Strategies for Acheron mammoth
It is not recommended for low level players to attempt killing mammoths, as they hit hard and often one-hit even the most prepared adventurer.
Getting There[edit | edit source]
Acheron mammoths can be reached by using the large Fremennik ship on the pier north-east of Rellekka. Do not confuse this ship with the smaller one nearby, the smaller ship takes you to the iceberg during Cold War.
Using the Fremennik lodestone teleport and running north to the ship is the fastest way to get there.
A group of five mammoths can also be found at the tip of the Ice Plateau; unlike other monsters, they are still tolerant of players, but players killing them here will need to watch out for both volcano blasts and flash mobs.
Equipment[edit | edit source]
Melee is the best recommended combat option.
Combat[edit | edit source]
Acheron mammoths possess a ranged stun attack which can freeze players, deal heavy damage, and disable the player's prayers/curses if attacked with Magic or Ranged. As such, mammoths should be killed with melee, primarily stab weapons as they are weakest against those types of weapons.
Acheron mammoths slowly gain adrenaline and can use the abilities Smash (disabling the player's protection prayers/curses), Sever, Freedom, and Pulverize along with a basic melee auto-attack, which can deal around 2000 damage at maximum. Pulverise is unlikely to be used as the mammoth gains adrenaline extremely slowly. As it is conventional adrenaline, it may be taken off of with Siphon. When using Freedom, mammoths announce it by shouting . Unlike the player's Freedom, the one the mammoths use simply frees them from stuns and binds; it does not clear any bleeds.
The mammoths have a ranged attack where they grab a chunk of ice from the ground with their trunk before tossing it into the air, landing at the player's position when the mammoth started preparing the attack. This attack can be avoided by moving away from the tile the player was on when the mammoth first picked up the rock. It is best to dodge or Resonance the ice chunk, as it can deal over 4000 ranged damage with a 100% hit chance regardless of armour. They can use melee attacks during the ranged attack's animation, so be wary of this if using Resonance.
They have a unique prayer deactivation mechanic they use if the player performs "dishonourable" conduct during the battle, which is performed by continuously running away from the mammoth and staying out of reach of its melee attacks. Note that there is no warning to this attack, and it appears as if the mammoth was using a standard ranged attack. The attack launches three ice chunks around the player's position. If any of these ice chunks hit the player, a message will appear stating that, disabling all active prayers and preventing protection and deflect curses from being enabled for 5 seconds. It also toggles your run mode off.
Other prayers can be immediately reactivated after being hit by the "dishonour" attack. However, it is possible for all 3 ice chunks to simultaneously deal damage to the player, potentially resulting in an instant death. AoE abilities can be used at the mammoths, but players should be wary of accidentally engaging another mammoth; however, this is generally little concern as the mammoths are fairly spread across the whole iceberg.
They are susceptible to dominion mines and will take full damage from one's activation. This will allow a player to quickly remove 20,000 life points from the use of two mines with a cooldown of 1 minute, greatly speeding up kills.
Despite their fairly high health, a bonecrusher with a demon horn necklace can sustain the player's prayer for the duration of their task since each mammoth drops two sets of big bones upon death, which allow the player to gain 200 prayer points per kill. Notepaper, a spring cleaner, and alchemy runes are recommended for the tusks, rune salvages, and dragon longswords respectively.
Charge attack[edit | edit source]
Occasionally, the mammoths will stop attacking and have a charge-like animation. In addition, a blue bar will appear above the mammoth and fill up within 5 seconds. The mammoths can be stunned while they perform this attack, which will halt the timer until the stun expires.
Once the bar fills, the mammoth will charge up to 3 times in a row. Each charge can deal up to 8000 melee damage, and if Berserk or the Berserker aura is used, it is possible for the mammoth to instantly kill the player with one charge if it is not protected against.
The most effective way to reduce damage from the charge attack is to activate Resonance, which will heal the player to nearly full life points. The player should still be wary of any ranged attacks the mammoth may perform, since the charge animation will override their ranged animation. Protect from Melee or Deflect Melee will reduce the mammoth's damage to around 2000 per hit, and can be stacked with Devotion or Debilitate to further reduce damage.
Another effective way to avoid the damage is to run a direction perpendicular to the mammoth's charge. If the mammoth is charging north, for example, run east or west. Then run in a different direction to avoid additional charges by the mammoth.
The heavy damage of the ranged attack can severely harm or kill the player in conjunction with the charge attack, especially if the mammoth used the triple rock prayer deactivating attack or Smash. The mammoths can still be killed during their charge-up, preventing all damage from the charge.