Agility training
This guide describes the most effective methods to train the Agility skill. The experience rate estimates in this guide do not incorporate the use of any experience boosting items or bonus experience. Agility is a support skill that allows players to regain run energy more quickly and to take advantage of shortcuts found throughout RuneScape. Training the Agility skill often involves completing laps of courses composed of series of obstacles that grant Agility experience when traversed successfully. Typically, players are rewarded with an additional, larger amount of Agility experience for completing a full lap of an Agility course, passing all obstacles successfully. During training, players should repeat any obstacles that they fail until they are successful, to receive the lap bonus. As players level up Agility they gain access to Agility courses which award greater amounts of experience. Levelling up Agility also decreases a player's chance of failing during Agility activities where there is a chance of being unsuccessful.
Useful equipment[edit | edit source]
Nimble outfit[edit | edit source]
Wearing components of the nimble outfit gives a percentage increase in the amount of Agility experience gained. There are five pieces in the set: the headwear, chestpiece, legwear, gloves, and boots. Components of the nimble outfit can be obtained randomly from completing The Pit (successfully or unsuccessfully). They could also be created from lightweight feathers when these were available between 10-14 March 2016. If all pieces of the set are worn, an additional set bonus effect is given. Wearing silverhawk boots will act as a piece to the set added towards the % bonus, if the nimble boots are owned.
Name | Experience boost |
---|---|
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1% |
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1% |
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1% |
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1% |
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1% |
Set bonus | 1% |
Total experience boost | 6% |
Silverhawk boots[edit | edit source]
Silverhawk boots are an item that can be acquired for free from the Oddments Store. While the boots are equipped and charged, players will periodically receive Agility experience equal to 10% of the experience that is gained from using a small XP lamp. Silverhawks are the fastest but most expensive method to train Agility. If you have a surplus of gold consider investing in them.
While wearing them, Agility experience will be gained in any of these scenarios:
- Once per minute spent running.
- While skilling (a maximum of once every 45 seconds).
- When using an ultimate ability (a maximum of once every 45 seconds).
Each time that experience is gained from the boots a charge is consumed. Silverhawk boots may hold up to 1,000 charges at once. Silverhawk feathers give 1 charge per feather used with the boots. Silverhawk feathers can be won from Treasure Hunter and are tradeable, costing 2,330 each to buy from the Grand Exchange. 1 silverhawk down can also be used to give the boots 1 charge. Silverhawk down is an untradeable item that can be won from Treasure Hunter.
The amount of Agility experience gained from using 1 charge from a pair of silverhawk boots ranges between 6.6 experience, with level 1 Agility, and 887.2 experience, with level 99 Agility. Players can gain between 375 and 51,612 Agility experience an hour from silverhawk boots, assuming that 60 charges are used, at a cost of 139,800 if silverhawk feathers are bought from the Grand Exchange and used to charge the boots. The maximum amount of charges used per hour is 80.
Brawling gloves (Agility)[edit | edit source]
When wielded, 50% XP boost is given at the entrance or outside of the Wilderness, with the buff increasing to 300% (4x the experience) at level 47 Wilderness.
Infernal Puzzle Box[edit | edit source]
Upgrading the Infernal Puzzle Box to tier 4 provides an additional 25% experience boost to all brawling gloves.
Improved mobility[edit | edit source]
Having the Mobile perk on a worn item such as the
Augmented enhanced Excalibur allows players to
Surge more often, but this requires players to have unlocked Invention.
Players can also purchase or obtain the Double Surge codex worth 74,564,412 to Surge twice as often. This is a huge boost when training on the Advanced Anachronia Agility Course at level 80+, which requires players to surge very often.
Toadflax incense sticks[edit | edit source]
Toadflax incense sticks can be consumed to give a 12.5% chance to avoid failing an Agility obstacle. Each incense stick consumed provides 10 minutes of this effect; the duration of the effect can be extended by consuming more sticks. When incense effects are active their potency increases every 10 minutes up to potency 4, which multiplies the effect's strength up to 4 times (50% chance to avoid failing obstacles). Alternatively, 6 sticks can be consumed at once via the 'overload' right click option, skipping straight to potency 4.
Torstol incense sticks[edit | edit source]
Each potency level of Torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4. Overloading consumes 6 sticks but instantly provides the maximum potency (2%). Requires 75 Firemaking to use.
Enhanced Excalibur[edit | edit source]
Enhanced Excalibur is an off-hand sword that is awarded to players who have completed the hard Seers' Village Achievements. The sword is useful for agility courses where players can take damage as it can be used to heal 20% of a player's health over 20 seconds, making it a good replacement for taking food. The effect can be doubled to 40% healing after completion of the Elite Seers' Village Achievements.
Collector's insignia[edit | edit source]
Wearing the collector's insignia gives a 5% increase to Agility experience gained and 10% experience when charged. The collector's insignias are obtained from Barbarian Assault for 500 collector points and 5 Penance King kills. Insignias are worn in the pocket slot.
Surefooted auras[edit | edit source]
Surefooted auras prevent the player from failing the obstacles of an Agility course while they are activated. Players may use 20 or 40 vis wax to extend a surefooted aura's activation time by 50% or 100% (costing 407,580 or 815,160). This effect must be applied before the aura is activated. Once a surefooted aura has been used, the player must wait 1 hour for it to recharge before using it again. Surefooted auras can be bought using Membership loyalty points. The lower tier aura must be owned before the greater version of the aura can be purchased.
Tier | Duration | Loyalty point cost | |||
---|---|---|---|---|---|
Individual | Cumulative | ||||
1 | ![]() |
Surefooted | 20 minutes | 5,000 | 5,000 |
2 | ![]() |
Greater surefooted | 40 minutes | 12,000 | 17,000 |
Summer pies[edit | edit source]
Consuming summer pie gives a temporary (around 5 minutes), visible 5 level boost to a player's Agility level. This boost can let the player access content which they do not currently have the required level for, as well as improving the player's success rate in traversing obstacles. A whole summer pie costs 551 and is made up of 2 portions. As well as boosting the player's Agility level, consuming half of a summer pie restores 20% of the player's run energy and up to 1,187 life points, with level 95 or more Constitution. One of the most noteworthy uses of summer pies is to use one at level 47 Agility to access the Wilderness Agility Course because of the huge amount of XP increase it gives as opposed to earlier courses.
Relic powers[edit | edit source]
Players with level 116 Archaeology can activate the Inspire Love relic power at the mysterious monolith for a 2% experience increase to Agility.
Weight-reducing clothing[edit | edit source]
As a player's chance of successfully traversing an Agility obstacle is increased if they have a low weight, players may wish to wear weight-reducing clothing while training Agility to decrease their weight and minimise their failure rate.
Agility cape[edit | edit source]
The Agility cape's perk prevents the player from failing any Agility obstacles, except for the Agility Pyramid sliding block and the Brimhaven Agility Arena sawblade (both can still deal damage if timed improperly, even whilst cape is equipped). Obstacles at the Flash Powder Factory can also still be failed.
Methods[edit | edit source]
Summary[edit | edit source]
Levels | Method | Experience per hour | Alternative methods |
---|---|---|---|
1-18 | Gnome Stronghold Agility Course | 6,800 | |
18-30 | Watchtower shortcut | 10,000 | At level 25 you can complete The Grand Tree quest, which will get you to level 31 Agility. |
30-50 | Northern Anachronia Agility Course | 28,000-32,000 |
|
50-52 | Southern Anachronia Agility Course | 30,000-35,000 | |
52-65 | Wilderness Agility Course | 36,000-41,000 | |
65-77 | Het's Oasis Agility Course | 70,000 | Train at the Wilderness Agility Course with demonic skull which gives between 85,000-120,000 experience an hour |
77-80 | Hefin Agility Course | 57,000-107,500 | |
80-99+ | Advanced Anachronia Agility Course | 150,000 | Players can continue training at the Hefin Agility Course, which requires less attention than Anachronia |
Levels 1-18: Gnome Stronghold Agility Course[edit | edit source]
At level 1 Agility, players should begin training at the Gnome Stronghold Agility Course. With level 1-18 Agility, around 6,800 experience an hour can be gained from completing laps of this course.
Players should get from level 1 Agility to level 18 in approximately 31 minutes.
It is not possible to fail obstacles within this course.
