Agility training

From the RuneScape Wiki, the wiki for all things RuneScape
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This guide describes the most effective methods to train the Agility skill. The experience rate estimates in this guide do not incorporate the use of any experience boosting items or bonus experience. Agility is a support skill that allows players to regain run energy more quickly and to take advantage of shortcuts found throughout RuneScape. Training the Agility skill often involves completing laps of courses composed of series of obstacles that grant Agility experience when traversed successfully. Typically, players are rewarded with an additional, larger amount of Agility experience for completing a full lap of an Agility course, passing all obstacles successfully. During training, players should repeat any obstacles that they fail until they are successful, to receive the lap bonus. As players level up Agility they gain access to Agility courses which award greater amounts of experience. Levelling up Agility also decreases a player's chance of failing during Agility activities where there is a chance of being unsuccessful.

Useful equipment[edit | edit source]

Toadflax incense sticks[edit | edit source]

Toadflax incense sticks detail.png

Toadflax incense sticks can be consumed to give a 12.5% chance to avoid failing an Agility obstacle. Each incense stick consumed provides 10 minutes of this effect; the duration of the effect can be extended by consuming more sticks. When incense effects are active their potency increases every 10 minutes up to potency 4, which multiplies the effect's strength up to 4 times (50% chance to avoid failing obstacles). Alternatively, 6 sticks can be consumed at once via the 'overload' right click option, skipping straight to potency 4.

Torstol incense sticks[edit | edit source]

Each potency level of Torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4. Overloading consumes 6 sticks but instantly provides the maximum potency (2%). Requires 75 Firemaking to use.

Enhanced Excalibur[edit | edit source]

Enhanced Excalibur detail.png

Enhanced Excalibur is an off-hand sword that is awarded to players who have completed the hard Seers' Village Achievements. The sword is useful for agility courses where players can take damage as it can be used to heal 20% of a player's health over 20 seconds, making it a good replacement for taking food. The effect can be doubled to 40% healing after completion of the Elite Seers' Village Achievements.

Weight-reducing clothing[edit | edit source]

Boots of lightness detail.png

As a player's chance of successfully traversing an Agility obstacle is increased if they have a low weight, players may wish to wear weight-reducing clothing while training Agility to decrease their weight and minimise their failure rate.

Nimble outfit[edit | edit source]

Nimble outfit equipped.png

Wearing components of the nimble outfit gives a percentage increase in the amount of Agility experience gained. There are five pieces in the set: the headwear, chestpiece, legwear, gloves, and boots. Components of the nimble outfit can be won from Treasure Hunter or obtained randomly from completing The Pit (successfully or unsuccessfully). They could also be created from lightweight feathers when these were available between 10-14 March 2016. If all pieces of the set are worn, an additional set bonus effect is given. Wearing silverhawk boots will act as a piece to the set added towards the % bonus, if the nimble boots are owned.

Name Experience boost
Nimble headwear.png: RS3 Inventory image of Nimble headwearNimble headwear 1%
Nimble chestpiece.png: RS3 Inventory image of Nimble chestpieceNimble chestpiece 1%
Nimble legwear.png: RS3 Inventory image of Nimble legwearNimble legwear 1%
Nimble gloves.png: RS3 Inventory image of Nimble glovesNimble gloves 1%
Nimble boots.png: RS3 Inventory image of Nimble bootsNimble boots 1%
Set bonus 1%
Total experience boost 6%

Collector's insignia[edit | edit source]

Collector's insignia detail.png

Wearing the collector's insignia gives a 5% increase to Agility experience gained and 10% experience when charged. The collector's insignias are obtained from Barbarian Assault for 500 collector points and 5 Penance King kills. Insignias are worn in the pocket slot.

Surefooted auras[edit | edit source]

Greater surefooted aura detail.png

Surefooted auras prevent the player from failing the obstacles of an Agility course while they are activated. Players may use 20 or 40 vis wax to extend a surefooted aura's activation time by 50% or 100% (costing 268,240 or 536,480). This effect must be applied before the aura is activated. Once a surefooted aura has been used, the player must wait 1 hour for it to recharge before using it again. Surefooted auras can be bought using Membership loyalty points. The lower tier aura must be owned before the greater version of the aura can be purchased.

