|Release||15 May 2007 (Update)|
|You can't escape your inadequacy!|
|Equipment XP (2H/MH & Armour/OH)|
|12 / 8 / 4|
4 ticks (2.4s)
|Immune||Not immune||Not immune||Not immune|
|Links||bestiary • MRND|
|FAQ • doc|
A Doubt is a monster that appears alongside the Inadequacy during the first battle of Dream Mentor. They represent the quest protagonist Cyrisus's doubts about combat. Though they can be fought and killed, it is recommended to instead focus on the Inadequacy, as all spawned Doubts will die once the Inadequacy is killed. If the player is using blood spells however, they can be used for easy healing.
Strategies[edit | edit source]
Turn auto-retaliate off whilst fighting The Inadequacy. Otherwise, players may start fighting the Doubts that are also attacking them. The Inadequacy has a higher max hit making a Doubt undesirable to attack. It's best to leave a Doubt seeing as they're highly inaccurate and do not hit very high.
Dominion Tower[edit | edit source]
When fighting The Inadequacy in the Dominion Tower, as in the quest, The Inadequacy will frequently summon Doubts to attack the player with melee, but these can be ignored. Killing The Inadequacy wins the match, and the Doubts vanish afterwards.
|Part 7 of the Fremennik quest series|