A Void Dance - Quick guide

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Queen help book.png
This quest has an in-depth guide.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Overview[edit | edit source]

Starting[edit | edit source]

Pest-y business[edit | edit source]

The path to take during this part of the quest.
The barrels should be kicked into the positions as shown.
  • Head to the Port Sarim docks and speak to Korasi. (Chat 2)
  • Right-click talk to Captain Tobias (in the blue sailor outfit), just north of Korasi. (Chat 2)
  • Speak with Gerrant in the fishing shop. (Chat 1)
    • Or, if Heroes' Quest is complete (Chat 2)
  • Follow the path pictured right, searching the bushes, plants, and stones.
  • Finally check the mound.
  • Return to Captain Korasi at the docks. (Chat 2)
  • Talk to the Bartender in Port Sarim's pub.
  • Search the piles of junk on the floor for a key.
  • Go down the trapdoor in the north-west corner of the pub.
  • Inspect the suspicious-looking wall on the north side wall.
  • Open the door to the room south.
  • Complete the puzzle:
Kick the barrel south of you twice (Barrel #1)
Walk 1 east, kick the barrel south of you (Barrel #2)
Walk 1 south, kick the barrel west of you (Barrel #1)
Walk 1 west, kick the barrel south of you (Barrel #3)
Walk 1 south-west, kick the barrel west of you (Barrel #8)
Walk 1 north-west, kick the barrel east of you twice (Barrel #1)
Walk 1 north-west, kick the barrel north of you (Barrel #7)
Walk 1 north, kick the barrel west of you twice (Barrel #12)
Walk 1 west, kick the barrel south of you thrice (Barrel #13)
Walk 1 west, kick the barrel south of you (Barrel #14)
Run around to the other side of the crates (3 east, 1 south), kick the barrel west of you twice (Barrel #8)
Kick the south-westernmost barrel south (Barrel #15)
Kick the southernmost center barrel to the east twice (Barrel #10)
Walk 1 east and 2 north, kick the barrel north twice (Barrel #4)
Walk 1 north and 1 north-west and kick the barrel east (Barrel #4)
Walk to the east side of the southern middle barrel, kick it west, then kick it north twice from the south side. (Barrel #9)
Refer to image pictured right to move the empty barrel out.

Congratulations! Puzzle complete!

  • After completing the puzzle, leave the room.
  • Speak with the Bartender again. (Chat ~)

[At some circumstances you may still be stuck inside the room even after the empty barrel is out, you may hop worlds and climb down the trapdoor again.]

Getting hotter...[edit | edit source]

The path to take during this part of the quest
  • Speak to Korasi on the dock. (Chat 3)
  • Travel to Musa Point by paying Captain Tobias, just north of Korasi.
  • Speak with Zambo in the pub. (Chat 3)
  • Speak with Shopkeeper Kofi in the general store directly west of the pub.
  • Take-from the table in the south-west corner of the shop.
  • Use the chisel on the plank and then the jointed plank on the jointed log.
  • Use the joist on the Shop wall on the north end of the shop.
  • Talk to Kofi for a cutscene.
  • Follow the trail just like the one at Port Sarim.
  • After Korasi and Jessika appear, search the mound again to get wood shards.
  • Finish dialogue with them. (Chat 3)
  • With at least 16 free inventory spaces, head to Rimmington.
  • Ask Rommik in the crafting shop about the waxwood. (Chat 1)

Gooey analysis[edit | edit source]

  • Go to westernmost building in Rimmington (Chemists's House, long with a green Taskmaster asterisk in it).
  • Inside, on the Eastern wall, talk to Korasi (Chat 3).
  • Talk to the Chemist. (Chat 31)
  • Analyse the sample by keeping the power and heat at an OK level and keeping the current ingredient as the desired one. (Chat 2)
  • The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
Controls layout Compass.png
Component box
As you run out of samples
Sample hopper
Use correct secondary sample on hopper
If power is low
If heat is low
Flywheel brake
If power is high
Furnace vent
If heat is high
  • If you are struggling refer to the full guide for more details.

Predicament[edit | edit source]

If you have not completed Slug Menace. Use the following chat option when you talk to Sir Tiffy. (Chat 2)

  • Accept Jessika's offer to teleport you to Falador Park. (Chat 1)
  • Talk to Sir Tiffy Cashien. (Chat 1)
  • South of the east Falador bank, talk to Ali Tist. (Chat 2)
  • Attempt-puzzle with the puzzle box.
  • Return to Sir Tiffy. (Chat 1)
  • Propose a solution to open the box. (Chat ~~~)
  • Talk to Ali Tist and then to Sir Tiffy. (Chat 1)
  • On the 2nd floor[UK]3rd floor[US] of the western tower of White Knights' Castle, talk to Sir Amik Varze. (Chat 2)
  • With the search warrant he gives, go back and talk to Ali Tist. (Chat 1)

Whodunnit?[edit | edit source]

Items needed: Onion

An onion can be picked from the field nearby the wandering man with a walking stick at the location of Clue #2.

  • Speak with Sir Tiffy to get a commorb. (Chat 1)
    • Or, if Slug Menace isn't complete (Chat 2)
  • You can right click the clue scroll to dig.
Location Map Clue details
A Void Dance clue 1.png Clue #1
South of the wheat field, west of Falador, south of Taverley, and north of Nora T. Hagg's house.
A Void Dance clue 2.png Clue #2
Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Use an onion on him then select #3 wave (Chat 3) to receive another clue. (There is an onion field nearby if you need one.)
A Void Dance clue 3.png Clue #3
Enter the farmhouse south of Falador and search the crate just beside the lobby entrance to receive another clue.
A Void Dance clue 4.png Clue #4
Go to the Edgeville Monastery. Dig on the red flower north of the north-eastern fountain.
A Void Dance clue 5.png Clue #5
Go to the hatchway south-west of the Black Knights' Fortress and try to enter it.

Quick thinking[edit | edit source]

  • Try to enter the hatchway to enter the hideout.
  • Talk to Korasi for a second cutscene.
  • Talk to Korasi again for a void drone 'bug'.
  • Use the drone on the low box near the door without being caught by the workers.
  • Wait until some workers go by, a cutscene will play and then investigate the low box to retrieve the drone.
  • Talk to Jessika.
  • Pick-pocket a worker walking south from the guarded door.
  • Talk to Korasi.
  • Knock on the guarded door. (Chat ~)
  • Talk to Korasi.
  • Enter the next room then right-click murder any indentured worker.

Finishing up[edit | edit source]

Items needed: Combat equipment
  • The enemies in this room can drain your prayer points to heal themselves.
  • Use the key on the next door. Kill both Black Knight Guardians.
  • Talk to the pest cage (void leech). (Chat 4~)
  • Accept the teleport to the Void Knights' Outpost. (Chat 1)
  • Talk to Commodore Tyr for a cutscene.
    • If you cancel the cutscene, you may need to lobby.
  • Quest complete!

Rewards[edit | edit source]

A Void Dance reward.png
Music unlocked

Required for completing[edit | edit source]

A Void Dance is directly required for the following quests/miniquests: