Strategies for Araxxor

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Invasion plans.png
This article is a strategy guide for Araxxor.
Information on mechanics, setups, and tactics is on this page.

Araxxor and Araxxi are large spiders that can be found in the Araxyte Hive.

Recommended levels and equipment[edit | edit source]

Requirements
Quest points.png
You need to complete the quest Priest In Peril or kill the ghoul at Paterdomus to gain access to this boss.
Level recommendations
Style All Large.png
It is recommended to have at least level 99+ in your chosen combat style (Attack & Strength, Ranged or Magic).
Defence.png
It is recommended to have at least level 99+ Defence.
Anguish.png
At least 95 Prayer and ancient curses are highly recommended to improve your damage.
Elder overload potion detail.png
Elder overload potions are recommended at 106 Herblore.
Aftershock.png
Augmented gear with advanced perks is recommended at 120 Invention.
Equipment recommendations
Zero weakness icon.png
This boss has no particular weakness, so you can use any combat style during this fight.
Drygore longsword detail.png
Use tier 90 weaponry or better
(see recommendations).
Super antipoison detail.png
Protection such as super antipoisons or elder overload salves is recommended to protect against this boss's poison attacks.
Araxyte pheromone detail.png
You need an Araxyte pheromone in your inventory or create a paid instance, so that the boss spawns weak to your combat style.
Prayer
Deflect Magic.png
This boss has mandatory prayer-switching and a secondary action bar with hotkey-bound protection prayers is strongly recommended.
Optional boosts
Slayer helmet immune.png
This boss does not count as any slayer task, and the slayer helmet damage boost has no effect.
Anti-poison Active (self status).png
This boss is not poisonable: cinderbane gloves and weapon poisons do not deal additional damage.
Seren godbow detail.png
The Seren godbow's special attack is very strong against this target with all combat styles as it is a 5x5+ target. (5x5 blocked on Phase 4)
NopeNopeNope perk (target status).png
3% increased damage against Araxxi and Araxxor if you have two pens with an elder spider, and farm totems on each pen.

Equipment[edit | edit source]

  • Ranged - Ranged is recommended for beginners and is the easiest style to fight the boss, as players take the least damage. It also provides the safest reaction time against Araxxor's cleave attack due to the long distances the player can attack the boss from.
  • Bows: Seren godbow.png: RS3 Inventory image of Seren godbowSeren godbow > Eldritch crossbow.png: RS3 Inventory image of Eldritch crossbowEldritch crossbow > Ascension crossbow.png: RS3 Inventory image of Ascension crossbowAscension crossbows > Noxious longbow.png: RS3 Inventory image of Noxious longbowNoxious longbow > Decimation.png: RS3 Inventory image of DecimationDecimation
  • Melee - Melee is harder than Ranged, but provides the fastest kill times, especially when the top path is open Dual-wielded melee is extremely risky because players are subjected to Araxxor's melee attacks, which fortunately do not cause any side effects. Though players are given very little time to avoid a cleave attack, there is still enough time to dodge with moderate reaction. When fighting Araxxi, non-halberd melee is extremely dangerous because Araxxi will attack with unpredictable melee and magic attacks, making it extremely hard to flick the appropriate protection prayer/curse on time in most cases.
  • Magic - Magic is considered to be the most difficult style to use against Araxxor, as players take the most damage. Araxxor's melee attack is modified to a range of 4 tiles. He appears to deal far more consistent and heavier damage with his auto-attacks compared to the other two forms on similar enrage, and these auto-attacks have a chance of applying a hard typeless bleed.

Items to be wary of[edit | edit source]

  • Deathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch bracelet - While this item provides high offensive stats, its passive effect can cause unnecessary amounts of damage. Every attack (including typeless damage) has a chance to reflect damage back to the spiders. This includes the damage reflected off of web shields. Small mistakes can escalate quickly as the damage reflected back by the web can be much higher than the damage dealt. Accidentally attacking during this time could cascade into large amounts of damage.
  • Dark magic aura.png: RS3 Inventory image of Dark magic auraDark magic aura - While this aura is good for its amount of damage it can inflict over time, this effect can go off when Araxxor uses his web shield causing unnecessary damage to the player.

Perks to be wary of[edit | edit source]

  • Crackling.pngCrackling - Great armour perk for the additional damage it provides during the fight, but the perk activation is triggered randomly, which can deal heavy damage on higher enrages if a cobweb shield or mirrorback spider is active. To avoid this side effect, players can target a minion spider the moment it spawns so that Crackling procs will target the minion instead of Araxxor.
  • Aftershock.pngAftershock - Weapon perk which activates after dealing 50,000 damage. An untimely Aftershock activation can damage the player during Araxxor's web shield or when a mirrorback spider is alive. To avoid this side effect, players can swap to a shield during the web shield special attack.

Overview[edit | edit source]

Although intended to be a solo fight, the pair can be fought in a duo. In an encounter, the first player needs to put the name of the second player to allow them in; in an instance, the players can simply enter the arena. Be aware that duo has worse drop rates for rare drops and should only be done when the minion and acid path is open.

The fight consists of two stages; the first three phases in which the player fights Araxxor, and the final phase in which the player fights Araxxi. The fight is partially customiseable, with the path taken on phase 2 determining which spider leg piece is dropped if rolled on.

The fight also utilises enrage mechanics, which increase the damage dealt from their attacks. Although this can prove to be very dangerous on higher enrage, use of defensive abilities can mitigate most of the damage.

It is recommended to bring an Araxyte pheromone or create an instance if not carrying the pheromone, as it will cause Araxxor to spawn in the combat form he is weakest against based on the style of the player's main-hand weapon.


Current rotation[edit | edit source]

Current Rotation on 27 January 2022 (wrong?)
Path 1 (Minions)Path 2 (Acid)Path 3 (Darkness)
ClosedOpenOpen
Days until next rotation: 2
I died in a dark acid pool.
Show/hide future rotations
Future Rotations
Start DateEnd DatePath 1 (Minions)Path 2 (Acid)Path 3 (Darkness)
29 January 20221 February 2022OpenClosedOpen
2 February 20225 February 2022OpenOpenClosed
6 February 20229 February 2022ClosedOpenOpen
10 February 202213 February 2022OpenClosedOpen
14 February 202217 February 2022OpenOpenClosed
18 February 202221 February 2022ClosedOpenOpen

Presets[edit | edit source]

Sharpshooter aura.png
Pernix cowl.png
Sign of life.png
Ranged cape.png
Farsight blood necklace.png
Ammo slot.png
Augmented Decimation.png
Augmented anima core body of Zamorak.png
Off-hand slot.png
Augmented anima core legs of Zamorak.png
Ascension grips.png
Pernix boots.png
Archers' ring (i).png
Overload (4).pngEnhanced Excalibur.pngSuper restore flask (6).pngSuper restore flask (6).png
Antipoison++ (4).pngCrystal deflector.pngAraxyte pheromone.pngRocktail.png
Rocktail.pngRocktail.pngRocktail.pngRocktail.png
Rocktail.pngRocktail.pngRocktail.pngRocktail.png
Rocktail.pngRocktail.pngRocktail.pngRocktail.png
Rocktail.pngRocktail.pngRocktail.pngRocktail.png
Rocktail.pngRocktail.pngRocktail.pngRocktail.png
  • Cost:
    • Weapons: 105,603,142
    • Armour: 83,571,644

Sharpshooter aura.png
Pernix cowl.png
Sign of life.png
TokHaar-Kal-Xil.png
Reaper necklace (or).png
Diamond bakriminel bolts (e) 5.png
Augmented ascension crossbow.png
Augmented Pernix body.png
Augmented off-hand ascension crossbow.png
Augmented Pernix chaps.png
Ascension grips.png
Pernix boots.png
Archers' ring (i).png
Elder overload potion (6).pngSuper prayer renewal potion (6).pngAugmented enhanced Excalibur.pngAntipoison++ (4).png
Super restore flask (6).pngSuper restore flask (6).pngRing of vigour.pngLuck of the Dwarves.png
Augmented vengeful kiteshield.pngAugmented Shadow glaive.pngAraxyte pheromone.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
  • Cost:
    • Weapons: 504,609,972
    • Armour: 187,240,165
  • Familiar:
    • Pack yak filled with 3:1 ratio of Jellyfish and Sailfish

Reckless aura.png
Sirenic mask.png
Illuminated Book of War.png
Igneous Kal-Xil.png
Essence of Finality amulet (or).png
Diamond bakriminel bolts (e) 5.png
Augmented ascension crossbow.png
Augmented sirenic hauberk.png
Augmented off-hand ascension crossbow.png
Augmented sirenic chaps.png
Nightmare gauntlets.png
Flarefrost boots.png
Ring of death (i)(o).png
Elder overload salve (6).pngAugmented enhanced Excalibur.pngAugmented Seren godbow.pngRuby bakriminel bolts (e) 5.png
Super restore flask (6).pngSuper restore flask (6).pngAugmented Shadow glaive.pngAugmented vengeful kiteshield.png
Ring of vigour.pngLuck of the Dwarves.pngAntipoison++ (4).pngAraxyte pheromone.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish soup.pngSailfish soup.pngSailfish soup.pngSailfish soup.png
Saradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).png
  • Cost:
    • Weapons: 2,192,416,673
    • Armour: 653,179,678
  • Familiar:
    • For lower enrages or minions path closed, Shadow nihil for +5% accuracy
    • For high enrages with minions path open, a Pack yak filled with 4:1 ratio of Jellyfish and Sailfish

Brawler aura.png
Masterwork helm.png
Sign of life.png
TokHaar-Kal-Ket.png
Reaper necklace (or).png
Armour spikes (alloy).png
Augmented noxious scythe.png
Augmented Masterwork platebody.png
Off-hand slot.png
Augmented Masterwork platelegs.png
Masterwork gloves.png
Masterwork boots.png
Warrior ring (i).png
Elder overload potion (6).pngSuper prayer renewal potion (6).pngAugmented enhanced Excalibur.pngAntipoison++ (4).png
Super restore flask (6).pngSuper restore flask (6).pngRing of vigour.pngLuck of the Dwarves.png
Augmented malevolent kiteshield.pngAraxyte pheromone.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
  • Cost:
    • Weapons: 408,882,497
    • Armour: 159,228,131
  • Familiar:
    • Pack yak filled with 3:1 ratio of Jellyfish and Sailfish

Berserker aura.png
Custom-fit trimmed masterwork helm.png
Illuminated Book of War.png
Igneous Kal-Ket.png
Essence of Finality amulet (or).png
Armour spikes (alloy).png
Augmented noxious scythe.png
Augmented Custom-fit Trimmed Masterwork Platebody.png
Off-hand slot.png
Augmented Custom-fit Trimmed Masterwork Platelegs.png
Custom-fit trimmed masterwork gloves.png
Custom-fit trimmed masterwork boots.png
Ring of death (i)(o).png
Elder overload salve (6).pngAugmented enhanced Excalibur.pngSuper restore flask (6).pngReplenishment potion (6).png
Ring of vigour.pngLuck of the Dwarves.pngAraxyte pheromone.pngAugmented malevolent kiteshield.png
Augmented Zaros godsword.pngAugmented Seren godbow.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish soup.pngSailfish soup.pngSailfish soup.pngSailfish soup.png
Saradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).png
  • Cost:
    • Weapons: 3,188,143,673
    • Armour: 842,232,675
  • Familiar:
    • For lower enrages or minions path closed, Blood nihil for +5% accuracy
    • For high enrages with minions path open, a Pack yak filled with 4:1 ratio of Jellyfish and Sailfish

Runic accuracy aura.png
Virtus mask.png
Sign of life.png
TokHaar-Kal-Mej.png
Reaper necklace (or).png
Large rune pouch (yellow).png
Augmented noxious staff.png
Augmented Virtus robe top.png
Off-hand slot.png
Augmented Virtus robe legs.png
Celestial handwraps.png
Virtus boots.png
Seers' ring (i).png
Elder overload potion (6).pngSuper prayer renewal potion (6).pngAugmented enhanced Excalibur.pngAntipoison++ (4).png
Super restore flask (6).pngSuper restore flask (6).pngRing of vigour.pngLuck of the Dwarves.png
Augmented merciless kiteshield.pngAugmented Wand of the Cywir elders.pngAraxyte pheromone.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
  • Cost:
    • Weapons: 278,244,870
    • Armour: 236,787,213
  • Familiar:
    • Pack yak filled with 3:1 ratio of Jellyfish and Sailfish

Maniacal aura.png
Tectonic mask.png
Illuminated Book of War.png
Igneous Kal-Mej.png
Reaper necklace (or).png
Large rune pouch (yellow).png
Augmented Inquisitor staff.png
Augmented Virtus robe top.png
Off-hand slot.png
Augmented Virtus robe legs.png
Celestial handwraps.png
Hailfire boots.png
Ring of death (i)(o).png
Elder overload salve (6).pngAugmented enhanced Excalibur.pngSuper restore flask (6).pngSuper restore flask (6).png
Augmented noxious staff.pngLuck of the Dwarves.pngAraxyte pheromone.pngAugmented merciless kiteshield.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Saradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).png
  • Cost:
    • Weapons: 587,655,349
    • Armour: 357,710,363
  • Familiar:
    • For lower enrages or minions path closed, Ice nihil or Smoke nihil for +5% accuracy
    • For high enrages with minions path open, a Pack yak filled with 4:1 ratio of Jellyfish and Sailfish

Maniacal aura.png
Elite tectonic mask.png
Illuminated Book of War.png
Igneous Kal-Mej.png
Essence of Finality amulet (or).png
Large rune pouch (yellow).png
Augmented Inquisitor staff.png
Augmented elite tectonic robe top.png
Off-hand slot.png
Augmented elite tectonic robe bottom.png
Celestial handwraps.png
Hailfire boots.png
Ring of death (i)(o).png
Elder overload salve (6).pngAugmented enhanced Excalibur.pngSuper restore flask (6).pngReplenishment potion (6).png
Ring of vigour.pngLuck of the Dwarves.pngAraxyte pheromone.pngAugmented merciless kiteshield.png
Augmented Wand of the Cywir elders.pngAugmented staff of Sliske.pngAugmented Seren godbow.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish soup.pngSailfish soup.pngSailfish soup.pngSailfish soup.png
Saradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).png
  • Cost:
    • Weapons: 3,001,435,538
    • Armour: 739,742,354
  • Familiar:
    • For lower enrages or minions path closed, Ice nihil or Smoke nihil for +5% accuracy
    • For high enrages with minions path open, a Pack yak filled with 4:1 ratio of Jellyfish and Sailfish

Inventory: Unlocks:

Action bar[edit | edit source]

Regardless of the style you use, you'll need one manual bar (without thresholds) and one fully automatic Revolution bar (with thresholds).

  • To allow all the abilities to activate automatically, go to Settings > Gameplay > Combat > Combat Mode and set Revolution size to 10 or higher.

