Quick guide for A Void Dance

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Queen help book.png
This quest has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Overview[edit | edit source]

Starting[edit | edit source]

Pest-y business[edit | edit source]

The path to take during this part of the quest.
  • Head to the Port Sarim docks and speak to Korasi. (Chat 2)
  • Right-click to speak with Captain Tobias (in the blue sailor outfit), just north of Korasi. (Chat 2)
  • Speak with Gerrant in the fishing shop. (Chat 2)
  • Follow the path pictured right, searching the bushes, plants, and stones.
  • Finally check the mound.
  • Return to Captain Korasi at the docks. (Chat 2)
The barrels should be kicked into the positions as shown.
  • Talk to the Bartender in Port Sarim's pub.
  • Search the piles of junk on the floor for a key.
  • Go down the trapdoor in the north-west corner of the pub.
  • Inspect the suspicious-looking wall on the north side wall.
  • Open the door to the room south.
  • Complete the puzzle:
Kick the barrel south of you twice (Barrel #1)
Walk 1 east, kick the barrel south of you (Barrel #2)
Walk 1 south, kick the barrel west of you (Barrel #1)
Walk 1 west, kick the barrel south of you (Barrel #3)
Walk 1 south-west, kick the barrel west of you (Barrel #8)
Walk 1 north-west, kick the barrel east of you twice (Barrel #1)
Walk 1 north-west, kick the barrel north of you (Barrel #7)
Walk 1 north, kick the barrel west of you twice (Barrel #12)
Walk 1 west, kick the barrel south of you thrice (Barrel #13)
Walk 1 west, kick the barrel south of you (Barrel #14)
Run around to the other side of the crates (3 east, 1 south), kick the barrel west of you twice (Barrel #8)
Kick the south-westernmost barrel south (Barrel #15)
Kick the southernmost center barrel to the east twice (Barrel #10)
Walk 1 east and 2 north, kick the barrel north twice (Barrel #4)
Walk 1 north and 1 north-west and kick the barrel east (Barrel #4)
Walk to the east side of the southern middle barrel, kick it west, then kick it north twice from the south side. (Barrel #9)
Refer to image pictured right to move the empty barrel out.

Congratulations! Puzzle complete!

  • After completing the puzzle, leave the room.
  • Speak with the bartender again. (Chat ~)

[At some circumstances you may still be stuck inside the room even after the empty barrel is out, you may hop worlds and climb down the trapdoor again.]

Getting hotter...[edit | edit source]

  • Speak to Korasi on the dock. (Chat 3)
  • Travel to Musa Point by paying Captain Tobias, just north of Korasi.
  • Speak with Zambo in the pub. (Chat 3)
  • Speak with Shopkeeper Kofi in the general store directly west of the pub.
  • Take-from the table in the south-west corner of the shop.
The path to take during this part of the quest
  • Use the chisel on the plank and then the jointed plank on the jointed log.
  • Use the joist on the broken wall on the north end of the shop.
  • Talk to Kofi for a cutscene.
  • Follow the trail just like the one at Port Sarim.
  • After Korasi and Jessika appear, search the mound again to get wood shards.
  • Finish dialogue with them. (Chat 3)
  • With at least 16 free inventory spaces, head to (don't teleport) Rimmington.
  • Ask Rommik in the crafting shop about the waxwood. (Chat 1)

Gooey analysis[edit | edit source]

  • Go to westernmost building in Rimmington (Chemists's House, long with a green Taskmaster asterisk in it).
  • Inside, on the Eastern wall, talk to Korasi (Chat 3).
  • Talk to the Chemist. (Chat 31)
  • Analyse the sample by keeping the power and heat at an OK level and keeping the current ingredient as the desired one. (Chat 2)
  • The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
Controls layout Compass.png
Take-from
Component box
As you run out of samples
Sample hopper
Use correct secondary sample on hopper
Increase-power
Flywheel
If power is low
Stoke
Furnace
If heat is low
Apply-brake
Flywheel brake
If power is high
Open
Furnace vent
If heat is high
  • If you are struggling refer to the full guide for more details.

Predicament[edit | edit source]

  • Accept Jessika's offer to teleport you to Falador Park. (Chat 1)
  • Talk to Sir Tiffy Cashien. (Chat #)
  • South of the east Falador bank, talk to Ali Tist. (Chat 2)
  • Attempt-puzzle with the puzzle box.
  • Return to Sir Tiffy. (Chat #)
  • Propose a solution to open the box. (Chat ~~~)
  • Talk to Ali Tist and then to Sir Tiffy. (Chat #)
  • On the 2nd floor[UK]3rd floor[US] of the western tower of White Knights' Castle, talk to Sir Amik Varze. (Chat 2)
  • With the search warrant he gives, go back and talk to Ali Tist. (Chat 1)

Whodunnit?[edit | edit source]

Items needed: Onion

An onion can be picked from the field nearby the wandering man with a walking stick at the location of Clue #2.

  • Speak with Sir Tiffy to get a commorb. (Chat 1)
  • You can right click the clue scroll to dig.
Location Map Clue details
A Void Dance clue 1.png Clue #1
South of the wheat field, west of Falador, south of Taverley, and north of Nora T. Hagg's house.
A Void Dance clue 2.png Clue #2
Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Use an onion on him then select #3 wave (Chat 3) to receive another clue. (There is an onion field nearby if you need one.)
A Void Dance clue 3.png Clue #3
Enter the farmhouse south of Falador and search the crate just beside the lobby entrance to receive another clue.
A Void Dance clue 4.png Clue #4
Go to the Edgeville Monastery. Dig on the red flower north of the north-eastern fountain.
A Void Dance clue 5.png Clue #5
Go to the hatchway south-west of the Black Knights' Fortress and try to enter it.

Quick thinking[edit | edit source]

  • Try to enter the hatchway to enter the hideout.
  • Talk to Korasi for a second cutscene.
  • Talk to Korasi again for a void drone 'bug'.
  • Use the drone on the low box near the door without being caught by the workers.
  • Wait until some workers go by, a cutscene will play and then investigate the low box to retrieve the drone.
  • Talk to Jessika.
  • Pick-pocket a worker walking south from the guarded door.
  • Talk to Korasi.
  • Knock on the guarded door. (Chat ~)
  • Talk to Korasi.
  • Enter the next room then right-click murder any indentured worker.

Finishing up[edit | edit source]

Items needed: Combat equipment
  • The enemies in this room can drain your prayer points to heal themselves.
  • Use the key on the next door. Kill both Black Knight Guardians.
  • Talk to the pest cage (void leech). (Chat 4~)
  • Accept the teleport to the Void Knights' Outpost. (Chat 1)
  • Talk to Commodore Tyr for a cutscene.
    • If you cancel the cutscene, you may need to lobby.
  • Quest complete!

Rewards[edit | edit source]

A Void Dance reward.png
Music unlocked

Required for completing[edit | edit source]

A Void Dance is directly required for the following quests/miniquests:

It is therefore an indirect requirement for the following quests and miniquests: