Adrenaline potion

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"Apot" redirects here. For the dinosaurs, see Apoterrasaur.
For the potion flask version, see Adrenaline flask.
Adrenaline potion detail.png

Adrenaline potions require a Herblore level of 84 to make. When the potion is drunk, the player will regain 25% of their adrenaline bar or special attack energy. Boosts such as Greenman's ale can be used to make this potion, and the potion can be consumed at lower levels.

A super energy potion (3-dose) and a papaya are the ingredients required to create this potion. Making this potion will give 200 Herblore experience. The potion cannot be made with the assistance of others.

This potion can only be drank once every 120 seconds (two minutes). It shares the same timer with the super Guthix rest, so a player cannot drink both within 120 seconds. The super Guthix rest is tradeable and is a popular alternative for players who cannot make adrenaline potions. Drinking it while not in combat places you in combat stance for 10 seconds.

Adrenaline potions can be made into super adrenaline potions using a 3-dose adrenaline potion and an adrenaline crystal. This requires 87 Herblore and grants 200 experience.

This potion can be made into an adrenaline flask by using at least six doses of it with a potion flask.

Effects[edit | edit source]

  • If used after a damage boosting ultimate ability, such as Berserk, it can allow more threshold abilities or another direct-damage ultimate to be used under the effect, resulting in massive damage.
  • When fighting airuts it helps to keep Flurry, Asphyxiate, or Rapid Fire available to combat their special attack.
  • These potions can be used to increase adrenaline for Regenerate or Rejuvenate (at 75% adrenaline with a shield) abilities, thus allowing you to heal at an opportune moment.

Creation[edit | edit source]

Adrenaline potion (3).png Adrenaline potion (3)
Herblore-Hourglass.pngMake-X GE icon.png
200 XP-2 (1.2s) / 1 (0.6s) [recipe 1]-
Requirements
Herblore Herblore level84
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Super energy (3).pngSuper energy (3)14,3844,384
Papaya fruit.pngPapaya fruit17,2017,201
Total price11,585
  1. ^ When mixing a single potion

Production cost[edit | edit source]

Herb Secondaries Vial Material cost Profit Profit/XP
N/A Papaya fruit.png: RS3 Inventory image of Papaya fruitPapaya fruit Super energy.png: RS3 Inventory image of Super energySuper energy (3) 11,585 -11,585 -57.93

Products[edit | edit source]

Adrenaline potion (3)[edit | edit source]

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Adrenaline potion (4)[edit | edit source]

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Adrenaline-boosting potion comparison[edit | edit source]

Item Adrenaline gained Cost Cost per point
Adrenaline potion.png: RS3 Inventory image of Adrenaline potionAdrenaline potion (4) 25% 15,446.67 154.47
Adrenaline flask.png: RS3 Inventory image of Adrenaline flaskAdrenaline flask (6) 25% 37,619 250.79
Super adrenaline potion.png: RS3 Inventory image of Super adrenaline potionSuper adrenaline potion (4) 30% 83,390.67 694.92
Super adrenaline flask.png: RS3 Inventory image of Super adrenaline flaskSuper adrenaline flask (6) 30% 139,535 775.19
Adrenaline renewal potion.png: RS3 Inventory image of Adrenaline renewal potionAdrenaline renewal potion (4) 40%[n 1] 119,399.67 746.25
Adrenaline renewal flask.png: RS3 Inventory image of Adrenaline renewal flaskAdrenaline renewal flask (6) 40%[n 1] 193,548.5 806.45
Super Guthix rest.png: RS3 Inventory image of Super Guthix restSuper Guthix rest (4) 15% 9,706 161.77
Super Guthix brew flask.png: RS3 Inventory image of Super Guthix brew flaskSuper Guthix brew flask (6) 15% 30,685 340.94
Replenishment potion.png: RS3 Inventory image of Replenishment potionReplenishment potion (6) 25% 26,674.67 177.83
Enhanced replenishment potion.png: RS3 Inventory image of Enhanced replenishment potionEnhanced replenishment potion (6) 30% 77,632.67 431.29
Tireless blood essence.png: RS3 Inventory image of Tireless blood essenceTireless blood essence (activated) 15% 490 32.67
  1. ^ a b 40% gained over 6 seconds, 4% per tick.

Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 3 August 2020 (Update):
    • Updated potion tooltips that reference adrenaline/special attack gain to specify percentage rather than a value, and to match the other adrenaline potions.
  • patch 16 December 2019 (Update):
    • Prevented two doses adrenaline restoration-type potions from being used between the cooldown ending and the new one activating.
  • ninja 4 February 2014 (Update):
    • The cooldown for adrenaline potions has been added to the debuff bar.
  • ninja 7 January 2014 (Update):
    • Adrenaline potions can no longer be used when the player already has 100% adrenaline.
  • update 20 November 2012 (Update):
    • EOC Added to game. Recover special potions turned into Adrenaline potions.
  • patch 7 October 2009 (Update):
    • Added a 30 second cooldown on special attack restore potions.

Trivia[edit | edit source]