Manual action bar for phases 1-3 (you'll have to manually execute thresholds)

  • Needle Strike.png
  • Corruption Shot.png
  • Binding Shot.png
  • Fragmentation Shot.png
  • Ricochet.png
  • Sacrifice.png
  • Piercing Shot.png
  • Snipe.png
  • Snap Shot.png
  • Rapid Fire.png
  • Bombardment.png
  • Death's Swiftness.png


Automatic action bar for phase 4

  • Needle Strike.png
  • Snap Shot.png
  • Corruption Shot.png
  • Rapid Fire.png
  • Fragmentation Shot.png
  • Tight Bindings.png
  • Ricochet.png
  • Binding Shot.png
  • Sacrifice.png
  • Bombardment.png
  • Death's Swiftness.png


Secondary action bar for abilities bound to hotkeys (more info)

Blue blubber jellyfish.png Sailfish.png Surge.png Deflect Missiles.png Deflect Magic.png Freedom.png Anticipation.png Anguish.png

Manual action bar for phases 1-3 (you'll have to manually execute thresholds)

  • Greater Dazing Shot.png
  • Corruption Shot.png
  • Binding Shot.png
  • Fragmentation Shot.png
  • Ricochet.png
  • Sacrifice.png
  • Piercing Shot.png
  • Snipe.png
  • Snap Shot.png
  • Rapid Fire.png
  • Bombardment.png
  • Death's Swiftness.png


Automatic action bar for phase 4

  • Greater Dazing Shot.png
  • Snap Shot.png
  • Corruption Shot.png
  • Rapid Fire.png
  • Fragmentation Shot.png
  • Tight Bindings.png
  • Ricochet.png
  • Binding Shot.png
  • Sacrifice.png
  • Bombardment.png
  • Death's Swiftness.png


Secondary action bar for abilities bound to hotkeys (more info)

Blue blubber jellyfish.png Sailfish.png Surge.png Deflect Missiles.png Deflect Magic.png Freedom.png Anticipation.png Anguish.png

Manual action bar for phases 1-3 (you'll have to manually execute thresholds)

  • Devotion is extremely important as Araxxor does hard melee damage in his Magic form. It is assumed you will be praying against melee attacks.
  • Detonate can be charged the moment Araxxor uses his cobweb special attack. The moment he exits the defensive web, release your Detonate to deal high damage.
  • Chain and Dragon Breath are extremely useful for getting rid of spider minions
  • Dragon Breath.png
  • Concentrated Blast.png
  • Devotion.png
  • Corruption Blast.png
  • Combust.png
  • Chain.png
  • Sacrifice.png
  • Impact.png
  • Wild Magic.png
  • Deep Impact.png
  • Asphyxiate.png
  • Detonate.png
  • Sunshine.png


Automatic action bar for phase 4

  • Asphyxiate.png
  • Wild Magic.png
  • Deep Impact.png
  • Devotion.png
  • Concentrated Blast.png
  • Dragon Breath.png
  • Chain.png
  • Corruption Blast.png
  • Combust.png
  • Sacrifice.png
  • Detonate.png
  • Sunshine.png


Secondary action bar for abilities bound to hotkeys (more info)

Blue blubber jellyfish.png Sailfish.png Surge.png Deflect Melee.png Deflect Missiles.png Deflect Magic.png Freedom.png Anticipation.png Torment.png

Manual action bar for phases 1-3 (you'll have to manually execute thresholds)

  • Devotion is extremely important as Araxxor does hard melee damage in his Magic form. It is assumed you will be praying against melee attacks.
  • Detonate can be charged the moment Araxxor uses his cobweb special attack. The moment he exits the defensive web, release your Detonate to deal high damage.
  • Chain and Dragon Breath are extremely useful for getting rid of spider minions
  • Dragon Breath.png
  • Sonic Wave.png
  • Devotion.png
  • Corruption Blast.png
  • Combust.png
  • Chain.png
  • Sacrifice.png
  • Impact.png
  • Wild Magic.png
  • Deep Impact.png
  • Asphyxiate.png
  • Detonate.png
  • Sunshine.png


Automatic action bar for phase 4

  • Asphyxiate.png
  • Wild Magic.png
  • Deep Impact.png
  • Devotion.png
  • Sonic Wave.png
  • Dragon Breath.png
  • Chain.png
  • Corruption Blast.png
  • Combust.png
  • Sacrifice.png
  • Detonate.png
  • Sunshine.png


Secondary action bar for abilities bound to hotkeys (more info)

Blue blubber jellyfish.png Sailfish.png Surge.png Deflect Melee.png Deflect Missiles.png Deflect Magic.png Freedom.png Anticipation.png Torment.png

Combat styles[edit | edit source]

The combat style that the player uses affects the combat style that Araxxor and Araxxi uses, which also affect the weapon hilt drops.

  • This takes effect if the player is carrying an Araxyte pheromone or if the player is using paid instances.
    • Araxxor will spawn based on the style of the player's main-hand weapon.
Player combat style[p 1] Araxxor
combat style
Increased droprate
(1/240 chance)
Regular droprate
(1/480 chance)
Approximate value of
major drops per kill
Magic.png Magic Melee (red-tipped) Araxxi's fang.png: RS3 Inventory image of Araxxi's fangAraxxi's fang Araxxi's eye, Araxxi's web 2,526,683
Ranged.png Ranged Magic (blue-tipped) Araxxi's eye.png: RS3 Inventory image of Araxxi's eyeAraxxi's eye Araxxi's fang, Araxxi's web 2,176,444
Attack.png Melee Range (green-tipped) Araxxi's web.png: RS3 Inventory image of Araxxi's webAraxxi's web Araxxi's fang, Araxxi's eye 2,162,128
  1. ^ Player combat style is only relevant when using an instance or Araxyte pheromone. Otherwise, Araxxor's combat style is randomly selected.

Getting there[edit | edit source]

Top view of the arena with the sections of each phase marked.

Entering the arena[edit | edit source]

Various methods exist that allow players to get to the Araxxor arena:

  1. Tuning a War's Retreat boss portal to Araxxi (it can be further customized to enter directly at the gate)
  2. Tuning a Max Guild boss portal to Araxxi
  3. Using an Ectophial to teleport to the ectofuntus and running south to the Araxxi cave
  4. Teleporting to the Canifis lodestone and running south-east to the Araxxi cave

Only one player (or duo) can fight the public non-instanced version of Araxxor at a time per world. If someone is already facing the non-instanced version, other players will not be able to enter and they will have to world hop to find a free arena.

Alternatively, players can use paid instances, by paying 200,000 coins (150,000 with Instance Cost perk from Soul Reaper) for an instance which will last for one hour. After entering the arena, Araxxor will spawn and the fight begins.

Standard attacks[edit | edit source]

Araxxor[edit | edit source]

The standard attacks by Araxxor during phases 1-3 are based on his combat style. Each form assumes that the player is using an instance or an Araxyte pheromone.

Araxxor.png

Araxxor uses this form if players start the fight with a Magic weapon in their main-hand slot.

Standard Attack: Araxxor smashes its front legs at the player, dealing melee damage.

  • The attack has a range of 4 tiles.
  • The attack has a small chance of causing a hard typeless bleed to take effect.
  • The damage generally scales to enrage, dealing around 3-5 hits each time before disappearing for good.
  • In rare situations another bleed may be applied while the player is being bled, which increases the damage to more dangerous levels.
  • The bleed can be cleared with Freedom but is not recommended unless a special attack is imminent.

Araxxor stats:

  • Magic affinity: 55 (most vulnerable to Magic)
  • Melee affinity: 50
  • Ranged affinity: 40

Recommended prayer: Deflect Melee.png: RS3 Inventory image of Deflect MeleeDeflect Melee / Soul Split.png: RS3 Inventory image of Soul SplitSoul Split flicking

Susceptible to: Inquisitor staff.png: RS3 Inventory image of Inquisitor staffInquisitor staff

Araxxor (magic).png

Araxxor uses this form if players start the fight with a Ranged weapon in their main-hand slot.

Standard Attack: Araxxi magic attack.png Araxxor spits a large stream of acid towards the player, dealing magic damage.

  • This effect is negligible at lower enrages.
  • This attack can drain overloads. If the player is not under the effects of an overload, then it drains the player's combat stats instead.
  • The attack also drains some run energy.

Araxxor stats:

  • Ranged affinity: 55 (most vulnerable to Ranged)
  • Melee affinity: 50
  • Magic affinity: 45

Recommended prayer: Deflect Magic.png: RS3 Inventory image of Deflect MagicDeflect Magic / Soul Split.png: RS3 Inventory image of Soul SplitSoul Split flicking

Susceptible to: Hexhunter bow.png: RS3 Inventory image of Hexhunter bowHexhunter bow

Araxxor (ranged).png

Araxxor uses this form if players start the fight with a Melee weapon in their main-hand slot.

Standard Attack: Araxxi ranged attack.png Araxxor launches a ball of spider silk at the player, dealing ranged damage.

  • This effect is negligible at low enrage, but becomes heavily damaging at higher enrage.
  • The timers for antipoison potions are reduced whenever a poison hitsplat would have appeared.
  • If the Poison Purge aura is used, it will heal the damage but will also take off 1 minute of the aura.
  • The green You have been poisoned! message does not appear when becoming poisoned by Araxxor/Araxxi's ranged attack, so pay attention to the colour of the life points icon.

Araxxor stats:

  • Melee affinity: 60 (most vulnerable to Melee)
  • Ranged affinity: 45
  • Magic affinity: 40

Recommended prayer: Deflect Missiles.png: RS3 Inventory image of Deflect MissilesDeflect Missiles / Soul Split.png: RS3 Inventory image of Soul SplitSoul Split flicking

Susceptible to: Terrasaur maul.png: RS3 Inventory image of Terrasaur maulTerrasaur maul

In duo encounters, players should stand together unless the tanking player is confident of their skills, as they will take double damage from his attacks otherwise.

Soul split:

  • Araxxor will take note of any players using Soul Split and will heal himself accordingly if it is active when his attacks damage the player.
  • His melee attacks anticipate this much faster, healing himself before his attack damages the player, much like Nex.
  • The Soul Split effect for Araxxor is indicated with the animation going underneath Araxxor's body, rather than the south-western tile.
  • Araxxor's Soul Split effect goes directly underneath him and is significantly faster than the player's variant.
  • So players need to flick Soul Split accordingly to prevent Araxxor from healing himself, which is very easy when using ranged or magic.

Araxxi[edit | edit source]

Prayer switching at Araxxi (phase 4)

The standard attacks used by Araxxi during phase 4 are much more dangerous than Araxxor, and can be deadly if prayer switching is not done correctly. Players must switch their overhead prayers to match this attack otherwise they will take high and potentially deadly damage (increases with enrage).

Araxxi standard attacks:

Attack Type Prayer required
Araxxi ranged attack.png Ranged attack Deflect Missiles.png: RS3 Inventory image of Deflect MissilesDeflect Missiles / Protect from Missiles.png: RS3 Inventory image of Protect from MissilesProtect from Missiles
Araxxi magic attack.png Magic attack Deflect Magic.png: RS3 Inventory image of Deflect MagicDeflect Magic / Protect from Magic.png: RS3 Inventory image of Protect from MagicProtect from Magic

Araxxi attacks:

  • Araxxi attacks with all three combat styles.
  • She remains stationary in the arena.
  • If players are within her melee distance, she will only attack with magic and melee attacks at random without regard to her target's prayers/curses.
  • If players are outside her melee distance, she will primarily attack with magic, although she will use ranged if she senses her target protecting from magic attacks.
  • This effect also applies if she is using ranged and her target is protecting from ranged attacks, in which she will return to magic instead.
  • As Araxxi has the same attack animations as Araxxor, the magic projectiles will travel faster than the ranged ones.

Araxxi stats:

  • Melee affinity: 60 (most vulnerable to Melee)
  • Ranged affinity: 55
  • Magic affinity: 40
  • Attack, Ranged and Magic levels: 90 (Araxxor has 99)
  • Defence level: 80

Susceptible to: Hexhunter bow.png: RS3 Inventory image of Hexhunter bowHexhunter bow

Special attacks[edit | edit source]

Araxxor randomly performs any one of the available special attacks every five auto-attacks.

A common strategy is to alternately use Freedom.png Freedom or Anticipation.png Anticipation after every fourth auto-attack, in order to avoid or reduce the effect of some special attacks.

  • The damage of the special attacks are directly affected by the enrage mechanic.
  • Araxxor will never repeat its special attacks back-to-back on the first 2 phases.
  • During phase 1, the first special attack will be performed randomly, well before five auto-attacks have been used.
  • If Araxxor's health reaches 0 during phases one and two, the spiders above will "refuse to let him die", healing him back to 5,000 life points.

Phase 1 Phase 2 Phase 3 Phase 4 Paths
Yes check.svg Yes check.svg Yes check.svg Yes check.svg All paths
Araxxor Attack Cocoon.gif

Five small spiders rush at the player, trapping them in a cocoon. The best way to counter this is by spam clicking on Araxxor or on the ground, escaping the trap.

Message: You can't attack while transmogrified into this form!

  • If the player fails to free themselves in time, Araxxor/Araxxi will stop reinforcing the cocoon and begin attacking normally, while the cocoon itself begins to deal increased damage.
  • This attack does 200 hard typeless damage per tick, and damage increases by 10 for every 5% rage gained throughout the fight.
  • This attack will disable Barricade, Devotion, Debilitate, and Resonance, as well as applying a soft cooldown if they weren't in use - otherwise, a hard cooldown is used.
  • The cocoon special has four auto-attacks before the next special attack.
  • Escaping the trap will display You successfully struggle free from the cocoon!
Regular effect: It takes five clicks to break free of the cocoon.
Freedom (self status).png/Anticipation (self status).png active: It takes two clicks to break free (four in duo).

Duo:

  • Both players are trapped by a cocoon and the cocoon becomes inescapable if either player dies.
  • Araxxor will rotate between targets after using his cocoon attack unless Provoked.

Phase 1 Phase 2 Phase 3 Phase 4 Paths
Yes check.svg Yes check.svg Yes check.svg Yes check.svg All paths
Araxxor Attack Cleave.gif

Araxxor/Araxxi bends its front four legs and then swipes the area in front of them, dealing massive hard typeless damage (around 4000 at 0% rage) and up to 2,000 damage on familiars. The best way to counter this is by clicking away from Araxxor, escaping the cleave and dealing no damage to the player.

Damage to the player:

  • If the player is not within melee range, they are dragged close to the spider.
  • The cleave has a range of 2 tiles (similar to halberd weapons).
  • It is recommended to hide familiar options through the game settings menu so players do not accidentally click on their familiars or pets when trying to run away from the cleave. (Tick this: Settings > Gameplay > Combat & Action Bar > 'Choose Option' Menu > Hide familiar options)
Regular effect: Players are dragged towards Araxxor and are dealt massive damage if they don't run away in time.
Freedom (self status).png/Anticipation (self status).png active: Players are not dragged. If players are outside the cleave range, they take no damage.

Damage to the Familiar / Beast of burden:

  • The range is increased to four squares against familiars
  • The cleave's damage against familiars is based on how far it was when they were hit by the cleave. The further they are, the less damage they will take.

Damage to the minions:

  • Cleave also damages the spider minions that have spawned.
  • This makes it very useful when minions path is open, as it provides free damage to the minions, often killing multiple minions in one go, but increases enrage
  • The range of cleave is four squares against spider minions.

Duo:

  • A cleave that would deal 4000 damage in a solo fight would deal 8000 damage to both players.
  • Cleave only targets the player Araxxor is attacking.
  • Araxxor will rotate between targets after using his cleave attack unless Provoked.

Phase 1 Phase 2 Phase 3 Phase 4 Paths
Yes check.svg Yes check.svg Yes check.svg Yes check.svg All paths
Araxxor Attack Cobweb.gif

Araxxor/Araxxi goes into a defensive position as a large cobweb falls over them, healing 1% (1000) of the spider's maximum life points five times, and reflecting all incoming damage back to the player. The best way to counter this is by immediately stopping to attack Araxxor, as all damage dealt will be reflected to the player and will result in a quick death.

  • At low enrage: Spam click on the ground to stop attacking Araxxor (you need Auto-retaliate off)
  • At high enrage: Immediately swap to a shield to stop abilities like Snipe and Rapid Fire from executing
  • It acts in a manner similar to Reflect, reducing damage dealt to the spider by half and reflecting part of it to the player.
  • The reflect damage dealt is random, but generally scales on enrage; however, in high enrage counters it may reflect more than the attack would have done.
Regular effect: You will accidentally execute one or two attacks that will reflect back to you.
Freedom (self status).png/Anticipation (self status).png active: You will have stopped combat, minimising damage reflected.

Tips:

  • Utilising a shield, a player can use Resonance followed by a single strong attack.
    • A more difficult technique to use is to use an ability that has high damage then switch to a shield and activate Resonance just as the attack hits Araxxor. This is significantly harder to do with a 2-handed weapon. Note that attempting to heal with a 2-handed weapons requires a "slow" ability (e.g Sonic Wave as Wrack is too fast). Those using a one-handed weapon can equip their shield and use the ability followed by Resonance. (The difficulty of achieving this is highly dependent on the latency of the world).
  • Using a damage over time attack like Fragmentation shot prevents the heal while minimising the damage reflected back; it is best to use Reflect with it on high enrages.

Duo:

  • Araxxor heals 2% (2000) of the spider's maximum life points five times.

Phase 1 Phase 2 Phase 3 Phase 4 Paths
X mark.svg Yes check.svg Yes check.svg X mark.svg All paths
Araxxor Attack Eggs.gif

Spiders will drop three eggs near Araxxor while he fires a slow, homing explosive projectile at the player. The best way to counter this is to run to the eggs, destroying them in the process and dealing a low amount of damage to the player.

  • The explosive can hit up to five targets, with eggs taking higher priority over any spider minions.
  • If there are no valid targets within range of the player, they take 3,000 damage
  • The damage is reduced by 900 for valid targets; 2,100, 1,200 and 300 damage for 1, 2 and 3 targets hit respectively
  • Overlapped eggs are still considered as one target.
  • If the fireball hits more than three valid targets (eggs/spiders), the player does not receive any damage. The fireball has a 5x5 AoE.
  • Leftover eggs from the explosion will either disappear or spawn combat spiders.
  • When the explosive is launched, it disables Barricade, Devotion, Debilitate, and Resonance, as well as resetting their cooldown.

Duo:

  • If there are no valid targets within range of the player, both players take 6,000 damage each

Phase 1 Phase 2 Phase 3 Phase 4 Paths
X mark.svg Yes check.svg Yes check.svg X mark.svg Acid
Araxxor Attack Bomb.gif

When the acid path is open, Araxxor can spawn an acidic spider that will one-hit the player if it touches the player. The best way to counter this is by running away from the spider, so that it explodes on itself without harming you.

Sequence of events:

  1. Araxxor uses his melee attack animation and a projectile resembling his ranged attack flies off in a random direction.
  2. When it lands, that part of the ground will glow with green acid, and shortly after, an acidic spider will spawn.
  3. The spider will have a timer above itself (see image)
  4. The spider will move towards the player, and once the timer expires, it will kill itself
  5. If the spider hits the player, it will deal 32,000 typeless damage
The movement speed of the spider is random; it can move at walking speed or run nearly as quickly as the player.

Phase 1 Phase 2 Phase 3 Phase 4 Paths
X mark.svg Yes check.svg Yes check.svg Yes check.svg Minion
Spider minions attacking a player
Targeting a dangerous Mirrorback spider using the right-click option

When the minions path is open, Araxxor/Araxxi can spawn 5 spider minions. A total of 20 minions will spawn in solo, and 40 in duo.

  • While the Mirrorback spider and Pulsing spider are dangerous, the remaining basic combat minions are safe and can be outright ignored at low enrages.
  • All of these spiders possess 3,000 health, making them fairly easy to kill. Try to stack them for AoE abilities.
  • As soon as the first spider appears, immediately tag it. This way, any potential Crackling or Aftershock procs will hit the spider instead of Araxxor. The mirrorback spider can reflect unnecessary and even fatal amounts of damage if it hits Araxxor. Note that the reflected damage is dealt as soft typeless and can be reduced before it appears. The reflected damage will occur slightly before the spider appears, so get off as soon as possible.
  • Spiders that go underneath Araxxor can be attacked by using the right-click option (see image). They may also be pushed out to another area next to him, but don't rely on this too much.
  • Devotion should be used when the first spider appears, so when it is killed Devotion is automatically extended. Note that the extension will only last briefly, as an egg drop attack follows up after five auto-attacks which will remove its effects. Debilitate should be used for the second set, or Reflect and Revenge on higher enrage if the player is dual-wielding.

There are five types of minions that can spawn. Each wave will have 4 regular spiders and 1 special spider (except the last wave).

Minion Type Behaviour Description
Bladed spider.png Bladed spider Regular combat spider Attacks with melee. Relatively harmless and easy to kill.
Imbued spider.png Imbued spider Regular combat spider Attacks with magic. Relatively harmless and easy to kill.
Spitting spider.png Spitting spider Regular combat spider Attacks with ranged. Relatively harmless and easy to kill.
Mirrorback spider.png Mirrorback spider Special spider (dangerous) Makes Araxxor immune to all damage and reflects damage accordingly back to the aggressor. Extremely dangerous. Must be killed immediately.

The reflected damage amount increases with enrage.
When attacked, it reflects 50% of the damage it takes back to Araxxor, including hits that'd deal more damage than the health it has.

Pulsing spider.png Pulsing spider Special spider Periodically heals Araxxor

(5,000 life points every 5 seconds).

Dangerous because it heals Araxxor and prolongs the battle.

Must be killed immediately.

The minions spawn in a fixed order, given below:

For solo encounters:

  • Wave 1:
    Regular spider ▸ Regular spider ▸ Mirrorback spider.png / Pulsing spider.png ▸ Regular spider ▸ Regular spider
  • Wave 2:
    Regular spider ▸ Mirrorback spider.png / Pulsing spider.png ▸ Regular spider ▸ Regular spider ▸ Regular spider
  • Wave 3:
    Mirrorback spider.png / Pulsing spider.png ▸ Regular spider ▸ Regular spider ▸ Regular spider ▸ Regular spider
  • Wave 4:
    Regular spider ▸ Regular spider ▸ Regular spider ▸ Regular spider ▸ Regular spider

For duo encounters:

  • Wave 1:
    Regular spider ▸ Regular spider ▸ Regular spider ▸ Regular spider ▸ 5 Regular spiders + 1 of Mirrorback spider.png / Pulsing spider.png
  • Wave 2:
    Regular spider ▸ Regular spider ▸ Regular spider ▸ Regular spider ▸ 4 Regular spiders + 2 of Mirrorback spider.png / Pulsing spider.png
  • Wave 3:
    Regular spider ▸ Regular spider ▸ Regular spider ▸ Mirrorback spider.png / Pulsing spider.png ▸ 5 Regular spiders + 1 of Mirrorback spider.png / Pulsing spider.png
  • Wave 4:
    Regular spider ▸ Regular spider ▸ Mirrorback spider.png / Pulsing spider.png ▸ Regular spider ▸ 5 Regular spiders + 1 of Mirrorback spider.png / Pulsing spider.png

Phase 1 Phase 2 Phase 3 Phase 4 Paths
X mark.svg Yes check.svg Yes check.svg Yes check.svg Darkness
Araxxor Attack Spotlight.gif

When the darkness path is open, Araxxor can perform the spotlight special attack, turning the entire arena black except one spot which remains lit up. Players must stand in that spotlight in order to survive.

Message: Araxxor plunges the arena into darkness!

  • When the player stands in the darkness, they take hard typeless damage that quickly increases with every hit, starting at 50 damage at 0% enrage
  • The damage increases every few tick, capping at seven times the minimum damage, or 1,000 damage (in encounters of 200% enrage and higher)
  • Once a player steps into the light, the minimum and maximum damage increases by 100 as soon they return to the darkness as a one-time occurrence
  • The Mobile perk is highly recommended to shorten the cooldown of Surge
  • Bladed Dive and Double Surge are highly recommended during this phase, due to being able to cover most of the area in very little time.

Paths[edit | edit source]

View from the arena entrance, showing the three paths that can be selected by burning the corresponding webs.

In the displayed rotation, the minions path is closed, acid path is selected by burning its web, and the darkness path is open

The Araxxor/Araxxi fight has four phases. Phase 2 changes depending on which path was selected by the player.

The fight has three different paths. At any given time, two paths are open (available for selection). One path can be selected by burning its web. And one path remains closed.

Top view of the arena with the minions path areas highlighted

Mechanics: None. Simply kill the spider minions or run to the end to begin phase 3.

Special attacks activated: Spider Minions. (details above)

Chance to drop: Spider leg top.png: RS3 Inventory image of Spider leg topSpider leg top

Top view of the arena with the acid path areas highlighted

Mechanics: Lure Araxxor into the acid pool. Lure Araxxor up the ramp to melt the ramp.

Special attacks activated: Acidic spiders. (details above)

Chance to drop: Spider leg middle.png: RS3 Inventory image of Spider leg middleSpider leg middle

Top view of the arena with the darkness path areas highlighted

Mechanics: Stay in the spotlight. Press the correct arrow key when Araxxor charges at you.

Special attacks activated: Spotlight. (details above)

Chance to drop: Spider leg bottom.png: RS3 Inventory image of Spider leg bottomSpider leg bottom

Phases[edit | edit source]

A player burning the web to open the bottom path

Phase 1[edit | edit source]

Health Effect when met or depleted
Araxxor (start of phase) 100,000 N/A
Araxxor (damage cap) 0 Heals to 5,000 health

Araxxor will spawn in either his melee, magic, or ranged form and will stay in this form for the rest of the fight. If the player has an Araxyte pheromone in their inventory or uses an instance, he will spawn in the form that is weak to the combat style based on the mainhand weapon slot.

During this phase, Araxxor only uses his cleave, cobweb, and cocoon special attacks. Two of the paths will be covered by webs and the third will be blocked by rocks. Choose a path and ignite the web immediately to save time while depleting his health. It will take 1 minute to burn through the web. Lower Araxxor to 5000 life points or lower before proceeding down the path.

Use Anticipation as soon as Araxxor uses an autoattack as he may use one of his special attacks before 4-5 attacks have passed. Storm Shards can be used to speed up the fight later during phase 3 if the bottom path is not taken.

Phase 2[edit | edit source]

Health Effect when met or depleted
Araxxor (start of phase) 100,000 N/A
Araxxor (damage cap) 0 Heals to 5,000 health

Phase 2 is completely different depending on which path was selected (which path cobweb was burned by the player).

Spider minions attacking the player during the Minions path (Pulsing spider on far left)

Mechanics:

  • There are no special mechanics in this phase. Araxxor simply gains the ability to summon spider minions.
  • Araxxor will summon upto 20 minions (40 minions in duo), 5 per wave. (see the minions tab in the special attacks section above).
  • This attack takes high priority over Araxxor's other attacks for the duration of this phase.

Tips:

  • At the start of this phase, Araxxor's first special attacks will be the egg drop.
  • Phase 3 can be advanced to at any time by continuing down the path; however, it is recommended to kill at least 15 minions and reduce his health to 2,000 for slower players.
  • While Araxxor is typically able to summon all the spiders on this phase; if the player deals a significant amount of damage or Araxxor is unable to summon them, simply head down to the next phase.

Duo:

  • One player should prepare for a Berserker rotation while the other player drinks a powerburst of acceleration while spamming Surge and Bladed Dive to the phase 3 area. Said player should immediately Surge + Bladed Dive back to the other player.

The ideal area to stand to lure Araxxor into the acid pool while attacking (marked in blue)
Standing at the top of the ramp while Araxxor leaks acid onto the ramp

Mechanics:

  • Araxxor must be lured to the pool of acid in the centre to absorb it, then use his acid to collapse the ramp up ahead to start the next phase.
  • There are 100 units of acid, or 200 in duo.
  • During this phase, he will not use his cocoon attack.
  • Araxxor can summon acidic spiders (see the acidic spider tab in the special attacks section above).

Quick guide:

  1. First lure Araxxor to the pool of acid in the middle of the path by standing in the spot shown in the image.
  2. Araxxor will take some time to absorb the acid. Keep attacking him.
  3. After Araxxor has absorbed above 50% acid (60% is recommended to give some leeway), run to the top of the ramp to lure him up.
  4. A game message will indicate that Araxxor is leaking acid to corrode the ramp; if this does not appear, he is not lured properly.
  5. Stay at the top of the ramp
  6. After leaking around 50 acid, the ramp will get corroded, allowing you to move to the next section.
  7. You have to click on the edge of the ramp to move to Phase 3. Jump down immediately, as noxious fumes will deal increasingly hard typeless hits.
  8. Swap to your weapon and resume combat

Tips:

  • If Araxxor cleaves you, you can move one square back and return to the same spot.
  • If Araxxor launches an acidic spider, surge towards him and resume attacking. This ensures he remains within the pool.
  • It is recommended to build adrenaline upto 100% before climbing the ramp, and then using Barricade as needed to protect against cleaves and acidic spiders; if Barricade is not available then Surge down the ramp to escape from the acidic spider.
  • This path is particularly dangerous because of the acidic spiders, which may spawn around Araxxor or the player, and for a short duration, have increased accuracy and damage.
  • This path has the most increased dangers and it is the slowest.
  • Surge and Escape can be helpful in avoiding spiders, although the latter should be used if there is enough space behind the player.
  • It is advised to watch Araxxor after every 5 standard attacks; if the player does not get cleaved or if Araxxor doesn't cobweb/egg drop, an acidic spider is on the way.
  • Shield abilities like Barricade and Immortality will ensure survival from an acidic spider.

Mechanics:

  • Araxxor flees to the ceiling, becoming unattackable and blocking out the light.
  • Players must stand in the spotlight, following it around the arena.
  • At one point, Araxxor will come down from the ceiling and charge at the player, at which point players must press the correct arrow key to dodge Araxxor and destroy the wall to the next section.
  • The player must have Araxxor destroy the wall blocking the end of the path, which will have 100 units of health (or 200 when duoing).
  • Similar to phase 4, Araxxor will always attack from the ceiling with magic and ranged.
  • The side effects of the ranged and magic attacks can still activate.
Araxxor's spotlight special attack during the darkness path
Araxxor's charge attack (right-arrow key)
How to avoid the Araxxor Charge attack.png
Successfully dodging Araxxor's charge attack lets him destroy the wall

Spotlight phase:

During this phase, the cavern is engulfed in darkness with one small spot of light remaining (spotlight special attack). Players need to stand in the spotlight in order to survive and pass this phase.

  • The spotlight's location periodically changes (changing even more frequently in duo), which means players will take damage until they move to the spotlight again.
  • During this phase, Araxxor alternates between his ranged and magic attacks regardless of form but attacks with a much slower attack rate. He also uses the egg bomb attack.
  • When the player stands in the darkness, they take hard typeless damage that quickly increases with every hit, starting at 50 damage at 0% enrage (each kill afterwards increasing this starting damage by 10), and increases the same amount every few ticks, capping at seven times the minimum damage, or 1,000 damage (in encounters of 200% enrage and higher)
  • Once a player steps into the light, the minimum and maximum damage increases by 100 as soon they return to the darkness as a one-time occurrence.

Tips:

  • Bladed Dive, the Mobile perk and Double Surge are highly recommended during this phase, due to being able to cover most of the area in very little time.
    • Surge should be used first, followed by Bladed Dive given its flexibility when moving diagonally across unless the spot the light appears in can already be reached by Bladed Dive.
    • The Mobile perk is also recommended to shorten the cooldown of Surge
  • Players can swap to a shield, and use defensive abilities like Resonance, Preparation, Devotion, and Reflect to reduce damage taken
    • Devotion can be extended by killing minions from any ignored egg spawns
    • Sacrifice can be used to heal off them.
  • At higher enrage levels, if the light changes to a very far location just as or quickly after the eggs are dropped, it is better to ignore the eggs and head for the light. The player will take far too much damage while trying to tank the darkness, whereas the explosion could easily be healed off of with food or Resonance against one of Araxxor's attacks.

Araxxor charge attack:

After some time, the game displays Araxxor prepares to come down from the ceiling and charge!. 15 seconds after the warning, the camera angle will change to close and from behind, and the player will be placed at the end of the path.

There is a time-dependent event the player must react to in order to dodge the charge:

  • When Araxxor swipes from the right, dodge right ()
  • When Araxxor swipes from the left, dodge left ()
  • When Araxxor's front legs are low to the ground and spread, dodge up ()
  • When Araxxor's front legs are pointing down and close to each other, dodge down ()

When the wall is destroyed the game displays Araxxor smashes the wall down and flees to the next area!. Simply run into the phase 3 area.

