Alchemiser

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Clockwork.png
This article has a calculator here.
Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.

The alchemiser is a machine that can be built in the Invention Guild basement at level 72 Invention. It automatically casts High Level Alchemy on the items put into it, even while the player is offline.

Every hour, on the hour, the alchemiser will process up to 8 items deposited in it, consuming up to 45 machine charge as well as 5 fire runes and 1 nature rune. Building it requires 20 of the power allotment supplied by the generator. It can hold up to 1,500 items over the three input slots. Researching the alchemiser blueprint awards 56,862 Invention experience.

Once the alchemiser has processed some items, the resulting coins may be withdrawn via the machine management interface. However, no Magic XP is awarded.

At level 108 Invention, the alchemiser can be upgraded to the alchemiser mk. II.

Alchemiser (icon).png Alchemiser
Invention-Hourglass.pngMake-X GE icon.png
2,425 XP-?-
Requirements
Invention Invention level72
Blueprint (Invention).png Discover: Alchemiser
Power (icon).png Power required: 20
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Imbued components.pngImbued components5N/A-
Clear parts.pngClear parts250N/A-
Magic parts.pngMagic parts250N/A-
Delicate parts.pngDelicate parts125N/A-

Analysis[edit | edit source]

The alchemiser processes 8 items per hour at a cost of 45 machine charge. Thus, each item costs 5.6 machine charge to process - an equivalent of 152.5 coins per item. The alchemiser also requires a nature rune and 5 fire runes for each item, increasing the cost to 1,015.5 coins per item. This is an additional cost of 562.5 coins per item compared to normally casting High Level Alchemy with a fire staff.

The alchemiser processes 192 items per day at a cost of 1,080 machine charge (approximately 0.36 divine charges). When completely filled, it will take 7 days 20 hours to disassemble the 1,500 input items, using 8,460 machine charges (approximately 2.82 divine charges).

The alchemiser mk. II is significantly cheaper to run than the mk. I, as the mk. II does not require fire runes (and is of a similar machine charge cost) - each item costs 615.7 coins to alchemise in a mk. II.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • hotfix 21 December 2017 (Update):
    • Players can no longer place augmented items into an auto-alcher machine, as this causes them to lose their perks and item XP when the item is removed.

Trivia[edit | edit source]

  • The alchemiser machine continues to process even if the player has run out of membership.