Alchemiser mk. II

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The Alchemiser mk. II is a machine that can be built in the Invention Guild basement at level 108 Invention. It automatically casts high level alchemy on the items put into it, even while the player is offline. In order to make this version, you need to have first built the Alchemiser.

Every hour, on the hour, the alchemiser will process up to 25 items deposited in it, consuming up to 150 machine charges, as well as 1 nature rune per item. Building it requires 55 of the power allotment supplied by the generator. It can hold up to 5,000 items over the three input slots. Researching the alchemiser mk. II blueprint awards Invention experience.

Once the alchemiser has processed some items, the resulting coins may be withdrawn via the machine management interface. However, no Magic XP is awarded.

The Alchemiser mk. II interface
Alchemiser mk II (icon).png Alchemiser mk. II
Invention-Hourglass.pngMake-X GE icon.png
6,650 XP-?-
Requirements
Invention Invention level108
Blueprint (Invention).png Discover: Alchemiser mk. II
Power (icon).png Power required: 55
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Pious components.pngPious components10N/A-
Fire battlestaff.pngFire battlestaff108,21282,120
Spiritual parts.pngSpiritual parts100N/A-
Imbued components.pngImbued components10N/A-

Analysis[edit | edit source]

The alchemiser mk. II processes 25 items per hour at a cost of 150 machine charge. Thus, each item costs 6 machine charge to process - an equivalent of 169.9 coins per item. The alchemiser also requires a nature rune for each item, increasing the cost to 519.9 coins per item.

The alchemiser processes 600 items per day at a cost of 3,600 machine charge (approximately 1.2 divine charges). When completely filled, it will take 8 days 8 hours to alchemise the 5,000 input items, using 30,000 machine charges (approximately 10 divine charges).

The mk. II version is significantly cheaper to run than the mk. I version, as the mk. I additionally requires fire runes (and is of a similar machine charge cost) - each item costs 1,199.3 coins to alchemise in a mk. I.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 14 September 2020 (Update):
    • Untradeable items can no longer be duped using the Alchemiser Machine.
  • hotfix 21 December 2017 (Update):
    • Players can no longer place augmented items into an auto-alcher machine, as this causes them to lose their perks and item XP when the item is removed.

Trivia[edit | edit source]

The alchemiser machine continues to process even if the player has run out of membership.