside Wild|
|A cape for those with great artisan skills.|
|Links||MRID • recipe|
|FAQ • doc|
The Artisan's cape is an Expert cape of Accomplishment that shows the wearer has achieved level 99 in multiple related skills. For the Artisan's cape these skills are Cooking, Construction, Crafting, Firemaking, Fletching, Herblore, Runecrafting, and Smithing.
To get the Artisan's cape, players must train any of these skills beyond level 99 in order to gain a skill shard for each skill. Once one shard per skill has been obtained, players can combine them to create an Artisan's cape, and a matching cosmetic hood. The shards required to make the artisan's cape are the roasted, designed, carved, fiery, fletched, herbal, runic, and molten shards.
The Capes of Accomplishment each have a perk. The support, gatherer's, artisan's, and combatant's capes can hold up to two of those perks, from their respective skill sets, by consuming a cape by using the respective cape on the relevant cape. The Cape of Accomplishment cannot be retrieved, which means that switching perks effectively costs 99,000 coins each time (extra capes are easiest to get from Elen Anterth's store in the Max Guild). For a list of perks see Cape of Accomplishment#List of Capes of Accomplishment and perks.
The Artisan's cape has the same stats as an ordinary skillcape, and is also capable of boosting its associated skill by +1 for a short period of time.
Combat stats[edit | edit source]
|99 , , , , , , ,||80||Power armour|
|Accuracy||-||-||PvM: 0%||PvP: 0%|
|FAQ • docs|
|Construction cape||Varrock, Falador, Seers' Village, Ardougne, Prifddinas||Any Estate agent||The cape's perk has a chance to save planks when building. This perk will activate when training in the player-owned house, during construction contracts, and while using the portable workbench.||Passive|
|Cooking cape||Cooks' Guild||Head chef||The cape's perk prevents all food from burning while cooking, making it superior to the cooking gauntlets.||Passive|
|Crafting cape||Crafting Guild||Master Crafter||The cape's perk provides unlimited thread and removes the need for thread when crafting leathers, and provides a chance to cut all gems of the same type in the player's inventory at once.||Passive|
|Firemaking cape||Forest south of Seer's Village||Ignatius Vulcan||The cape's perk acts as a light source with level 3 brightness (which also works in the inventory) and increases the chance of receiving clue scrolls from fire spirits.||Passive|
|Fletching cape||Catherby||Hickton||The cape's perk provides a chance to make extra bolts, arrows, and darts when fletching them.
When feathering bolts, the effect has an unknown chance of triggering, and when it does, the following message is shown:
When tipping bolts, the effect has approximately 0.75% chance of triggering, and when it does, the following message is shown:
|Herblore cape||Taverley||Kaqemeex||The cape's perk instantly cleans all grimy herbs in your inventory. No experience will be gained for doing this.||Activate|
|Runecrafting cape||Runecrafting Guild||Larriar||The cape's perk reveals the third random rune slot for the Rune Goldberg Machine when activated.||Activate|
|Smithing cape||Mudskipper Point||Thurgo||The cape's perk provides the effect of whenever an unfinished Smithing item is reheated, the next strike generates +5 base progress. This works with the Autoheater item and the Superheat spell, providing the same bonus.||Passive|
Update history[edit | edit source]
- patch 15 September 2014 (Update):
- The expert skillcapes have been updated on females to reduce clipping with their gear.