Tier Duration Loyalty point cost
Individual Cumulative
1 Surefooted aura.png Surefooted 20 minutes 5,000 5,000
2 Greater surefooted aura.png Greater surefooted 40 minutes 12,000 17,000

Summer pies[edit | edit source]

Summer pie detail.png

Consuming summer pie gives a temporary (around 5 minutes), visible 5 level boost to a player's Agility level. This boost can let the player access content which they do not currently have the required level for, as well as improving the player's success rate in traversing obstacles. A whole summer pie costs 1,144 and is made up of 2 portions. As well as boosting the player's Agility level, consuming half of a summer pie restores 20% of the player's run energy and up to 1,187 life points, with level 95 or more Constitution. One of the most noteworthy uses of summer pies is to use one at level 47 Agility to access the Wilderness Agility Course because of the huge amount of XP increase it gives as opposed to earlier courses.

Relic powers[edit | edit source]

Inspire Love.png

Players with level 116 Archaeology can activate the Inspire Love relic power at the mysterious monolith for a 2% experience increase to Agility.

Methods[edit | edit source]

Summary[edit | edit source]

Levels Method Experience per hour Alternative methods
1-18 Gnome Stronghold Agility Course 6,800
18-30 Watchtower shortcut 10,000 At level 25 you can complete The Grand Tree quest, which will get you to level 31 Agility.
30-65 Anachronia Northern Level 30 Zone G 28,000-32,000 Train on the Anachronia course, go north from the base camp, lap ends after crossing the roots just after the tunnel. 28,000 experience per hour, more during Roar.
At level 50, players can move on to the southern Novice section, ringing the Scimitops' zone, for a bump up to 30,000 per hour without surging, each clean surge will end the lap 4% sooner.

Completing the Evil Dave's Big Day Out Quest at level 30 Agility will award you 20,000 Agility experience, which will get you to level 38.

Players can also train Agility with clockwork suits at level 30 Agility, gaining 40,000 experience per hour.

At level 52 players can start training at the Wilderness Agility Course, gaining 36,000 - 41,000 experience per hour (Without a Demonic Skull).

65-85 Wilderness Agility Course with demonic skull 85,000-120,000 Train at the Empty Throne Room from level 65-75, gaining 60,000 experience an hour.

Continue training at the Anachronia Advanced course 70-82 Agility to gain around 51,000-59,000 experience per hour (depending only on if you run, surge, or double-surge. 63,750-73,750 during a roar).
Start training at the Hefin Agility Course from level 77 Agility for 57,000-107,500 experience an hour (70,500-133,500 with Voice of Seren)

85-99+ Anachronia Full Course 150,000 Players can continue training at the Hefin Agility Course, which requires less attention than Anachronia

Levels 1-18: Gnome Stronghold Agility Course[edit | edit source]

At level 1 Agility, players should begin training at the Gnome Stronghold Agility Course. With level 1-18 Agility, around 6,800 experience an hour can be gained from completing laps of this course. As only 3,523 experience is needed to achieve level 18 Agility, players with no previous experience of the skill should achieve level 18 in approximately 31 minutes. It is not possible to fail obstacles within this course.

Obstacle name Image Experience Possible to fail?
Log balance Gnome agility log balance.png 7.5 No
Obstacle net Gnome agility obstacle net up.png 7.5 No
Tree branch Gnome agility tree branch up.png 5 No
Balancing rope Gnome agility balancing rope.png 7.5 No
Tree branch Gnome agility tree branch down.png 5 No
Obstacle net Gnome agility obstacle net over.png 7.5 No
Obstacle pipe Gnome agility obstacle pipe.png 7.5 No
Lap bonus 39
Total experience per lap 86.5

Levels 18-30: Watchtower shortcut[edit | edit source]

From level 18 Agility players should train by repeatedly climbing the trellis shortcut on the north-eastern corner of the Watchtower, found just outside the north-western part of Yanille. After using the shortcut, climb down the ladder in the south-western corner of the room to return to the ground floor[UK]1st floor[US] of the Watchtower. This method can provide around 10,000 experience an hour. It is not possible to fail climbing the trellis.

Levels 30-40/52: Clockwork suits[edit | edit source]

Clockwork suit equipped.png

With at least level 30 Agility, players can begin training by releasing and catching clockwork suits. Partial completion of the Cold War quest, up until the point where the player learns how to make a clockwork suit, is required for this method of training. It is recommended that the player makes at least 4 clockwork suits for this training method. Players must be using Evolution of Combat combat mode so that they can use the action bar.

Use the "wind" option on at least one clockwork suit and add both a wound and unwound clockwork suit to the action bar. Use the associated keybinds to wind and release clockwork suits while at the same time clicking on the released clockwork suits to pick them up. Agility experience is gained each time that the player attempts to pick up a clockwork suit, regardless of whether they are successful or unsuccessful in picking up the suit.

