Armour spike

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Armour spike detail.png

Armour spikes are a consumable item that give the player using them a 'thorns' effect. 1000 armour spikes can be smithed from one elder rune bar, requiring level 90 Smithing and awarding 1000 Smithing experience. When held in the inventory or equipped in the ammunition slot, they can inflict damage back to attacking enemies. Although untradeable each armour spike has an approximate value of 43.3.

Equipment bonuses[edit | edit source]

Combat Stats
RequirementsTier
90 SmithingNone
ClassSlotAttributes
Attack.png MeleeAmmo slot.pngDefenceArmour0
ConstitutionLife points0
WeaponsMainOffPrayerPrayer0
Damage--Damage reduction
Accuracy--PvM: 0%PvP: 0%
Style-Style bonuses
Range-Strength0Ranged0Magic0
[FAQ][doc]

Effect[edit | edit source]

Armour spikes can be carried in the inventory or equipped in the ammo slot. They cannot be placed in a Tirannwn quiver.

Armour spikes cannot be reclaimed from Death when the player dies.

Armour spikes' effect only activates when all of the following conditions are true:

  • Armour spikes are carried in the inventory or equipped in the ammo slot.
  • Only melee weapons are equipped.
  • Melee torso and leg armour are worn.
  • The player is attacked by an enemy (successful and blocked hits both work).
  • The enemy is directly adjacent to the player with no game squares in between. Armour spikes do not work at a range of 2 (halberds). The enemy only needs to be adjacent; the attack style of the enemy is irrelevant (i.e. they do not need to use melee).

One armour spike is consumed every time the player is attacked, with the enemy taking 90-99 melee stab damage, based on Smithing level. If the player is wielding a melee shield, the damage dealt by the armour spikes is doubled (180-198) and increased by 50% (135-148.5) if using a melee defender.

If a monster dies to armour spike damage without having taken damage from any other source, the player does not receive credit for the kill.

Creation[edit | edit source]

Armour spike.png Armour spike ×1000
Smithing-Make-X GE icon.png
1,000 XP--
Requirements
Smithing Smithing level90
Normal Anvil or Forge
P2P icon.png Members onlyYes
Materials
ItemQuantityPriceTotal
Elder rune bar.pngElder rune bar143,30443,304

Trivia[edit | edit source]

Facts about "Armour spike"
All Is members onlytrue +
All Item ID47,071 +
All Release dateJanuary 7, 2019 +
All Value1 +
All Weight0 +
Attack style- +
Combat classmelee +
Equipment JSON{"armour":0,"style":"-","slot":"ammo","accuracy":0,"class":"melee","tier":0,"damage":0} +
Equipment armour0 +
Equipment slotammo +
Equipment tier0 +
Is members onlytrue +
Item ID47,071 +
Item JSON{"edible":"no","m
{"edible":"no","members":"yes","stackable":"yes","stacksinbank":"yes","death":"never","name":"Armour spike","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"no","release_date":"7 January 2019","id":47071,"release_update_post":"Mining and Smithing Rework","lendable":"no","destroy":"You will need to make more.","highalch":0,"weight":0,"tradeable":"no","examine":"When carried in the backpack or ammo slot and wearing melee equipment, these spikes deal damage to enemies who attack you from adjacent tiles.","noteable":"no"}
#34;,"noteable":"no"} +
Kept on deathnever +
Location restrictionsurface +
Made from itemElder rune bar +
Production JSON{ "product": "Armour spike", "image": "[[File:Armour spike.png|link=Armour spike]]", "mats": [ { "name": "Elder rune bar", "quantity": "1", "image": "Elder rune bar.png" } ], "skill": "Smithing", "level": "90" } +
Release dateJanuary 7, 2019 +
Value1 +
Weapon accuracy0 +
Weapon damage0 +
Weight0 +