Another Slice of H.A.M.
Another Slice of H.A.M. (#124) | |||||||||||||||||||
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Release date | 24 April 2007 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Voice Over | No | ||||||||||||||||||
Official series | Cave Goblin #3 | ||||||||||||||||||
Age | Fifth Age | ||||||||||||||||||
Timeline | Champion | ||||||||||||||||||
Start area | Dorgesh-Kaan | ||||||||||||||||||
Combat | NPC combat level 70–79 | ||||||||||||||||||
Advanced data | |||||||||||||||||||
Quest ID | 155 | ||||||||||||||||||
Quest create ID | 123 | ||||||||||||||||||
Official difficulty | Intermediate | ||||||||||||||||||
Links | Quests | ||||||||||||||||||
Another Slice of H.A.M. is the third instalment in the Cave Goblin quest series. It involves another plot orchestrated by Sigmund to destroy the Dorgeshuun, this time involving the dwarves. However, you also discover Zanik's destiny during the quest, insofar as she accepts it...
Official description[edit | edit source]
The dwarves are building a new underground rail link between their city of Keldagrim and the cave goblins' Dorgesh-Kaan, but work is being held up by the discovery of ancient goblin artefacts, and they need the help of a qualified archaeologist. Helping them out should be simple enough — unless you stumble upon another H.A.M. plot against the city.
Overview[edit | edit source]
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Member requirement | ![]() | |||
Official length | Medium | |||
Requirements |
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Excavation[edit | edit source]
Speak to Ambassador Alvijar to start the quest. They can be found by going upstairs in the northern part of Dorgesh-Kaan.
You can find Dorgesh-Kaan by climbing the ladder in the Lumbridge Cook's room, squeezing into the hole and following Kazgar through the mine. Make sure you bring your light source.
If you don't know how to get there go directly south from Mistag and you will see a door that you can open which leads to the city. When in the city climb up the north stairs, then head slightly east to the house Ur-Tag and Ambassador Alvijar. They will explain they are making a train route between Keldagrim and Dorgesh-Kaan.
Go south-west of the city on the same floor until you find a transportation sign on the minimap. Go through the doorway and you will end up in a train station.
Walk south down the track and talk to Tegdak, who will give you a trowel and a specimen brush. Dig up the artefacts hidden in the floor by using the trowel on them. There is one north of the specimen table, one northwest of the specimen table and four south of the southernmost sample table. Clean all six artefacts by using an artefact on the specimen table — you will then end up with an armour shard, a hatchet head, a helmet shard, an ancient mace (which is just called 'mace' at the time), a shield fragment and a sword fragment. After cleaning those, talk to Tegdak again. Zanik will hold the mace for you.
Now take Zanik with you and go to the goblin scribe in the house directly west of Ur-tag's house (the quest start point). Talk to him about the symbols that are covering the mace that you found.
To the village[edit | edit source]
Talk to Oldak, who lives in the house west of the scribe's house. Go inside the house and then down the stairs. Speak to him, and he will give you a sphere to teleport back to the city after he sends you to the Goblin Village. If you mess up or leave the city you can go back to the tracks and get Zanik again.
Once you're in the village, talk to one of the generals located in the northern most tent and a cut scene will begin. At the end, you discover that Zanik is most likely the goblins' "chosen one" to lead them. The mace is also found to have the power of the Big High War God.
The H.A.M.bush[edit | edit source]
At the end of the cut scene, two H.A.M. members show up and start attacking the goblins with Magic and Ranged. Take the path around the back (west side) of the buildings, but stay out of the attack range. When you get to the tower, climb up the ladder and kill the H.A.M. mage and H.A.M. ranger with either mage or range. The magic-using H.A.M. member never splashes, no matter what armour you wear.
The mage and ranger will hit at the same time, so using protection prayers can only reduce damage. For this part, it is recommended that you wear dragonhide or other armour with good magic and ranged defence bonuses. Ava's accumulator/attractor will not work for your expended arrows, and since you cannot retrieve them after the battle, it is not recommended to use expensive arrows. There are 50 bronze bolts as well as a crossbow by the crates which you could pick up and use.
If for any reason you have to leave during the fight, you can go back to Goblin Village again without having to go back to Dorgesh-kaan and you will be brought back to the H.A.M attack.
When you have done this, there will be another short cut scene where Zanik is kidnapped by Sigmund. The goblin generals will tell you they are sending two sergeants to help you and that you should meet them at the Lumbridge Swamp Caves. They will also give you the ancient goblin mace. If you lose the mace, you can buy it from the Generals Bentnoze and Wartface for 1,000 coins.
Getting past the guards[edit | edit source]
Sigmund plans to kill Zanik on the train tracks between Keldagrim and Dorgesh-Kaan, making it look like an accident so that war will break out between the dwarves and the goblins. You cannot enter through the Dorgesh-Kaan entrance this time, so you must go to the Lumbridge swamp cave entrance and meet the goblin sergeants who will be helping you.
Now go to the Lumbridge swamp and talk to the goblin sergeants, Sergeant Slimetoes and Sergeant Mossfists. They should be outside, near the entrance to the Lumbridge Swamp Caves. Make sure you have your light source for this part. You will also need a rope if you have never entered the caves from the surface before.
