|Release||10 October 2016 (Update)|
|Destroy||You can get more by divining in the Wushanko isles.|
|On death||Always kept outside Wild|
|A chunk of balanced energy. It can be manipulated to create or transmute objects.|
|Links||MRID • recipe|
|FAQ • doc|
Ancestral energy is a type of divine energy gained through the Divination skill. It can be harvested from Ancestral energy springs near a dead moai on Uncharted Isles, requiring at least level 95 Divination (can be boosted) and awarding 53.5 Divination experience each. Ancestral energy can be sold for two chimes each to Halia (divine merchant) on The Islands That Once Were Turtles.
Ancestral energy can also be created by harvesting positive energy and negative energy, both of which require level 90 Divination. The energy in the player's inventory will be consumed while ancestral energy is created.
50 ancestral energies are a reward for completing Tuai Leit's Own, which requires level 90 Divination.
Harvesting[edit | edit source]
Unlike standard wisp colonies, ancestral springs do not require that a wisp be activated to begin harvesting. Instead, ancestral springs are sourced directly from dead moais, with each moai supplying 300 energy and 100 harvests before depletion. This is a cumulative number that is shared between all springs spawned from any singular dead moai. Every harvest gives 53.5 Divination experience and may also spawn chronicle fragments.
Unlike other divine energy, ancestral energy does not create memories. Because of this, the Elder divination outfit and other outfits which can double memories will occasionally give double experience, and the elder outfit will sometimes give an extra energy. The energy-gathering scrimshaw and its superior variant will work when harvesting ancestral energy, occasionally giving six energy (or seven energy if the Elder divination outfit also activates). The memory-crushing scrimshaw and its superior variant will often consume the energy gathered in exchange for doubled experience (tripled if the outfit also activates).
Also unlike standard wisp colonies, ancestral springs do not have a timed expiration, meaning players can stop harvesting a wisp and then continue again later as long as the player does not leave the island without claiming it first; the wisps will last until completely harvested for that day.
Usage[edit | edit source]
Ancestral energies can be used to charge one of the tortle portals on the Islands That Once Were Turtles, requiring 50 energies. Once charged, the portal grants players access to a positive and negative wisp colony on the Islands That Once Were Turtles. Originally the tortle portal by the player's ship also required 50 ancestral energies to charge, but this was later changed. This portal provides access to the Power of the Ancestors divine energy shop and additional mushroom clusters.
Drop sources[edit | edit source]
|Ancestral bakami jar||N/A||Unknown||Uncommon||N/A|
|Ancestral orokami jar||N/A||20–40||Common||N/A|
Store locations[edit | edit source]
|Power of the Ancestors|
|Price sold at||20|
|Prices bought at|
Products[edit | edit source]
- This list was created dynamically, and shows the first 100 items alphabetically.
- To force an update of this list, click .
- For an exhaustive list of items, click .
- If compared to using incandescent energy, each ancestral energy has a value equivalent to 1,080 coins.
Transmutation[edit | edit source]
|90||20 × Raw tarpon||20||2||10 × Raw seerfish||-14||204|
|91||10 × Raw seerfish||10||10||10 × Raw sillago||-10||204|
|92||10 × Raw sillago||20||15||10 × Raw wobbegong||-20||213|
|93||10 × Shell chippings||10||5||10 × Shiny shell chippings||0||217|
|94||10 × Sea salt||50||5||10 × Alaea sea salt||0||220|
|95||2 × Driftwood||10||2||1 × Sliced mushrooms||-1||22.6|
|96||20 × Alaea sea salt||120||20||10 × Wobbegong oil||-20||232|
|97||10 × Wobbegong oil||140||10||10 × Shiny tortle shell bowl||-20||234|
- ^ Assumes the highest sell-to-store value
Analysis[edit | edit source]
Even though none of the transmutations turns a profit, a small profit can be obtained by turning an item into something that allows greater profit after another step.
For example, the conversion of shell chippings into shiny shell chippings has a profit/loss of 0 chimes. The shiny shell chippings can be made into a shiny tortle shell bowl worth 12 chimes instead of a tortle shell bowl worth 9 chimes.
Transmutation can also be used to even-out resources obtained from islands in order to make shark soup for even more profit. It may be desirable if the island claimed by the player does not contain all the resources needed, if the player lacks the skill levels needed for some resources, or if the player simply does not want to gather certain resources. A transmutation with a loss may still be worthwhile due to the profit from making the shark soup.
The modified diviner's headwear can be used to save energy and resources while transmuting items.
Update history[edit | edit source]
- patch 1 October 2018 (Update):
- Players can now gather and weave Ancestral energy from uncharted islands with boosted Divination.
- patch 15 January 2018 (Update):
- Players can now transmute up to 30 sets of raw, stackable arc resources at once.
Trivia[edit | edit source]
- Entering the lobby or logging out while on an island that has a partially depleted dead moai will cause the leftover energy from the remaining springs to be spread out across four individual springs once the game loads again.
|Rifts / sources|