Agility Pyramid

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Agility Pyramid.png
Agility Pyramid
Release date 16 January 2006 (Update)
Kingdom Kharidian Desert
Members area Yes
Main music Unknown edit
Leader None
Teleportation Pharaoh's sceptre to Jaleustrophos
Features
Bank map icon.png 0 Altar map icon.png 0

The Agility Pyramid is a dangerous Agility training area located between Sophanem and Nardah. It is also known as Jaleustrophos Pyramid. Here, players have to climb up to the top of the pyramid, retrieve a Pyramid top artefact, and slide down to the bottom to hand it to Simon Templeton. After getting to the Agility Pyramid, players should talk to Simon Templeton to learn what they need to do. The Surefooted aura does not work here. Pets and familiars are not allowed on the pyramid.

The unofficial world for the Agility Pyramid is world 70.

Requirements[edit | edit source]

Recommended[edit | edit source]

Location[edit | edit source]

  • The Agility Pyramid is situated in the dangerous Kharidian Desert, between the towns of Sophanem and Nardah.
  • It is located east from the crocodile pond north of Sophanem, past the Wanderer's tent.

Getting there[edit | edit source]

There are several ways of getting to the Agility Pyramid:

  • The fastest way is to use the Jaleustrophos teleport of the Pharaoh's sceptre.
  • Magic carpet
    • Take a carpet ride from Shantay Pass to Sophanem (requires starting Icthlarin's Little Helper), and walk north-east to the pyramid.
      • A bank is available in Sophanem upon the completion of the Contact! quest.
    • Take a carpet ride to Nardah, and walk South-west from Nardah. (The route is shown in PINK.)
      • A bank is available in Nardah.
  • Take the Camulet teleport, and run east south east.
  • Use the fairy ring system to enter one of the desert portals, and run from there.
  • Use the ring of slaying to teleport to Sumona's house in Pollnivneach then take the carpet ride south to Nardah then walk South-west.
  • Having your POH (Player-Owned House) at Pollnivneach (or use a chipped house tablet (requires completion of Love Story)), using house teleport and then walk to the pyramid, or use the carpet.
  • Get a recommendation from Drill Sergeant Hartman and get a free teleport to the Agility Pyramid.

Items to bring[edit | edit source]

  • Source of water - as the pyramid is in the desert, and the effects of desert heat can be fatal.
  • Desert robes - reduces how often a player will need to drink, but these robes add weight. This is something to be considered in any agility training event.
  • Knife - Players can re-fill their water skins at nearby (healthy) cacti that are well placed in front of the entrance of the pyramid. A knife on the tool belt works for this.
  • Food - Players with under 60 agility may require some food. Anyone above that level will not take much (or any) damage.
  • Potions - Super energy potions, and Agility potions are very useful here (not necessary because of resting update).
  • Players can refill their waterskins at the archaeologist's camp by going south-east of the agility pyramid, if the player placed the rope at the rock. However, there are level 125 Mummies on the cliff by the rock, so Protect from Melee is advised if going this way.
  • Boots of Lightness- Reduces a player's weight by 4 kg.
  • Spotted Cape / Spottier Cape / Wicked cape - Reduces a player's weight by 2 kg / 4.5 kg / 6 kg.
  • Penance gloves - Reduces a player's weight by 7 kg.

Starting off[edit | edit source]

  • Talk to Simon Templeton, who can be found near the Agility Pyramid. He will explain that he works for the Varrock Museum, and an artefact must be retrieved from the pyramid. Retrieving the artefact is not going to be easy, as there are many obstacles to overcome in order to reach the top of the pyramid, and claim the prize.
  • Climb up the stairs to start the course.
  • You must run clockwise, layer by layer up the pyramid. There are no shortcuts.

Obstacles[edit | edit source]

Obstacle Image XP Occurrences Description
Rolling Blocks Agility pyramid rolling block.png 12 5 These blocks roll when stepped on. If successful, players will be thrown to the next block. If they fail, it will roll them down one level within the pyramid and cause 60 life points of damage. If you go backwards you will always roll down and cause 10 life points of damage. They can be recognised as grey round stones. You can examine them on the floor below, and they are called stone blocks.
Climb-over Low Wall Agility pyramid low wall.png 8 4 These are low walls that players can climb over. Players may occasionally slip and take 40 life points of damage.
Moving Blocks Agility pyramid moving block.png 0 2 Moving blocks may push players off the level. If timed properly, players will be able to get past these blocks. If incorrectly timed, players will be pushed down to the level below and hit for 80 life points of damage.
Cross Ledge Agility pyramid ledge.png 52 4 Players will have to walk across a small ledge. Players may occasionally trip and fall down one level, causing 100 life points of damage.
Cross Plank Agility pyramid plank.png 56.4 2 Players will have to cross the plank "bridge" to move past. Occasionally, players may slip and fall down one level, causing 100 life points of damage.
Cross Gap Agility pyramid gap crossing.png 56.4 3 Players will have to cross a gap. They can lose their grip and fall to the level below, causing 80 life points of damage.
Jump Gap Agility pyramid gap jump.png 22 6 Players will have to jump over this gap. Players may occasionally miss their footing and comically fall to the level below, causing 80 life points of damage.
Climb-up Stairs Agility pyramid stairs.png 0 5 Climbing up the stairs will get players one level higher.
Climbing Rocks Agility pyramid climbing rocks.png 0 1 Near the end, players may climb to the top of the pyramid to claim a pyramid top.
Doorway Agility pyramid doorway.png 500 1 A doorway at the top of the pyramid lets players descend to the foot of the pyramid.
TOTAL 1214

The time taken to complete the entire course, without failing, is roughly 160 seconds (2 minutes and 40 seconds).

Finishing off[edit | edit source]

Audio options icon.png
You got (to) the top!
Reaching for the top!
  • Once at the top, players will find a temple of some sorts, with the artefact sitting on top.
  • Climb up the climbing rocks at the side of the temple, and claim the prize: the Golden Pyramid. Be sure to touch it.
  • You have a chance of getting a strange rock when you take the Golden Pyramid.
  • Go to the other side of the temple, and enter a doorway. Climbing down a steep passage leads to the base of the pyramid.
  • It is recommended to sell the pyramid top to Simon before beginning another ascent, as they are not stackable and weigh 11 kg each.
  • Treasure Hunter key tokens may also be given to the player as a reward whilst taking the Golden Pyramid.

Reward[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • ninja 23 July 2018 (Update):
    • A warning will now appear when attempting to leave the agility pyramid without claiming the pyramid top reward.
  • patch 4 June 2018 (Update):
    • Made the following tweaks to the Agility Pyramid:
      • 200 Menaphos reputation is awarded per Pyramid top handed in to Simon Templeton.
      • Handing in more than 1 Pyramid top to Simon Templeton without elite desert achievements completed will now award the correct amount of coins.
      • Handing in Pyramid tops to Simon Templeton with the elite desert achievements completed will now give 10,000 coins per top.
      • NPCs will no longer vanish when climbing to the first level of the Agility Pyramid.
      • The skybox will no longer change when climbing to the fifth level of the Agility Pyramid.
      • NPCs in the south-eastern desert area will no longer be moved/hidden when climbing the Agility Pyramid.
      • The ground textures in the south-eastern area of the desert have been updated.
  • ninja 23 April 2018 (Update):
    • Agility tops from Agility Pyramid now sell for twice the value upon completion of elite Desert tasks.
  • patch 2 October 2017 (Update):
    • The Pyramid Talent Scout has been moved to a more lizard-friendly spot to stop players missing out on his opportunities.
  • patch 3 July 2017 (Update):
    • Using the Agility Pyramid once again requires level 30 Agility.
  • patch 21 March 2016 (Update):
    • Corrected XP for mummies near the Agility Pyramid when set on fire.
  • ninja 14 March 2016 (Update):
    • Agility Pyramid failure rates have been reduced for all obstacles. The bonus from completing the Medium Desert Tasks has also been increased to compensate.
    • Increased the XP for completing a lap of the Agility Pyramid from 300 to 500.
  • patch 28 January 2013 (Update):
    • Added some force camera to the east of the Agility Pyramid to prevent the camera clipping through the cliff face.
  • patch 23 March 2010 (Update):
    • Adjusted the animations on the low wall at the Agility Pyramid.
  • patch 11 January 2010 (Update):
    • Corrected a visibility problem with the Agility Pyramid.
  • patch 3 December 2009 (Update):
    • Added sound effects to the large blocks on the Agility Pyramid.