Dodge mechanics:

  • If Araxxor's charge is successfully dodged, the wall will be automatically destroyed, while a partial dodge will deal 50% damage (varying in duo depending if one or both players partially dodge).
  • If the player doesn't move at all, then the wall takes no damage and Araxxor will damage the player.
  • The amount of damage taken from the charge varies on the degree of success; a successful dodge deals 0 damage, a partial dodge deals 2,500 damage and no reaction deals 5,000.

Phase 3[edit | edit source]

Health Effect when met or depleted
Araxxor (start of phase) 100,000 N/A
Araxxor (damage cap) 0 Begins next phase

During this phase, Araxxor will use his standard attacks as well as the special attacks from both the path the player took, and the other path they did not take (in other words, whatever paths are "open" in the current rotation).

As with the last phase, Araxxor heals back to full health, while the spiders above will prepare to heal Araxxor. The unseen spiders will heal Araxxor up to 80% of the health he had in the previous two phases - up 80,000 if the bottom path was taken, or 160,000 if the other paths were taken, but is capped at 30,000 health per heal. This is signified with a healing mist aimed towards Araxxor. The amount of health Araxxor had is rounded to the nearest thousand; if Araxxor had less than 1,000 health in both phases, then the spiders above don't heal him at all. Araxxor's attack speed also increases significantly during this phase.

Once Araxxor's health is depleted to 0, the fight will advance to the final phase.

Rotation specific mechanics:

  • Minions path open: Araxxor will be able to summon spider minions, unless all have already been summoned. He still follows the same order as if the top path was taken. It is highly advised the minions be taken out as soon as they appear, as Araxxor has a tendency to cleave his own minions, adding massive enrage in the process.

Note: Any pulsing spiders that are still alive if Araxxor is phased will immediately teleport to Araxxi once the phase begins. Mirrorback spiders do not share this feature.

  • Acid path open: Any remaining acid in the pool will need to be taken care of. Every 25 units of acid will prompt Araxxor to spawn one highly acidic spider; if this path was taken, one will always be summoned by him. The highly acidic spiders only wander around the phase 3 area, and can be clicked to Lure them. Players must then run across Araxxor, luring them towards him, prompting him to consume the spider, gain enrage proportional to the amount of acid the spider was holding, and healing him for 5,000 health. On low enrage the spiders can simply be ignored, but it may be beneficial to lure them on higher ones so Araxxi will not deal as much damage in the upcoming phase. He may also spawn acidic spiders as normal, although this is relatively uncommon.
  • Darkness path open: Araxxor can use the darkness special attack. The spotlights always spawn in the phase 3 area.

Tips:

  • A quick way to end this phase is by adding Shatter. If enough stacks have been added on Araxxor during the fight, players can rip off a large amount of his health since this phase emphasizes on damage output due to the increased attack rate. This should only be done when taking the top or middle path.

Phase 4[edit | edit source]

Solo Duo Effect when met or depleted
Araxxi (start of phase) 100,000 N/A
Araxxi 50,000 Soft damage cap applied, mechanics discarded
Araxxi 25,000 35,000 Damage cap lifted, black sludge launched
Araxxi 0 Ends encounter
Araxxor is killed by his mate, Araxxi

The phase begins with a cutscene showing Araxxor walking over to the final platform, with the player(s) following him by grabbing onto one of his legs. Once he reaches the centre of the platform, the spider from above, Araxxi, will crash down on top of Araxxor and kill him, consuming his essence before fighting the player(s). Any Storm Shard stacks on Araxxor when he is defeated carry over to Araxxi, but the amount is halved. Any spider minions that are still alive in the phase 3 arena will automatically die a few seconds after Araxxi spawns.

Quick guide[edit | edit source]

The recommended distance to remain from Araxxi during phase 4 for optimal prayer switching
  1. Upon entering, stall adrenaline (basic) or regain adrenaline using potions (advanced)
  2. Stand at the recommended distance so that the prayer switching can be done optimally (see image)
  3. Switch to a manual action bar that allows adrenaline building (an action bar without thresholds)
  4. Build up adrenaline to full and execute a Death's Swiftness, Sunshine or Berserk ability
  5. Switch to an automatic action bar (with thresholds)
  6. Concentrate on prayer switching (see the Araxxi section above) and using Freedom/Anticipation. Avoid the special attacks as they occur.
  7. Once Araxxi reaches 50,000 life points, she becomes enraged and stops using special attacks.
  8. At this point you can stop using Freedom/Anticipation and only concentrate on prayer switching
  9. At 25,000 life points (35,000 in duos), Araxxi releases a black sludge ball (known as the "putrid acid"). See the section below to deal with it.
  10. The best way to deal with the putrid acid, is simply by staying in one location, and moving one square if it hits you.
  11. Continue attacking Araxxi, and the fight should soon end

Mechanics[edit | edit source]

  • Araxxi has access to Araxxor's cleave, cobweb and cocoon mechanics, along with path-specific mechanics. The path-specific mechanics always take first priority.
  • She cannot perform a special attack consecutively, so one path-specific mechanic is followed up with another one (if applicable) or standard special attack.
  • When path-specific mechanics are exhausted, Araxxi will often perform a cleave attack compared to cobweb and cocoons.
  • Though Araxxi does not move from the centre of the arena and is essentially a solid object, if the player is underneath her (before she becomes attackable), Araxxi will stun and bind them for 6 seconds.

Prayer switching[edit | edit source]

  • In phase 4, the most important step is to switch prayers between Deflect Missiles and Deflect Magic according to Araxxi's attacks (see the Araxxi section above for details).
  • If this is not done, players will take massive damage and die in a few seconds.
  • Araxxi's magic attack moves faster than the ranged attack, which poses a difficulty in prayer switching, as it's possible for both the ranged and magic hit to land on the same tick, dealing substantial damage.
  • To mitigate this, step at least 4-5 spaces away from Araxxi, and not further away.

Rotation specific mechanics[edit | edit source]

Note: Attacks cannot be used consecutively, so there is a minimum of ten auto-attacks to reduce Araxxi's health to 50,000 before the mechanic is used again. All of these mechanics are halted at 50,000 health.

  • Minions path open: Araxxi can summon spider minions, unless they are all killed in previous phases. Unlike Araxxor's minions, Araxxi's have no set pattern. Therefore, as soon as she initiates this mechanic, stop attacking her and focus on the spiders until the mechanic concludes or the support spider that may potentially appear is killed. Araxxi will almost always cleave after calling minions, which can spike her enrage. If the mirrorback spider spawns early, immediately take it out and focus on Araxxi while ignoring the other spiders temporarily. It is more important to reduce her health to 50,000 so that she cannot call in further reinforcements. The remaining minions can then be taken out once this is achieved.
    • If open with acid path: Minion call takes second highest priority.
    • If open with darkness path: Minion call takes highest priority.
  • Acid path open: Araxxi will absorb any leftover acid from the pool that Araxxor did not carry. Araxxi can absorb 25 to 75 units of acid at a time, though she most commonly does so in batches of 50 units. There is no further threat from this mechanic outside of increased damage, but it is still recommended to reduce her health to 50,000 quickly so she doesn't absorb a second batch of acid. Almost always Araxxi will start the phase by absorbing acid.
    • Regardless of path: Acid absorption takes highest priority.
  • Darkness path open: Araxxi can use the darkness special attack. Since Araxxi cannot be walked under, if the light spawns across from the player in low or moderate enrage, it is safe to ignore it, but it should be moved to on higher enrage. The damage caps at 100 below the maximum damage dealt during phase 2, though it still caps at 1,000 damage.
    • Regardless of path: Takes very low priority.

Putrid acid[edit | edit source]

A player fighting Araxxi with the "putrid acid" attack coming towards them (black sludge near the player)
  • At 25,000 life points (35,000 in duos), Araxxi gains 20% enrage, removes her soft damage cap, subtracts the player's adrenaline by 50%, and releases a black sludge ball (2 balls of sludge in duos).
  • Players are greeted with the message Araxxi unleashes a putric acid wave! when this occurs.
  • The sludge bounces around the player a minimum of five times; on the sixth and subsequent bounces, the sludge will track the player down.
  • Sometimes, the sludge can hit early, well before the fifth bounce, although this is due to the sludge bouncing onto the tile the player was in.
  • If the sludge hits the player, then it deals hard typeless damage continuously, which increases in strength after every successful hit, unless the player moves at least one tile.
  • The sludge's bounce count is also reset after every successful hit.
  • Reprisal works well against this sludge since by the end of this ability, will the ability's damage stored to help kill off Araxxi.
  • Phoenix necklaces are also useful depending on her enrage level.
  • Using a Powerburst of vitality after the black sludge has bounced two to five times means you essentially take half damage when it lands on you, letting you survive two hits on you as one, allowing you a larger safety margin.

Soul split flicking[edit | edit source]

  • An advanced technique is soul split flicking, by toggling Deflect Ranged/Deflect Magic and Soul Split at a very high speed
  • As Araxxi reacts after she senses her attacks are being prayed against, by having Soul Split active, she will only use magic attacks.
  • The attack travels longer than her attack speed (2.4 seconds), and by reacting to the attack just before it hits the player, Araxxi will believe her target isn't praying against her attacks, which will cause her to attack with magic again.
  • Pulling this off consistently can save a considerable amount of food and prayer switching clicks, but be prepared for the occasional ranged attack if a mistake is made.

Tips[edit | edit source]

  • When the transition occurs, the player can stall adrenaline using Freedom, Anticipation or any defensive ability. Stall after leaving combat to avoid losing adrenaline while eating food.
  • Players can use adrenaline potions to regain adrenaline before the fight with Araxxi begins.
  • It is highly advised to kill off all spider minions in phase 3, as failing to do so will cause them to spawn in phase 4, where they deploy differently compared to Araxxor.
  • If the player's equipment does not have the Venomblood perk, it is advised to bring an antipoison++ potion or flask for this phase, as Araxxi retains Araxxor's magic and ranged side effects.
  • The seren godbow is incredibly useful for maging and ranging users as Araxxi is a blocked 5x5 monster and it deals the maximum possible damage. The high damage dealt from the godbow ensures that Araxxi can be phased straight to 50,000 life points in very little time, or instantly kill her at 27,000 health skipping the putrid acid phase completely.

Duo[edit | edit source]

  • The player who used Berserk on phase 2 should prepare a ZGS damage rotation, while the player that initiated phase 3 should prepare a Berserk Greater Barge rotation on a combat dummy (Greater Barge can be used on Araxxi but is not recommended). Both players should spam all available channelled thresholds and finish with a Seren godbow special if she still has high health.

Looting[edit | edit source]

Any spider minions still alive will automatically die once Araxxi is killed and converted into a chest form. It is important not to die just as she dies, as doing so will cause the rewards to be lost, although this does not increase Araxxor's enrage on the next encounter. The primary cause of simultaneous death is when one of Araxxi's attacks is travelling to the player and hits within a second as she dies; any other attack that takes more than a second will not damage the player. It is recommended to have at least 6,000 health when she dies so that if an attack does hit the player, they will be able to survive it.

Before looting Araxxi's corpse, make sure to have tier 4 or higher luck active.

Once the rewards have been claimed, the player may leave the hive by interacting with her corpse, which will bring them outside the hive entrance. It is better to simply return to War's Retreat after each kill, utilising the altar and adrenaline crystals to start off each kill with a healthy familiar and 100% adrenaline.

Enrage mechanic[edit | edit source]

This repeatable content has a soft reset.
The next period's content will become available only once a player has logged out and in.
Releasing an Araxyte pheromone to reset the enrage

Araxxor and Araxxi have an enrage mechanic expressed as a percentage, which controls how difficult the battle is.

  • The higher their enrage, the more damage most of their attacks will deal.
  • With each kill the enrage goes up by 20% (after Araxxi's corpse is looted).
    • This caps at a base of 300% - equal to 16 kills solo or 9 kills duo, assuming the pair start at 0% enrage.
    • In a duo, enrage is combined and multiplied by 2 from both players if the total does not add up to 300% - if player A has 20% enrage but the other has 40% for 60% enrage, then the fight starts off at 120% enrage.
  • Enrage resets daily on reset time (the player must also lobby or log out for this to take effect)
  • An Araxyte pheromone can be used to reset the enrage back to 0% - this consumes the pheromone. This should only be used if the player can't get consistent 300% enrage kills.

Damage calculation[edit | edit source]

The table below shows the damage of all the standard and special attacks depending on the current enrage:

Kill No. Enrage Difficulty Araxxor
accuracy[1]
Cleave
damage
Cocoon damage[2]
(per tick)
Darkness damage
(tick by tick)
Egg bomb
min damage
Egg bomb
max damage
1 0% Easy 0% 4000 200 50 ▶ 100 ▶ 150 ▶ 200 ▶ 250 300 3000
2 20% Easy 40% 4800 240 60 ▶ 120 ▶ 180 ▶ 240 ▶ 300
3 40% Easy 80% 5600 280 70 ▶ 140 ▶ 210 ▶ 280 ▶ 350
4 60% Easy 120% 6400 320 80 ▶ 160 ▶ 240 ▶ 320 ▶ 400
5 80% Easy 160% 7200 360 90 ▶ 180 ▶ 270 ▶ 360 ▶ 450
6 100% Medium 200% 8000 400 100 ▶ 200 ▶ 300 ▶ 400 ▶ 500
7 120% Medium 240% 8800 440 110 ▶ 220 ▶ 330 ▶ 440 ▶ 550
8 140% Medium 280% 9600 480 120 ▶ 240 ▶ 360 ▶ 480 ▶ 600
9 160% Medium 320% 10400 520 130 ▶ 260 ▶ 390 ▶ 520 ▶ 650
10 180% Medium 360% 11200 560 140 ▶ 280 ▶ 420 ▶ 560 ▶ 700
11 200% Hard 400% 12000 600 150 ▶ 300 ▶ 450 ▶ 600 ▶ 750
12 220% Hard 440% 12800 640 160 ▶ 320 ▶ 480 ▶ 640 ▶ 800
13 240% Hard 480% 13600 680 170 ▶ 340 ▶ 510 ▶ 680 ▶ 850
14 260% Hard 520% 14400 720 180 ▶ 360 ▶ 540 ▶ 720 ▶ 900
15 280% Hard 560% 15200 760 190 ▶ 380 ▶ 570 ▶ 760 ▶ 950
16 300% Hard 600% 16000 800 200 ▶ 400 ▶ 600 ▶ 800 ▶ 1000

Incremental enrage[edit | edit source]

Various factors can increase enrage during the battle:

  • Successfully dodging Araxxor's charge when on the bottom path.
  • Luring Araxxor's explosive to eggs and destroying them (1% rage plus 1% rage for each egg destroyed).
  • Letting Araxxor cleave his minions (5% rage plus 5% rage for each minion cleaved).
  • Increasing its acid level by luring Araxxor into the acid on Phase 2 (1% for every 2.5% acid absorbed; this rage is removed on phase 3).
  • Increasing its acid level by luring highly acidic spiders to Araxxor (1% for every 2.5% acid absorbed; this rage is removed on phase 4; each spider gives adds up to 25% acidity, so 10% enrage per spider).
  • Enraging Araxxi once her health reaches 50,000 life points (1% every 2 attacks).
  • Enraging Araxxi further when her health reaches 25,000 life points (20% rage increase).
  • Araxxi absorbing leftover acid if the pool was not completely drained (1% rage for every 2.5%).
  • Every time Araxxi attacks once she is below 25,000 life points, she gains 5% rage for every attack.

References[edit | edit source]

  1. ^ For each % of enrage, Araxxor will hit 1% harder and 2% more accurately
  2. ^ This attack does 200 hard typeless damage per tick, and damage increases by 10 for every 5% rage gained throughout the fight.