For ease of picking up the suits, players are strongly advised to use this training method while standing in a confined area. A good location for this training method can be found at the top of the eastern tower of White Knights' Castle in Falador. If the player positions the camera at the right angle, all three squares that the suit can occupy will fall under the mouse. This means only the two key binds for winding/releasing and a mouse click are required as inputs, and almost no attention to the screen is required. Around 40,000 experience an hour can be gained from this training method.

Players who do not want to train within the Wilderness can continue training using clockwork suits until around level 40 Agility, by which point training at the Penguin Agility Course should begin to give experience rates higher than or comparable to training with clockwork suits.

Levels 30-48/52: Penguin Agility Course[edit | edit source]

Players who have completed the Cold War quest may choose to train at the Penguin Agility Course. This course offers much higher experience than the Barbarian Agility Course - about 35,000 experience per hour - but requires a lower Agility level. Three of the four obstacles on the course can be failed - the crushers can deal damage, but it is not necessary to do them again - however the damage taken is negligible.

This course requires more concentration from the player compared to other courses, as the stepping stones, icicles and climbing the icy hill all require manual inputs to cross each section of the obstacles. For the stepping stones and ice slope, it is possible to tackle the next section as soon as the animation for the one before has started.

Image Name XP Image Name XP
Penguin course 1.png Ice Crushers and cross stepping stones 105 +140 Penguin course 2.png Icicles 50 (x4)
Penguin course 3.png Ice slope 220 Penguin course 4.png Ice slope to finish line 0
Lap bonus 100 Total experience 765

Levels 30-50: Northern Anachronia Beginner island traversal[edit | edit source]

After completing a short introduction to the island of Anachronia, players with 30 Agility can traverse two sections of the Anachronia Agility Course; One starting in the north west corner of the base camp, one by the south west corner of the base camp. The southern one will get take you past a few hunter spots, and will grant you around 13,000 experience per hour. The northern one will take you through some ruins and a cave, and will grant you the same experience per lap with much shorter lap times, around 28,000 experience per hour.

You will take damage if you fail obstacles, but will still progress and gain experience. Each obstacle you cross has a chance of dropping 1-4 codex pages, and materials for the base camp. The entire island is sometimes subject to a powerful roar which will give you an extra 25% experience, and increase the drop rate of codex pages and other rewards. Players can also build the Base Camp Spa for a persistent 5, 7, or 10% bonus to agility experience from the course.

Levels 35-48: Barbarian Outpost Agility Course[edit | edit source]

For a less click-intensive alternative to training with clockwork suits, training at the Barbarian Outpost Agility Course is also available from level 35 Agility. Accessing this Agility course requires completion of the Bar Crawl (miniquest). It is possible to fail some of the obstacles here, so players may wish to bring food or another method to regain life points. Completing laps of this course can give between 11,000 experience an hour, with level 35 Agility, and 13,500 experience an hour, with level 48 Agility. It should be noted that the Penguin Agility Course provides far more xp per hour than Barbarian Outpost.

Obstacle name Image Experience Possible to fail?
Rope swing Outpost agility1.png 28 Yes – the player will fall into the pit of spikes below the ropeswing; climb the ladder in the pit to return to the surface.
Log balance Outpost agility2.png 20.7 Yes
Obstacle net Outpost agility3.png 10.2 No
Balancing ledge Outpost agility4.png 26 Yes – the player will fall to the ground; it is necessary to redo the obstacle net to reattempt the balancing ledge.
Crumbling wall Outpost agility5.png 16.2 No
Crumbling wall Outpost agility6.png 16.2 No
Lap bonus 56.4
Total experience per lap 174

Levels 48-52/77: Ape Atoll Agility Course[edit | edit source]

At level 48 Agility, players can begin to use the Ape Atoll Agility Course. Access to this course requires the player to have partially completed the Monkey Madness quest, up to the point where the player gains the ability to speak to Zooknock to create monkey greegrees, as the player must wield a small or medium ninja monkey greegree to use the Ape Atoll course. A ninja monkey greegree can be made during or after Monkey Madness. With level 48-52 Agility, players can expect to gain roughly 30,000 (needs confirmation) experience an hour using this course. At these levels, it may be recommended to bring some food or use another method to regain life points lost during failed attempts to traverse obstacles.

Obstacle name Image Experience Possible to fail?
Stepping stone Ape Atoll Agility Course (Stepping Stone).png 40 Yes
Tropical tree Ape Atoll Agility Course (Tree).png 40 Yes – the player will fall into the waterfall at the centre of the course and be washed to the bank at the start of the course; it is necessary to redo the stepping stone obstacle to reattempt the tropical tree.
Monkeybars Ape Atoll Agility Course (Monkey bars).png 40 Yes – the player will fall into the waterfall at the centre of the course and be washed to the island at the bottom of the tropical tree obstacle; it is necessary to redo the tropical tree to reattempt the monkey bars.
Skull slope Ape Atoll Agility Course (Skull slope).png 60 Yes – the player will slide back down the slope and can immediately try again.
Rope Ape Atoll Agility Course (Rope swing).png 100 Yes – the player will fall into the waterfall at the centre of the course and be washed to the island at the bottom of the tropical tree obstacle; it is necessary to redo the previous obstacles to reattempt the rope swing.
Tropical tree Ape Atoll Agility Course (Vine).png 100 Yes
Lap bonus 200
Total experience per lap 580

Levels 50-52: Southern Anachronia Novice island traversal[edit | edit source]

At level 50, players can move on to the Novice sections of the Anachronia Agility Course, which have an improved lap reward of 400 experience, compared to the 150 of the Beginner sections.

This section begins at the cliff face next to the Scimitops' zone, and ends at the "Ruins" pillar surrounded by trees. (Section B)

Repeat this section only to achieve the xp/hr of ~30,000.

Anachronia Agility Course map.png

This makes the longer lap times worthwhile, and will slightly increase the hourly exp rates to 31,000 per hour. If a player is willing to use Surge every lap in the Scimitops' zone (or between the ruined column and ruined temple), they will save 2.4 seconds each lap, and earn around 33,000 exp per hour. If the player has the double surge codex and surges twice per lap, they will earn around 35,000 experience per hour.

The northern Novice section is also viable for a change of pace, players will earn about 2,000 less experience per hour at it, but will cross the dinosaur spine bridge. The lap time is longer, and there are two additional obstacles, which might mean slightly more codex page drops. Though, the northern Beginner section has even better obstacle density and section times for drops, for a similar exp per hour drop.

Levels 52-65: Wilderness Agility Course[edit | edit source]

At level 52 Agility, players should start training at the Wilderness Agility Course, which gives between 36,000 and 41,000 experience an hour for levels 52-65 Agility. As the course is located in the Wilderness, it is possible to be attacked by other players while training. Dying will result in the loss of players' items; players should not bring items that they are not willing to lose while training Agility at this course.

Failure is common at these levels, so it is recommended to bring food or another method to regain life points. While food is recommended, damage from failure is based on a percentage of remaining health, thus keeping your health around 25% is ideal when alone.

5% additional experience can be gained on completing a lap if the player has the Wilderness sword 2, obtained from completing the Medium Wilderness Tasks set, or better equipped or in their inventory. The demonic skull also gives a scaling bonus to all Agility experience gained while doing the course. Using the demonic skull the player can gain between 50,000 and 74,000 experience an hour while doing laps of the Wilderness Agility Course at these levels. The wilderness sword and demonic skull's bonuses do stack. With completion of the Elite Wilderness Tasks, the player can obtain the Wilderness sword 4 which gives unlimited teleports to the Wilderness Agility Course.

Obstacle name Image Experience Possible to fail?
Obstacle pipe Wilderness agility course(pipe).png 12.5 No
Ropeswing Wilderness agility course(Rope swing).png 20 Yes – the player will fall into a pit of spikes; climb the ladder at the northern end of the pit to return to the surface.
Stepping stone Wilderness agility course(Stepping stones).png 20 Yes
Log balance Wilderness agility course(log).png 20 Yes – the player will fall into a pit of spikes; climb the ladder at the northern end of the pit to return to the surface.
Cliffside Wilderness agility course(rock climbing).png 0 No
Lap bonus 499
Total experience per lap 571.5

Levels 65-80: Wilderness Agility Course with demonic skull[edit | edit source]

Demonic skull detail.png

Players should only continue to train at the Wilderness Agility Course if they are using a demonic skull. The demonic skull gives an additional 4% Agility experience for each Agility level the player has over level 50 Agility. Players gain at least double experience for doing the course from level 75 Agility onward and triple experience at level 99. At level 99 Agility, players can gain around 137,000 experience an hour using a demonic skull at the Wilderness Agility Course. Do not forget that you can be attacked by any player while in possession of the skull.