Climb down the "Dark hole under tree" into the caves, and next to the rope should be a ladder. Go down it and you will briefly see a H.A.M. guard before he runs away to get reinforcements. Now quickly run down the hallway and hide in the storeroom while the first two guards pass. Then walk out and hide behind the south-eastern crate, and wait for one more guard to come out. (By this point, at least one of the guards will have noticed you, but as long as you hide behind the crates before he arrives, you will be safe.) Once the next guard stops moving, start walking toward the final guard, and immediately double back to the goblins. He will head toward the goblins, leaving you free to proceed to the ladder.
Do not attack any guards, even the ones that are fighting the goblins, as doing so will result in getting caught. If a guard does see you, quickly run to the goblins before he gets near you, as you will be forced to restart from the entrance to the caves should he get too near.
Another Sigmund showdown[edit | edit source]
At the bottom you find that Sigmund has Zanik tied to the tracks of the new train station. His prayer ability makes him immune from all damage types, so you need to use the ancient mace special ability to disable his prayers. Fill up your Adrenaline gauge to 100%, then equip the Ancient mace and use the special ability (found under the constitution tab: "Favour of the War God"). Alternatively, if you climb back up the rope (the guards will be gone), switch to legacy mode and come back down, the mace's special attack will be available immediately.
Now that his prayers are disabled you can kill him with any weapon fairly easily. He seems to have a high defence—low levels be warned. If you attempt to untie Zanik whilst the fight is in progress, you will be hit for around 100 life points of damage. If you die, your gravestone will be by the ladder in the Lumbridge caves. You will have to sneak past the guards again.
When he is defeated, he will teleport away. Untie Zanik, and watch the final cut scene to finish the quest.
Rewards[edit | edit source]
- 1 quest point
- 3,000
experience
- 3,000
experience
- A Dorgesh-kaan sphere
- The ancient mace
- Ability to buy Goblin Village teleport orbs
- Free access to the Dorgesh-Kaan - Keldagrim Train System
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
Achievements[edit | edit source]
- Another Slice of H.A.M. (
0) – Complete this quest.
Required for completing[edit | edit source]
Another Slice of H.A.M. is directly required for the following quests/miniquests:
- Aftermath
- Azzanadra's Quest
- Battle of the Monolith
- Children of Mah
- City of Senntisten
- Full comprehension of Curse of the Black Stone
- Desperate Creatures
- Desperate Measures
- Full comprehension of Desperate Times
- Dishonour among Thieves
- Full comprehension of Evil Dave's Big Day Out
- Extinction
- Eye of Het I
- Eye of Het II
- Fate of the Gods
- Full comprehension of Heart of Stone
- Full comprehension of Hero's Welcome
- Hopespear's Will (miniquest)
- Kindred Spirits
- Mahjarrat Memories (miniquest)
- Full comprehension of Missing, Presumed Death
- Nomad's Elegy
- Once Upon a Time in Gielinor: Finale
- Full comprehension of Once Upon a Time in Gielinor: Fortunes
- One of a Kind
- Sins of the Father
- Sliske's Endgame
- Tales of Nomad (miniquest)
- The Chosen Commander
- The Light Within
- The Mighty Fall
- Full completion of The World Wakes
- Full comprehension of The World Wakes
- Twilight of the Gods
Transcript[edit | edit source]
Credits[edit | edit source]
Another Slice of H.A.M. | |||||||||
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Developers | |||||||||
Developer | Mod John A | ||||||||
Art & Graphics | |||||||||
Graphics | Matthew M, Paul V, Kavi M, Mod GiuG | ||||||||
Quality Assurance | |||||||||
Quality assurance | Francis B, Christopher E | ||||||||
Audio | |||||||||
Audio | Mod Bond, Mod Dan A | ||||||||
Other | |||||||||
Quest Help | Mod Rowley | ||||||||
Update history[edit | edit source]
- patch 6 July 2020 (Update):
- The quest marker for 'Another Slice of H.A.M.' now leads a player to Ambassador Alvijar's actual location.
- patch 24 October 2012 (Update):
- Entering the station from the Another Slice of HAM quest with bloom on no longer causes the screen to go bright white.
- patch 21 August 2012 (Update):
- Areas during the Another Slice of HAM quest are no longer bright white with bloom enabled.
- patch 1 February 2011 (Update):
- Goblins in Another Slice of HAM no longer snap into position when performing any animations.
- patch 26 October 2009 (Update):
- Correctly put your gravestone outside of an instanced area in the Another Slice of H.A.M. quest.
- patch 7 October 2009 (Update):
- Improved the sound effects in Another Slice of HAM and My Arm's Big Adventure.
Trivia[edit | edit source]
- Sigmund tying Zanik to a railway track is a classic scenario from old silent film, such as The Perils of Pauline and Charlie Chaplin from the 1920s (hence the music in this scene, Slice of Silent Movie).
- When the quest was released, instead of the usual spoiler message, the quest page said: "Stop! H.A.M. time! No spoilers for you, this day," which referenced the 1990 song "U Can't Touch This".
- During the last scene where Ur-Tag congratulates the player for helping the goblins, the old model for the dwarven race can be seen as visitors to the ceremony.
- The patch of 24 July 2017 fixed a spelling error, however, when examining a goblin on the final cutscene it is spelled "gobin."
Part 3 of the Cave Goblin quest series | |||||||
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