Image | Name | XP | Image | Name | XP |
---|---|---|---|---|---|
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» Walk-across Log balance |
7.5 | ![]() |
» Climb-over Obstacle net |
7.5 |
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» Climb Tree branch |
5 | ![]() |
» Walk-on Balancing rope |
7.5 |
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» Climb-down Tree branch |
5 | ![]() |
» Climb-over Obstacle net |
7.5 |
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» Squeeze-through Obstacle pipe |
7.5 | N/A | ||
Lap bonus | 39 | ||||
Total experience per lap | 86.5 |
Levels 18-30: Watchtower shortcut[edit | edit source]
From level 18 Agility players should train by repeatedly climbing the trellis shortcut on the north-eastern corner of the Watchtower, found just outside the north-western part of Yanille. After using the shortcut, climb down the ladder in the south-western corner of the room to return to the ground floor[UK]1st floor[US] of the Watchtower. This method can provide around 10,000 experience an hour. It is not possible to fail climbing the trellis.
Levels 30-38: Wilderness easy tasks[edit | edit source]
Since Agility is one of the most laborious skills to train, it is an ideal candidate to use the 20,000 free XP players can obtain by completing the Wilderness easy tasks. The tasks take around 20 minutes to complete and have no level requirements.
Completing these tasks and using the 2 reward Antique lamp (Easy Wilderness Tasks) on Agility will take the player from level 30 to level 38 Agility instantly.
Levels 30-50: Northern Anachronia Agility Course[edit | edit source]
After completing a short introduction to the island of Anachronia, players with 30 Agility can traverse two sections of the Anachronia Agility Course, of which one is ideal. The northern section will take you through some ruins and a cave, and will grant around 28,000 experience per hour, with much shorter lap times.
Unique features:
- You will take damage if you fail obstacles, but will still progress and gain experience.
- Each obstacle you cross has a chance of dropping 1-4 codex pages, and materials for the base camp.
- The entire island is sometimes subject to a powerful roar which will give you an extra 25% experience, and increase the drop rate of codex pages and other rewards.
- Players can also build the Base Camp Spa for a persistent 5, 7, or 10% bonus to agility experience from the course.
Image | Obstacle name | XP | Image | Obstacle name | XP |
---|---|---|---|---|---|
Start point of this section. Requires unlocking of Anachronia and 30 ![]() | |||||
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» Down the first cliff face |
20 | ![]() |
» Down the second cliff face |
20 |
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» Across the first plank |
20 | ![]() |
» Across the second plank |
20 |
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» Into the cave |
20 | ![]() |
» Across the roots |
170 |
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» Back across the same roots |
20 | ![]() |
» Back into the cave |
20 |
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» Back across the second plank |
20 | ![]() |
» Back across the first plank |
20 |
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» Back up the second cliff face |
20 | ![]() |
» Back up the first cliff face |
170 |
Total experience per lap | 540 |
Levels 50-52: Southern Anachronia Agility Course[edit | edit source]
At level 50, players can move on to the next section of the Anachronia Agility Course, which have an improved lap reward of 400 experience, compared to the 150 of the Beginner sections.
Experience rates:
- Repeat only the following section to achieve around 30,000 experience per hour, if you do other sections you will earn less XP.
- If a player can use Surge every lap in the Scimitops' zone (or between the ruined column and ruined temple), they will save 2.4 seconds each lap, and earn around 33,000 experience per hour.
- If the player has the double surge codex and surges twice per lap, they will earn around 35,000 experience per hour.
Image | Obstacle name | XP | Image | Obstacle name | XP |
---|---|---|---|---|---|
Start point of this section. Requires unlocking of Anachronia and 50 ![]() | |||||
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» Down the cliff face |
20 | ![]() |
» Up the ruined column |
20 |
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» Up the ruined temple |
20 | ![]() |
» Across the plank |
20 |
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» Across the ruins |
20 | ![]() |
» Up the ruins |
420 |
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» Back down the ruins |
20 | ![]() |
» Back across the ruins |
20 |
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» Back across the plank |
20 | ![]() |
» Back down the ruined temple |
20 |
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» Back down the ruined column |
20 | ![]() |
» Back up the cliff face |
420 |
Total experience per lap | 1040 |
Levels 52-65: Wilderness Agility Course[edit | edit source]
At level 52 Agility, players should start training at the Wilderness Agility Course, which gives between 36,000 and 41,000 experience an hour for levels 52-65 Agility. As the course is located in the Wilderness, it is possible to be attacked by other players while training if opted-in to PvP. Dying will result in the loss of players' items; players should not bring items that they are not willing to lose while training Agility at this course.