Level Experience rate
65 89,667
70 97,038
75 103,437
80 110,808
85 117,207
90 124,578
95 130,977
99+ 136,485

Levels 60-70: Werewolf Agility Course[edit | edit source]

The Werewolf Agility Course is unlocked at level 60, at which level it should be possible to gain experience rates of roughly 45,000, scaling upwards as one's Agility level increases and the failure rate decreases. It should be noted that wearing any headgear - except nimble headgear - which is prohibited on this course.

Levels 70-77: Ape Atoll Agility Course[edit | edit source]

Ninja monkey greegree detail.png

At level 70 Agility, it is no longer possible to fail obstacles in this course, and rates of around 49,000 experience per hour can be achieved.

Levels 70-82: Northern Anachronia Advanced island traversal[edit | edit source]

At level 70, players should move on to the northern Advanced section, as the lap times remain around 60 seconds, but the lap bonus goes from 400 to 700 experience. This results in 51,000 exp per hour if only running, 55,000 exp per hour if using surge once each lap and a second time (diagonally near the spine bridge) every other lap. If the player has the double surge codex, they can surge three times per lap, increasing the experience to around 59,000 per hour. This is all still subject to a roar which would grant up to 73,750 experience in an hour.

Levels 77-80: Hefin Agility Course[edit | edit source]

Hefin Agility Course.png

At level 77 Agility, players can train at the Hefin Agility Course. Completion of the Plague's End quest is required to access it. The amount of experience gained from traversing obstacles on the course and bonus experience awarded for completing a full lap of the course increases every 5 Agility levels. It is not possible to fail obstacles on this course.

While traversing obstacles, the player is shown a short cutscene of them completing the obstacles. It is possible to right-click the next obstacle while viewing these cutscenes for all the course's obstacles except the roof obstacle; this can be used to begin obstacles more quickly and decrease the time taken to complete the lap. Players may also complete faster laps by right-clicking the square from which the course's first obstacle is attempted, 2 squares south of the western side of the walkway obstacle, and using the "walk here" option before using the obstacle; this causes the player's character to run, rather than walk, towards the obstacle.

The Hefin course has several unique features. Most notably, it has a velocity system where a velocity bar is filled as the player traverses the course's obstacles, becoming full on approximately every other lap of the course that the player completes. When the bar is full, the next obstacle on the course will be completed automatically, without the player having to click on the obstacle, with Agility experience being gained as normal. The velocity system can be toggled on or off via the velocity interface. When the system is toggled off, the velocity bar will not fill up, and the velocity effect will not activate even if the bar is full. Players can toggle off velocity upon filling the bar to use the effect at the obstacle of their choice. It is best to use the velocity effect to complete the final light creature obstacle of the course, by turning on the velocity system after beginning the zip line obstacle.

Light creature shortcut
Window shortcut

Shortcuts have a chance of spawning when a lap of the Hefin course is completed. These can be used to complete the next lap of the course more quickly. Players are notified by a message in their chatbox when a shortcut has spawned. The window shortcut appears at the end of the cliff obstacle and places the player before the zip line obstacle when used, bypassing the cathedral and roof obstacles. The light creature shortcut appears before the zip line obstacle and completes the course when used, bypassing the zip line obstacle. Both shortcuts can be present at the same time. Players should use shortcuts whenever possible, as they allow laps to be completed more quickly. A perfect juju agility potion (or a perfect plus potion) can be used to increase the chance of shortcuts spawning. Each dose of a perfect juju agility potion lasts for 1 hour. The potion can be bought from the Grand Exchange or created by adding harmony moss (costing 17,203) to a scentless potion (3) (costing 10,416) with level 85 Herblore.

Name GE price
Perfect juju agility potion (1).png: RS3 Inventory image of Perfect juju agility potion (1)Perfect juju agility potion (1) 7,801
Perfect juju agility potion (2).png: RS3 Inventory image of Perfect juju agility potion (2)Perfect juju agility potion (2) 15,695
Perfect juju agility potion (3).png: RS3 Inventory image of Perfect juju agility potion (3)Perfect juju agility potion (3) 10,273
Perfect juju agility potion (4).png: RS3 Inventory image of Perfect juju agility potion (4)Perfect juju agility potion (4) 15,443
Light creature (familiar).png

Additionally, players have a chance of obtaining a reward each time that a lap is completed. These can include small Agility XP lamps and Hefin course multipliers. Players with level 88 Summoning can summon a light creature from a light creature pouch (costing 3,557) and use a Light Creature scroll (Enlightenment) (costing 460 to activate the enlightened buff), which gives better rewards for completion of the Hefin course for 6 minutes.

