Ability stalling

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search

Stalling Abilities sometimes referred to as stalling is what happens when an ability is cast outside of its maximum Attack range. When you use an ability whilst outside of your attack range, your character will move within range before using the ability. This is the simplest form of ability stalling and offers no control as to when the ability is cast. However, after using an ability outside of your attack range, clicking the ground once after stalling can avoid running back and will leave the ability "stalled" which allows the ability to be used at a later time. This allows for a number of advantages such as stacking a large amount of damage at once, or by starting the cooldown of abilities sooner.

An example of stalling a Seren godbow special attack.

Uses[edit | edit source]

Stalling Incendiary shot, and then releasing it with chins, causing it to become AoE.
  • Stalling abilities allows for high burst damage (such as for speed kills or PvP)
  • Stalling an ability while a boss is undamageable or is reflecting damage allows the ability to be released afterwards for higher burst damage (A few of the places this can be useful includes Vorago, Araxxor, or Nex: Angel of Death.)
  • Releasing a 2 handed ability with dual wield, or vice versa.
    • At Corporeal Beast this allows dual wield abilities to be released with a spear, which is the only type of weapon that can deal full damage to Corporeal beast.
    • At Kalphite King this allows 2h abilities to be released with keris.
    • This allows 2 handed ability to be cast with mechanised chinchompas causing the 2h ability to become AoE. This is particularly useful with Incendiary Shot as the AoE effect compounds upon itself.
  • When a boss has mechanics that can reset defensive ability cooldowns (such as Vorago, Telos, or Beastmaster), stalling Debilitate before the defensive reset allows you to release Debilitate after the reset, when it otherwise would have been on cooldown.

Mechanics[edit | edit source]

How to stall an ability[edit | edit source]

While outside of the attack range of your target, use an ability and immediately click underneath yourself. This will cause the ability you used to be stalled until you either release it, or lose the stall.

If you equip an offhand melee weapon, your attack range becomes 1, which allows you to stall ranged or magic abilities much closer than would be possible otherwise.

How to release a stalled ability[edit | edit source]

Clicking on your target[edit | edit source]

Corruption Blast is stalled and then released onto the main target clicking it.

One way to release a stalled ability is by clicking on your target. After stalling an ability, you simply need to click on your target once, and wait 1 tick before using any more abilities. This method of stalling only allows the stall to be released on the target on which the ability was originally cast.

Casting a spell such as Vulnerability[edit | edit source]

The Statius's warhammer's special attack is stalled on a dummy, then a new target is obtained with target cycle and the special attack is released on the new target by clicking the vulnerability keybind. Decimate is used at the same time, and you can see both hits happening at once on the target.

The other method of releasing a stalled ability is by casting a spell that is considered an auto attack, such as Vulnerability, Air Surge, Blood Barrage, Entangle, and many more. Casting the respective spell will release the stalled ability. Similar to how 4-tick auto-attacking works, this method of releasing a stalled ability can be followed with another ability in the same tick, effectively using two abilities in at once. Using this method allows you to stall and release on different targets, such as stalling an ability on a combat dummy, and then releasing it on a boss.

Releasing a stalled ability with a spell stores the used spell as your next auto attack (i.e. If you release a stalled ability with Vulnerability and try to use an auto attack later it will result in the auto attack being replaced with Vulnerability.

To do this method with ranged or melee stalls, you must use a spell that is castable while still wielding a weapon of the style of the ability that you stalled. In most cases, this means ranged or melee stalls must be released with Vulnerability or Entangle.

With ability queueing enabled, the player is able to release a stalled ability during global cooldown.

Ways to lose a stalled ability[edit | edit source]

You can lose a stalled ability by:

  • Dropping combat
  • Using any other ability after the stalled one, except for Bladed Dive.
  • Using any auto attack by attacking a new target.
  • Climbing over the Wilderness wall.
  • Having an ability stalled for at least 3 game ticks while in the Wilderness.

Ways to keep a stalled ability[edit | edit source]

Because a stall is lost if you use any other ability after it, staying in combat can sometimes be tricky. Here are a few ways that to stay in combat without using an ability.