Failure is common at these levels, so it is recommended to bring food or another method to regain life points. While food is recommended, damage from failure is based on a percentage of remaining health, thus keeping your health around 25% is ideal when alone.
It should be noted that the August 2022 rework causes monsters to spawn as an ambush inside the course. These are very high level and will make training here annoying. They will attack anyone there, even if they were spawned due to another player's presence.
Boosts:
- 5% additional experience can be gained on completing a lap if the player has the Wilderness sword 2, obtained from completing the Medium Wilderness Tasks set, or better equipped or in their inventory.
- With completion of the Elite Wilderness Tasks, the player can obtain the Wilderness sword 4 which gives unlimited teleports to the Wilderness Agility Course.
- The demonic skull also gives a scaling bonus to all Agility experience gained while doing the course.
- Using the demonic skull the player can gain between 50,000 and 74,000 experience an hour while doing laps of the Wilderness Agility Course at these levels.
- The wilderness sword and demonic skull's bonuses do stack.
Image | Obstacle | XP | Notes | Image | Obstacle | XP | Notes |
---|---|---|---|---|---|---|---|
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Obstacle pipe | 12.5 | Cannot be failed. CAN be used while other people are using it. Requires 49 Agility. | ![]() |
Ropeswing | 20 | Can be failed, which will send the player down a level. You will fail if the "Loading...." screen appears, as there is no failing animation. If the "Loading..." screen does not appear, you pass the obstacle. (see below) |
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Stepping stone | 20 | Can be failed, players will not be sent down. You can only fail on the third stone. 26.6% of remaining life points will be deducted. Dealing presumably 1000+ hitpoints if you have sufficient armour. | ![]() |
Log balance | 20 | Can be failed, which will send the player down a level. You will fail only at the beginning of the log. If you go past the starting point, you will not fail. |
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Cliffside | 498.9* | Used to finish the course and get the bonus; cannot be failed. Note: You will NOT get the bonus unless you've completed every obstacle first. If you fail an obstacle, you must go back behind and redo it, otherwise you will get 0 xp for climbing the rocks. | ||||
Total experience per lap | 571.4 |
Levels 65-77: Het's Oasis Agility Course[edit | edit source]
With at least 65 Agility, players can gain Agility experience from Het's Oasis Agility Course. Training on this course gives around 70,000 Agility experience an hour.
Completing the course gives a total of 2,045 experience and takes approximately 1 minute and 45 seconds to complete. You can fail obstacles and each obstacle you fail reduces the amount of experience you get from completing the final obstacle (jumping down the large rock - 1,060 XP) by 1% (10.6 XP) per fail.
Levels 77-80: Hefin Agility Course[edit | edit source]
At level 77 Agility, players can train at the Hefin Agility Course. Completion of the Plague's End quest is required to access it as it is located within Prifddinas.
The amount of experience gained from traversing obstacles on the course and bonus experience awarded for completing a full lap of the course increases every 5 Agility levels. It is not possible to fail obstacles on this course.
Unique features:
- "Velocity" system where a velocity bar is filled as the player traverses the course's obstacles, becoming full on approximately every other lap of the course that the player completes. When the bar is full, the next obstacle on the course will be completed automatically.
- Shortcuts have a chance of spawning when a lap of the Hefin course is completed. These can be used to complete the next lap of the course more quickly.
- Players have a chance of obtaining a reward each time that a lap is completed. These can include small Agility XP lamps and Hefin course multipliers.
- The Voice of Seren also provides benefits for players training at the Hefin course. As well as receiving 20% additional experience in Agility, players will receive Prayer experience at a rate equivalent to 25% of the base Agility experience that they gain. The Voice of Seren also increases the player's chance of spawning shortcuts and doubles the rate at which velocity is gained while it is active.
Tips:
- It is possible to right-click the next obstacle while viewing these cutscenes for all the course's obstacles except the roof obstacle; this can be used to begin obstacles more quickly and decrease the time taken to complete the lap.
- Players may also complete faster laps by right-clicking the square from which the course's first obstacle is attempted, 2 squares south of the western side of the walkway obstacle, and using the "walk here" option before using the obstacle; this causes the player's character to run, rather than walk, towards the obstacle.
Image | Name | Image | Name |
---|---|---|---|
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» Leap across walkway |
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» Traverse cliff |
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» Scale cathedral |
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» Vault roof |
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» Slide down zip-line |
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» Merge with Light creature |
Experience assuming that players can complete laps in under 51 seconds:
Levels 80-99+: Advanced Anachronia Agility Course[edit | edit source]
The complete Anachronia Agility Course requires at least 85 Agility to complete the entire course; however, level 85 is only required for a short section of the course. Players with 80 Agility may pass this section using 1-2 bites of summer pie, which boosts their Agility level to 85 and is relatively cheap and easy to acquire. Players with 79 Agility (and 77 Herblore) may consider using stamina potions at a significantly higher cost. The costs of these items are easily offset by the profit from codex pages, so it is recommended to start training at Anachronia as early as possible, both for faster levelling and for monetary reasons.
Each obstacle provides 20 Agility experience. Finishing a section (in any direction) gives additional experience. Completing the entire circuit of seven sections around the island will yield an additional 15,500 experience for a total of 20,040 experience for an entire lap. It is recommended to use Surge and Bladed Dive, as well as the Mobile invention perk, to move around the course quicker. A player using only Surge and paying moderate attention may expect an average lap time of 8:30.
With the Nimble outfit and the tier 3 Anachronia base camp upgrade, doing 6:30 laps, players can expect up to 220,000 experience per hour doing the full course.
Agility level | Course Time (min:sec) | Experience per hour |
---|---|---|
85-99+ | 10:00 | 120,000 |
85-99+ | 8:30 | 141,459 |
85-99+ | 6:30 | 184,985 |
- Starting point
Quests for Agility experience[edit | edit source]
Alternative courses[edit | edit source]
Levels 30-40/52: Clockwork suits[edit | edit source]
With at least level 30 Agility, players can begin training by releasing and catching clockwork suits. Partial completion of the Cold War quest, up until the point where the player learns how to make a clockwork suit, is required for this method of training. It is recommended that the player makes at least 4 clockwork suits for this training method. Players must be using Evolution of Combat combat mode so that they can use the action bar.
Use the "wind" option on at least one clockwork suit and add both a wound and unwound clockwork suit to the action bar. Use the associated keybinds to wind and release clockwork suits while at the same time clicking on the released clockwork suits to pick them up. Agility experience is gained each time that the player attempts to pick up a clockwork suit, regardless of whether they are successful or unsuccessful in picking up the suit.
For ease of picking up the suits, players are strongly advised to use this training method while standing in a confined area. A good location for this training method can be found at the top of the eastern tower of White Knights' Castle in Falador. If the player positions the camera at the right angle, all three squares that the suit can occupy will fall under the mouse. This means only the two key binds for winding/releasing and a mouse click are required as inputs, and almost no attention to the screen is required. Around 40,000 experience an hour can be gained from this training method.
Players who do not want to train within the Wilderness can continue training using clockwork suits until around level 40 Agility, by which point training at the Penguin Agility Course should begin to give experience rates higher than or comparable to training with clockwork suits.
Levels 30-48/52: Penguin Agility Course[edit | edit source]
Players who have completed the Cold War quest may choose to train at the Penguin Agility Course. This course offers much higher experience than the Barbarian Agility Course - about 35,000 experience per hour - but requires a lower Agility level. Three of the four obstacles on the course can be failed - the crushers can deal damage, but it is not necessary to do them again - however the damage taken is negligible.
This course requires more concentration from the player compared to other courses, as the stepping stones, icicles and climbing the icy hill all require manual inputs to cross each section of the obstacles. For the stepping stones and ice slope, it is possible to tackle the next section as soon as the animation for the one before has started.
Levels 35-48: Barbarian Outpost Agility Course[edit | edit source]
For a less click-intensive alternative to training with clockwork suits, training at the Barbarian Outpost Agility Course is also available from level 35 Agility. Accessing this Agility course requires completion of the Bar Crawl (miniquest). It is possible to fail some of the obstacles here, so players may wish to bring food or another method to regain life points. Completing laps of this course can give between 11,000 experience an hour, with level 35 Agility, and 13,500 experience an hour, with level 48 Agility. It should be noted that the Penguin Agility Course provides far more xp per hour than Barbarian Outpost.
Levels 48-52/77: Ape Atoll Agility Course[edit | edit source]
At level 48 Agility, players can begin to use the Ape Atoll Agility Course. Access to this course requires the player to have partially completed the Monkey Madness quest, up to the point where the player gains the ability to speak to Zooknock to create monkey greegrees, as the player must wield a small or medium ninja monkey greegree to use the Ape Atoll course. A ninja monkey greegree can be made during or after Monkey Madness. With level 48-52 Agility, players can expect to gain roughly 30,000 (needs confirmation) experience an hour using this course. At these levels, it may be recommended to bring some food or use another method to regain life points lost during failed attempts to traverse obstacles.
Levels 60-70: Werewolf Agility Course[edit | edit source]
The Werewolf Agility Course is unlocked at level 60, at which level it should be possible to gain experience rates of roughly 45,000, scaling upwards as one's Agility level increases and the failure rate decreases. It should be noted that wearing any headgear, except nimble headgear, is prohibited on this course.
Levels 65-76: Wilderness Agility Course with demonic skull[edit | edit source]
Players should train between the level 60 to 76 at the Wilderness Agility Course if they are using a demonic skull. The demonic skull gives an additional 4% Agility experience for each Agility level the player has over level 50 Agility. Players gain at least double experience for doing the course from level 75 Agility onward and triple experience at level 99. At level 99 Agility, players can gain around 137,000 experience an hour using a demonic skull at the Wilderness Agility Course. Do not forget that you can be attacked by any player while in possession of the skull.
Level | Experience rate |
---|---|
65 | 89,667 |
70 | 97,038 |
75 | 103,437 |
80 | 110,808 |
85 | 117,207 |
90 | 124,578 |
95 | 130,977 |
99+ | 136,485 |
Levels 70-77: Ape Atoll Agility Course[edit | edit source]
At level 70 Agility, it is no longer possible to fail obstacles in this course, and rates of around 49,000 experience per hour can be achieved.
Levels 70-82: Northern Anachronia Advanced Agility Course[edit | edit source]
At level 70, players should move on to the northern Advanced section, as the lap times remain around 60 seconds, but the lap bonus goes from 400 to 700 experience. This results in 51,000 exp per hour if only running, 55,000 exp per hour if using surge once each lap and a second time (diagonally near the spine bridge) every other lap. If the player has the double surge codex, they can surge three times per lap, increasing the experience to around 59,000 per hour. This is all still subject to a roar which would grant up to 73,750 experience in an hour.
Alternative methods of gaining experience[edit | edit source]
The Pit[edit | edit source]
The Pit is a Distraction and Diversion that players may be invited to participate in approximately once every hour that they spend completing laps of an Agility course where a talent scout is present. The player will be notified by a message in their chatbox if the talent scout is inviting them to play The Pit upon successful completion of a lap of an Agility course. Approximately 1 minute is given to talk to the talent scout to start The Pit.
If the player accepts the talent scout's offer then they will be transported to The Pit. The Distraction and Diversion will involve completing 1 of 6 possible simple activities, most of which are luck-based. Completing a game of The Pit will reward the player with between 340 and 10,125 Agility experience, depending on which activity is completed and on which Agility course they were taken from. The player will then have the option to gamble the experience reward that they have won. Gambling experience has a 1/3 chance of doubling the experience reward, a 1/3 chance of halving the experience reward, and a 1/3 chance of the experience reward being unchanged. If the player does not manage to complete The Pit then they will receive between 216 and 3,376 Agility experience and will not have the opportunity to gamble for a larger experience reward.
Serenity posts (75+)[edit | edit source]
Serenity posts are an Agility training activity which can be completed to gain a maximum of 20,000 Agility experience once per day. Level 75 Agility is required to participate in the activity, as well as completion of the Plague's End. To begin the activity use the "balance on" option on any of the 6 serenity posts in the Hefin district training area, and choose a pose in the minigame interface.
Experience is gained once per second while balanced on a serenity post. Maximum experience is gained when imitating Lady Hefin's pose. Doing the same pose as her grants between 30-58 Agility experience each second, depending on the player's Agility level, while doing a different pose to Lady Hefin grants 10% of this amount of experience. Only base experience gains count towards the daily limit. Upon reaching the limit the player's character will automatically leave the serenity post, and they will be unable to stand on the post again until the next day. A player with level 99 Agility can obtain the 20,000 experience limit in around 10 minutes, giving an experience rate equivalent to 120,000 experience an hour.
Balthazar Beauregard's Big Top Bonanza[edit | edit source]
Players can do an Agility performance at the Balthazar Beauregard's Big Top Bonanza Distraction and Diversion once per week. To enter the circus the player must gain a circus ticket from the ticket vendor, which is randomly located in 1 of 12 possible locations each week. The Agility performance can be started by entering the changing booth in the Agility performance area, transporting the player to the high wire.
During the performance, players have 10 attempts to perform up to 10 different tricks. Agility experience is received upon the first successful attempt of each trick that the player performs. Repeating a trick does not grant additional experience. Each trick has a recommended Agility level to attempt, however the level is not required to perform the trick, as it is possible to succeed or fail a trick at any Agility level. When a trick is performed that has a higher recommended Agility level than the player has, the experience received will be the same as that given for performing a trick with half the recommended Agility level, rounded down.
Tips:
- To gain the most experience from the Agility performance players should begin by performing the highest recommended level trick for their current Agility level, and work down to the trick with a recommended level half of their current Agility level.
- After this players should perform any tricks with a recommended Agility level which is greater than their current Agility level and then finally perform any tricks with a recommended level of less than half of their current Agility level.
- The Distraction and Diversion's interface will display the recommended Agility level for the performance's tricks, as well as show which tricks the player has performed successfully.
- Players can receive a total of 13,749.5 experience, in about 1 minute, if they successfully perform all tricks with level 99 Agility or higher.
- With completion of the Back to the Freezer quest, players may gain up to 1.5 times as much experience from each trick at level 99.
Image | Name | Level | Experience | XP after completing Back to the Freezer |
---|---|---|---|---|
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Small hop | 10 | 350 | 525 |
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One-leg balance | 20 | 578 | 867 |
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Twirl | 30 | 805.5 | 1,208 |
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Handstand | 40 | 1,033.5 | 1550 |
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Cartwheel | 50 | 1,261 | 1,892 |
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Small leap | 60 | 1,489 | 2,233 |
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No-hand cartwheel | 70 | 1,716.5 | 2,565 |
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Forward roll | 80 | 1,944.5 | 2,917 |
![]() |
Large leap | 90 | 2,172 | 3,258 |
![]() |
Backflip | 99 | 2,400 | 3,600 |
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Juggle | Varies | See next section | |
Total | 13,750 | 20,625 |
Barbarian Assault[edit | edit source]
Players can gain Agility bonus experience as a reward from playing the Barbarian Assault minigame. At level 99 Agility it is possible to gain 1,300,000 bonus experience per hour playing hard mode Barbarian Assault waves 6-9, at a cost of 6 Barbarian assault ticket - hard wave 10 per hour. Players may as an alternative gain 920,000 bonus experience per hour playing hard mode waves 1-9 without having to pay for the tickets.
To play Hard mode Barbarian Assault, the normal mode of the minigame must be completed at least once. It is highly recommended for players to reach maximum role levels before starting to play for bonus experience.
Flash Powder Factory[edit | edit source]
Flash Powder Factory is a minigame where players must operate a factory while navigating obstacles to create flash powder, which rewards Brian points. Using obtained Brian points, approximately 70,000 Agility experience can be purchased per hour. Playing the game does not give significant amounts of experience on its own. Exchanging Brian points for experience uses up accumulated bonus experience. These experience lamps are not available to ironmen.
Supply runs[edit | edit source]
Supply runs are a safe activity that take place on Mazcab every 12 hours (at 00:05 and 12:05 game time). The activity begins with goebie supplies spawning at the supply rock near Querci in Kanatah and is available until 25 minutes past the hour. Players may take up to 10 goebie supplies per day from the supply rock. Upon taking goebie supplies players become flagged for safe PvP and can be attacked by other players, with death resulting in the loss of all goebie supplies that the players are carrying. After obtaining goebie supplies players must travel north-west through the Nemi Forest to Otot, where the supplies may be exchanged for experience with Quercy. The player will be given a choice between two skills in which to gain experience: Agility or Crafting, Farming or Herblore, and Hunter or Woodcutting. Different skills are offered on different worlds, and players may not change worlds to find a world where the skill in which they wish to gain experience is offered.
Between 495, with level 1, and 48,515, with level 99, experience can be gained from exchanging 10 goebie supplies. Assuming the activity is completed in 5 minutes, experience is awarded at a rate between 5,940, with level 1, and 582,180, with level 99, experience per hour.
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