Quick guide for A Clockwork Syringe
Overview[edit | edit source]
|Start point||player-owned house.|
|Member requirement||Members only|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.|
|Enemies to defeat||General malpractitioners and 'rum'-pumped crabs, who hit high and are poisonous.|
Starting out[edit | edit source]
- Go to your player-owned house portal, and attempt to enter your house.
- Attempt to enter again and choose the "A Clockwork Syringe" option from your portal.
- Read the delivery note
- Attempt to enter your house again and select the "A Clockwork Syringe" option once more.
- Investigate the large crate.
- Kill the level 98 Barrelchest Mk II.
For more information on how to defeat Barrelchest Mk II click here.
Dealing with the delivery[edit | edit source]
Warning Bill Teach[edit | edit source]
- Take the head to Bill Teach on board The Adventurous in Port Phasmatys.
- Go to Mos Le'Harmless and walk north to Harpoon Joe's House of 'Rum'
- Sit in the chair in the north-east corner and ask Joe for a "Long Drop".
- Talk to Bill and explain what happened.
- Place the zombie head on the table and talk to Bill again.
Finding the workers[edit | edit source]
- Climb-down the wooden stair to the south-west.
- Head north past 50% Luke and open the gate.
- Head north across the two bridges towards the volcano until you reach the entrance to a resource dungeon (Mysterious entrance).
- Enter with your diving apparatus and fishbowl helmet equipped.
- Optional; kill a crab in order to complete the hard Daemonheim achievement Alcrabholic.
- Go down all three paths and investigate the worker's bodies to discover their names.
- Tell Captain Braindeath the news, take the oath and receive the Twiblick night special.
- Teleport back to Mos Le'Harmless with the teleport scroll and head back to the basement in Joe's pub.
- Talk to Bill Teach and receive the unlocked Twiblick night special.
- Open the box, and talk to Bill Teach again.
- Select any of the remaining chat options to give the zombie head makeover.
- Speak to Bill Teach again.
Getting into Bloodsplatter Isle[edit | edit source]
Items recommended: 10 Free inventory spots
- Climb-up the ladder.
- Return south to Bill's ship, cross the gangplank, talk to him, and use the "A Clockwork Syringe" option to begin your travel.
- Speak to Bill.
- Climb-down two ladders to the hold of the ship (lowest level).
- Open and search the gun locker.
- Open and search the repair locker.
- Take 3 Gunpowder from the Powder barrel.
- Take a barrel from the Barrel stack.
- Use the gunpowder on the chain.
- Use the anvil to smith the chain and cannonball together.
- Use your Cannonball and chain on the barrel to receive a Cannonball barrel-boat.
- Go back up the ladder to the main deck. On the eastern cannon click 'Take-The-Ride Cannon' option to go to Bloodsplatter Isle.
Investigating Bloodsplatter Isle[edit | edit source]
- Investigate the Perch Rock. You must steer him around while dropping cannonballs on the barrelchests.
- Leave the Isle by diving at the pier and swim to Bill Teach on his ship, request to go to Bloodsplatter Isle .
- Walk in to the middle of the factory building in order to get caught.
- Escape your cell and collect a surgical mask, roll of bandage, barrelchest parts (abscond with shelf), and a barrel from the stack.
- Return to Bill by using the signalling point at the end of the dock where you arrived .
- Get a disguise from Bill and have him send you back to the island .
- Enter the compound and take 3 barrels from the stack and 3 gunpowder from the barrel - where you picked up the supplies for the disguise.
- Change into the barrelchest disguise. Must be 3x3 clear around your character.
Collecting evidence[edit | edit source]
- Letter One: This is in the south-west room, sabotage the southern gas canister. 'Tell-joke' to each of the Dis-orderly and then brutalise each of them. Investigate the noticeboard.
- Letter Two: Kill each of Grimterns in the western-most room. Investigate the noticeboard after killing them.
- Letter Three: Talk to one of the Drunk zombies lying on the beds in the north-west room, then investigate the noticeboard.
- Letter Four: Loosen each of the three undead arms in the north-east room, then inspect one of the arms, finally investigate the noticeboard.
- Letter Five: Do not continue unless you have 300+ life points. Use the three gunpowder on each of your three barrels, finish the three barrelchests in the south-eastern room. Detonate them and investigate the noticeboard.
- Change out of the barrelchest disguise.
- Return back to Bill by signalling him from the dock .
Destroying the factory construction line[edit | edit source]
- Talk to Bill Teach onboard his ship.
- Return to Bloodsplatter Isle and head to the eastern-most room .
- Maximise your screen. Pull the lever to activate the three conveyor belts Bundle o' kegs onto them. Continue loading the conveyer belts until each of the conveyor belts explode. , and left-click the conveyer belts to load
Battle at sea[edit | edit source]
- Jump over the destroyed wall between the conveyor lines, and head east through the door opening to the docks.
- Climb-down the ladder at the end of the dock.
- Board the unoccupied zomboat and sink all the boats
- Fire cannonballs at the boats either by left-clicking on them, or using the minigame menu.
- Don't forget to repair your boat when it gets to about 25% health - it is not instant.
- After you sink all of the other boats, talk to Bill Teach on his ship.
- Go back to Joe's Pub basement and talk to Bill Teach to finish the quest.
- Quest complete!
Rewards[edit | edit source]
- 1 quest point
- 19,000 experience
- 18,000 experience
- 18,000 experience
- 15,000 experience
- 11,250 experience
- 11,000 experience
- 5,000 experience
- Ability to enter the 'Rum'-geon resource dungeon and kill the 'Rum'-pumped crabs for the brackish blade.
- A scroll allowing quick transport between Mos Le'Harmless and Braindeath Island.
- 2 Treasure Hunter keys and 2 Hearts of Ice (Ironman accounts will not receive these)
- Music unlocked
Required for completing[edit | edit source]
A Clockwork Syringe is directly required for the following quests/miniquests:
It is therefore an indirect requirement for the following quests and miniquests: