Abyssal bane off hand longsword

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For this item's off-hand variant, see abyssal bane longsword.
For this item's augmented variant, see augmented abyssal bane off hand longsword.
For other variants of this item, see dragon, revenant, untuned.
Abyssal bane off hand longsword detail.png

An Abyssal bane off hand longsword is a tier 79 off-handed melee weapon. It is a bane off hand longsword + 4 that has been upgraded with an abyssal whip. It requires level 80 attack to wield.

Making an abyssal bane off hand longsword requires combining a bane off hand longsword + 4, 1 abyssal whip, and 4,000 progress at an anvil, granting a total of 4,000 experience. It can be augmented to an Augmented abyssal bane off-hand longsword.

While fighting abyssal demons, the abyssal bane off hand longsword does not increase ability damage by 20% - only the Abyssal bane longsword and Abyssal bane 2h sword do. It does, however, increase auto attack damage.

This item degrades to a broken, repairable state over 50,000 charges of combat. The base repair cost is 400,000 coins for a full repair, which is scaled to how damaged it is. It can be repaired by a Repair NPC, or for cheaper on an armour stand/whetstone.

Combat stats[edit | edit source]

Creation[edit | edit source]

Abyssal bane off hand longsword.png Abyssal bane off hand longsword
Smithing-Hourglass.pngMake-X GE icon.png
4,000 XP-?587,910
Smithing Smithing level80
You must use a normal Anvil or Forge
P2P icon.png Members only
Bane off hand longsword + 4.pngBane off hand longsword + 41345,174345,174
Abyssal whip.pngAbyssal whip177,88877,888
Total price423,062

Repair cost[edit | edit source]

The base repair cost of the Abyssal bane off hand longsword when completely degraded to 0.0% item charge is 1,200,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly[edit | edit source]