Hefin Clan.png

The Voice of Seren also provides benefits for players training at the Hefin course. As well as receiving 20% additional experience in Agility, players will receive Prayer experience at a rate equivalent to 25% of the base Agility experience that they gain. The Voice of Seren also increases the player's chance of spawning shortcuts and doubles the rate at which velocity is gained while it is active.

Assuming that players can complete laps in ~51 seconds (or ~48 seconds when using velocity) and are using the strategies mentioned, it is possible to achieve the following experience rates:

Agility level Experience per hour Experience per hour (with perfect juju agility potion) Experience per hour (with Voice of Seren) Experience per hour (with Voice of Seren and perfect juju agility potion)
77-82 57,000 68,500 70,500 74,500
82-87 71,000 85,500 88,000 93,000
87-92 85,500 103,500 105,500 111,500
92-97 95,500 116,000 118,500 125,000
97-99+ 107,500 130,000 133,000 140,500

Levels 80-99+: Anachronia Agility Course[edit | edit source]

The Anachronia Agility Course requires at least 85 Agility to complete the entire course; however, level 85 is only required for a short section of the course. Players with 80 Agility may pass this section using 1-2 bites of summer pie, which boosts their Agility level to 85 and is relatively cheap and easy to acquire. Players with 79 Agility (and 77 Herblore) may consider using stamina potions at a significantly higher cost. The costs of these items are easily offset by the profit from codex pages, so it is recommended to start training at Anachronia as early as possible, both for faster levelling and for monetary reasons.

Each obstacle provides 20 Agility experience. Finishing a section (in any direction) gives additional experience. Completing the entire circuit of seven sections around the island will yield an additional 15,500 experience for a total of 20,040 experience for an entire lap. It is recommended to use Surge and Bladed Dive, as well as the Mobile invention perk, to move around the course quicker. A player using only Surge and paying moderate attention may expect an average lap time of 8:30.

Agility level Course Time (min:sec) Experience per hour
85-99+ 10:00 120,000
85-99+ 8:30 141,459
85-99+ 6:30 184,985

Quests for Agility experience[edit | edit source]

Quest Members Experience
Other requirements
Head of the Family P2P icon.png Medium Agility XP lamp N/A
Stolen Hearts F2P icon.png 250 N/A N/A
Diamond in the Rough P2P icon.png 250 N/A N/A
The Jack of Spades P2P icon.png 500 N/A N/A
Recruitment Drive P2P icon.png 1,000 N/A
Missing, Presumed Death F2P icon.png 1,000 N/A N/A
Dishonour among Thieves P2P icon.png 1,500 30 Agility
Legacy of Seergaze P2P icon.png 2,000 29 Agility
Defender of Varrock P2P icon.png 2,000 51 Agility
The Fremennik Trials P2P icon.png 2,812 N/A
Underground Pass P2P icon.png 3,000 N/A
Land of the Goblins P2P icon.png 3,000 36 Agility
Icthlarin's Little Helper P2P icon.png 4,000 N/A N/A
Cold War P2P icon.png 5,000 30 Agility
Kennith's Concerns P2P icon.png 5,000 N/A
Royal Trouble P2P icon.png 5,000 40 Agility
Grim Tales P2P icon.png 6,000 59 Agility
Cabin Fever P2P icon.png 7,000 42 Agility
The Darkness of Hallowvale P2P icon.png 7,000 26 Agility
Dealing with Scabaras P2P icon.png 7,000 50 Agility
The Grand Tree P2P icon.png 7,900 25 Agility N/A
Troll Romance P2P icon.png 8,000 28 Agility N/A
The Curse of Arrav P2P icon.png 9,000 61 Agility
Dimension of Disaster: Curse of Arrav P2P icon.png 9,000 61 Agility
Recipe for Disaster: Freeing King Awowogei P2P icon.png 10,000 48 Agility
Regicide P2P icon.png 13,750 56 Agility
Back to my Roots P2P icon.png 15,000 55 Agility
Back to the Freezer P2P icon.png 15,000 N/A
Crocodile Tears P2P icon.png 15,000 30 Agility
Evil Dave's Big Day Out P2P icon.png 20,000 30 Agility
The Branches of Darkmeyer P2P icon.png 20,000 63 Agility
The Chosen Commander P2P icon.png 20,000 46 Agility
Mourning's End Part II P2P icon.png 20,000 N/A N/A
Rocking Out P2P icon.png 25,000 60 Agility
Kindred Spirits P2P icon.png 25,000 60 Agility
The Elder Kiln P2P icon.png 30,000 60 Agility
The Firemaker's Curse P2P icon.png 30,000 64 Agility
Within the Light P2P icon.png 35,000 69 Agility
Plague's End P2P icon.png 50,000 75 Agility
Pieces of Hate P2P icon.png 50,000 83 Agility
The Prisoner of Glouphrie P2P icon.png 60,000 64 Agility
Fate of the Gods P2P icon.png 75,000 73 Agility
The Light Within P2P icon.png 90,000 80 Agility
Children of Mah P2P icon.png 100,000 N/A N/A
Ritual of the Mahjarrat P2P icon.png 110,000 77 Agility
Total 925,962

Alternative methods of gaining experience[edit | edit source]

Silverhawk boots[edit | edit source]

Silverhawk boots detail.png

Silverhawk boots are an item that can be won from Treasure Hunter, purchased for 750 thaler or acquired for free from the Oddments Store. While the boots are equipped and charged, players will periodically receive Agility experience equal to 10% of the experience that is gained from using a small XP lamp. Experience will be gained:

  • Once per minute spent running.
  • While skilling (a maximum of once every 45 seconds).
  • When using an ultimate ability (a maximum of once every 45 seconds).

Each time that experience is gained from the boots a charge is consumed. Silverhawk boots may hold up to 500 charges at once. Silverhawk feathers give 1 charge per feather used with the boots. Silverhawk feathers can be won from Treasure Hunter and are tradeable, costing 4,838 each to buy from the Grand Exchange. 1 silverhawk down can also be used to give the boots 1 charge. Silverhawk down is an untradeable item that can be purchased for 35 thaler per 10 down.

The amount of Agility experience gained from using 1 charge from a pair of silverhawk boots ranges between 6.25 experience, with level 1 Agility, and 860.2 experience, with level 99 Agility. Players can gain between 375 and 51,612 Agility experience an hour from silverhawk boots, assuming that 60 charges are used, at a cost of 290,280 if silverhawk feathers are bought from the Grand Exchange and used to charge the boots. The maximum amount of charges used per hour is 80. It is not recommended to use Silverhawk boots as a way to train Agility under level 98 because of the relatively low experience gained per feather and high cost of the feathers, unless the user has the means to make a large amount of money every hour.

The Pit[edit | edit source]

Talent scout.png

The Pit is a Distraction and Diversion that players may be invited to participate in approximately once every hour that they spend completing laps of an Agility course where a talent scout is present. The player will be notified by a message in their chatbox if the talent scout is inviting them to play The Pit upon successful completion of a lap of an Agility course. Approximately 1 minute is given to talk to the talent scout to start The Pit.

If the player accepts the talent scout's offer then they will be transported to The Pit. The Distraction and Diversion will involve completing 1 of 6 possible simple activities, most of which are luck-based. Completing a game of The Pit will reward the player with between 340 and 10,125 Agility experience, depending on which activity is completed and on which Agility course they were taken from. The player will then have the option to gamble the experience reward that they have won. Gambling experience has a 1/3 chance of doubling the experience reward, a 1/3 chance of halving the experience reward, and a 1/3 chance of the experience reward being unchanged. If the player does not manage to complete The Pit then they will receive between 216 and 3,376 Agility experience and will not have the opportunity to gamble for a larger experience reward.

The Empty Throne Room (65-75)[edit | edit source]

If the player is not using a demonic skull at the Wilderness Agility Course, then they should train using alternative methods. With at least 65 Agility, players can gain Agility experience from The Empty Throne Room (not to be confused with the Bandos Agility Course). Players can gain a total of 800,000 Agility experience from the Empty Throne Room, which is enough to level from 65-75 Agility. It is advised that the player uses this method to train from level 65-75 as it gives the greatest improvement in experience rates over other training methods available when used at these levels and is free. Training at the throne room gives around 60,000 Agility experience an hour at these levels.

To gain Agility experience the player must pedal the Manual Auto-cycle bikes, located in the centre of the bottom floor of the throne room. One of the Manual Auto-cycles is "empowered", with this changing approximately every 40 seconds. Pedalling the empowered Manual Auto-cycle gives 10 times the regular experience, so players should prioritise using that cycle.

Serenity posts (75+)[edit | edit source]

Serenity posts.png

Serenity posts are an Agility training activity which can be completed to gain a maximum of 20,000 Agility experience once per day. Level 75 Agility is required to participate in the activity, as well as completion of the Plague's End. To begin the activity use the "balance on" option on any of the 6 serenity posts in the Hefin district training area, and choose a pose in the minigame interface.

Experience is gained once per second while balanced on a serenity post. Maximum experience is gained when imitating Lady Hefin's pose. Doing the same pose as her grants between 30-58 Agility experience each second, depending on the player's Agility level, while doing a different pose to Lady Hefin grants 10% of this amount of experience. Only base experience gains count towards the daily limit. Upon reaching the limit the player's character will automatically leave the serenity post, and they will be unable to stand on the post again until the next day. A player with level 99 Agility can obtain the 20,000 experience limit in around 10 minutes, giving an experience rate equivalent to 120,000 experience an hour.

Balthazar Beauregard's Big Top Bonanza[edit | edit source]

Circus ticket detail.png

Players can do an Agility performance at the Balthazar Beauregard's Big Top Bonanza Distraction and Diversion once per week. To enter the circus the player must gain a circus ticket from the ticket vendor, which is randomly located in 1 of 12 possible locations each week. The Agility performance can be started by entering the changing booth in the Agility performance area, transporting the player to the high wire.

Circus hud.png
Juggling balls.gif

During the performance, players have 10 attempts to perform up to 10 different tricks. Agility experience is received upon the first successful attempt of each trick that the player performs. Repeating a trick does not grant additional experience. Each trick has a recommended Agility level to attempt, however the level is not required to perform the trick, as it is possible to succeed or fail a trick at any Agility level. When a trick is performed that has a higher recommended Agility level than the player has, the experience received will be the same as that given for performing a trick with half the recommended Agility level, rounded down.

To gain the most experience from the Agility performance players should begin by performing the highest recommended level trick for their current Agility level, and work down to the trick with a recommended level half of their current Agility level. After this players should perform any tricks with a recommended Agility level which is greater than their current Agility level and then finally perform any tricks with a recommended level of less than half of their current Agility level. The Distraction and Diversion's interface will display the recommended Agility level for the performance's tricks, as well as show which tricks the player has performed successfully. Players can receive a total of 13,749.5 experience, in about 1 minute, if they successfully perform all tricks with level 99 Agility or higher. With completion of the Back to the Freezer quest, players may gain up to 1.5 times as much experience from each trick at level 99.

Name of trick Recommended Agility level Experience
Small hop 10 350
One-leg balance 20 578
Twirl 30 805.5
Handstand 40 1,033.5
Cartwheel 50 1,261
Small leap 60 1,489
No-hand cartwheel 70 1,716.5
Forward roll 80 1,944
Large leap 90 2,172
Backflip 99 2,400
Juggle Varies from 10-99, depending on item chosen Varies from 350-2,400, depending on item chosen

Barbarian Assault[edit | edit source]

Players can gain Agility bonus experience as a reward from playing the Barbarian Assault minigame. At level 99 Agility it is possible to gain 1,300,000 bonus experience per hour playing hard mode Barbarian Assault waves 6-9, at a cost of 6 Barbarian assault ticket - hard wave 10 per hour. Players may as an alternative gain 920,000 bonus experience per hour playing hard mode waves 1-9 without having to pay for the tickets.

To play Hard mode Barbarian Assault, the normal mode of the minigame must be completed at least once. It is highly recommended for players to reach maximum role levels before starting to play for bonus experience.

Supply runs[edit | edit source]

Supply run start.png

Supply runs are a safe activity that take place on Mazcab every 12 hours (at 00:05 and 12:05 game time). The activity begins with goebie supplies spawning at the supply rock near Querci in Kanatah and is available until 25 minutes past the hour. Players may take up to 10 goebie supplies per day from the supply rock. Upon taking goebie supplies players become flagged for safe PvP and can be attacked by other players, with death resulting in the loss of all goebie supplies that the players are carrying. After obtaining goebie supplies players must travel north-west through the Nemi Forest to Otot, where the supplies may be exchanged for experience with Quercy. The player will be given a choice between two skills in which to gain experience: Agility or Crafting, Farming or Herblore, and Hunter or Woodcutting. Different skills are offered on different worlds, and players may not change worlds to find a world where the skill in which they wish to gain experience is offered.

Between 495, with level 1, and 48,515, with level 99, experience can be gained from exchanging 10 goebie supplies. Assuming the activity is completed in 5 minutes, experience is awarded at a rate equivalent to between 5,940, with level 1, and 582,180, with level 99, experience an hour.