Alchemiser mk. II

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Description: Alchemiser machine
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The Alchemiser mk. II is a machine that can be built in the Invention Guild basement at level 108 Invention. It automatically casts High Level Alchemy on the items put into it, even while the player is offline. In order to make this version, you need to have first built the Alchemiser.

Every hour, on the hour, the Alchemiser mk. II will process up to 25 items deposited in it, consuming up to 150 machine charges, as well as a nature rune per item. Building it requires 55 of the power allotment supplied by the generator. It can hold up to 5,000 items over the three input slots along with 5,000 nature runes. Researching the Alchemiser mk. II blueprint awards Invention experience.

Once the Alchemiser mk. II has processed some items, the resulting coins may be withdrawn via the machine management interface. However, no Magic experience is awarded. Alchemiser mk. II cannot alchemise items with a value above 500,000.

The Alchemiser mk. II interface

Creation[edit | edit source]

Alchemiser mk II (icon).png Alchemiser mk. II
Invention-Hourglass.pngMake-X GE icon.png
6,650 XP-5 (3s) -
Invention Invention level108
Blueprint (Invention).png Discover: Alchemiser mk. II
Power (icon).png Power required: 55
P2P icon.png Members only
Fire battlestaff.pngFire battlestaff107,48374,830
Pious components.pngPious components1015,000[r 1]150,000
Imbued components.pngImbued components1028,536[r 2]285,360
Spiritual parts.pngSpiritual parts100755[r 3]75,500
Total price585,690
  1. ^ Price based on the GE value of Tortured soul as the cheapest price per component. See RS:Material prices § Pious components for details.
  2. ^ Price based on the GE value of Magic staff as the cheapest price per component. See RS:Material prices § Imbued components for details.
  3. ^ Price based on the GE value of Bull Ant scroll (Unburden) as the cheapest price per component. See RS:Material prices § Spiritual parts for details.

Analysis[edit | edit source]

The Alchemiser mk. II processes 25 items per hour at a cost of 150 machine charge. Thus, each item costs 6 machine charge to process - an equivalent of 102.8 coins per item. The Alchemiser mk. II also requires a nature rune for each item, increasing the cost to 639.8 coins per item.

The Alchemiser mk. II processes 600 items per day at a cost of 3,600 machine charge (approximately 1.2 divine charges). When completely filled, it will take 8 days 8 hours to alchemise the 5,000 input items, using 30,000 machine charges (approximately 10 divine charges).

The Alchemiser mk. II is significantly cheaper to run than the Alchemiser, as the basic Alchemiser additionally requires fire runes (and is of a similar machine charge cost) - each item costs 1,223.4 coins to alchemise in a basic Alchemiser.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • ninja 14 December 2020 (Update):
    • Players will now receive log in and update messages whenever their Invention machines have finished processing their inputs, run out of secondary inputs, or run out of charges.
      • These messages can be toggled in the Login Messages or Notification Messages option menus.
  • patch 14 September 2020 (Update):
    • Untradeable items can no longer be duped using the Alchemiser Machine.
  • hotfix 21 December 2017 (Update):
    • Players can no longer place augmented items into an auto-alcher machine, as this causes them to lose their perks and item XP when the item is removed.

Trivia[edit | edit source]

  • The Alchemiser mk. II continues to process even if the player has run out of membership.