2018 Hallowe'en event
|'Til Death Do Us Part|
|Release date||8 October 2018 (Update)|
|Head developer||Unknown edit|
|Preceded by||2017 Hallowe'en event|
|Infobox • Talk page|
'Til Death Do Us Part is the 2018 Halloween Event. It involves the Four Riders of the Apocalypse - War, Famine, Pestilence, and Death - rescuing Moia and investigating mysterious energy rifts. It will also involve Daemonheim. It was released on 8 October 2018, lasting four weeks.
Pre-release[edit | edit source]
On 24 September 2018, all players found an uncharged tainted shard added to their inventory, or could receive one from Diango. Charging this shard would result in getting the message: "Do you... really think... you can save... Moia?", hinting towards the event.
'Til Death Do Us Part[edit | edit source]
When logging in for the first time after the event release, the following messages would appear in the player's chat box:
The following message appears when logging in during the Death's week:
Walkthrough[edit | edit source]
Death[edit | edit source]
The event may be started by speaking to Death near the chaotic rift northeast of Draynor Village and east of Death's Hourglass. If the player chooses to help Death, a cutscene will play explaining the event mechanics.
Five pillars have been built around the rift to help stabilise the rift's energy. Each of the pillars will randomly be assigned one of the following skills: Prayer, Runecrafting, Divination, Magic, Crafting, Summoning, Smithing, and Invention; it is possible to have a skill in more than one pillar at the same time. By stabilising a pillar, the player will gain experience in its respective skill. Dealing with hindrances such as spawning necromancers will reward Slayer experience (specifically using Death's soul rift as described later in this article). Combat experience (Prayer, Magic, Summoning) can be toggled by speaking to Death for the next 4-hour reset, it will not change the current pillar skill assignment. If looking for a specific skill, then change to a different world. When the rift is destabilised, the player will get the message:
Each pillar has five experience multiplier stages. Stabilising a pillar will not increase its multiplier, but will instead increase the multipliers at the other pillars, encouraging players to move between them for optimal experience gain. Multiplier stages are denoted by glowing energy emitted from the pillars, with higher stages having more intense and larger emanations. Once a pillar has reached the maximum amount of energy, the multiplier will build no further. The player can equip skilling outfits such as the diviner's outfit to increase experience gained at the correct pillar. Experience boosts from other sources including pulse cores also stack with the pillar multipliers. Using a hammer-tron will not give item experience.
One strategy for increasing experience from a stabilization cycle is for the player to pick three pillars in which to get the most experience. Start with stabilizing one of the other two pillars (optionally switching between the other two pillars as the experience multiplier grows on the other pillar) and continue stabilizing those two pillars until the multiplier on the three chosen pillars has reached the maximum. Once the maximum multiplier has been achieved, switch to the three chosen pillars. Five ticks of experience will take the multiplier down to a lower stage, so the player should switch pillars every five ticks to maintain the maximum multiplier for each of the three chosen pillars. It is also possible to get strange rocks from pillars.
Stabilising a pillar will progress towards stabilising the rift. Progress can be seen via the energy beam directed from the pillars towards the center. The beam will grow in intensity the more the pillars are stabilised. A charged tainted shard may be used to help stabilise the rift. The shard's bonus gives the option of doubling the experience gained from a pillar or halving the time it takes to stabilise the rift. Stabilising a pillar with the tainted shard consumes one charge per experience drop. Every four hours, the rift resets, and the pillar's respective skills on every world will change.
Death will occasionally ask for help in dealing with a soulless necromancer, prompted by the following message:
The soulless necromancer will summon soulless unarmoured zombies. In groups of four, soulless armoured zombies will surround the pillars, pushing away any players stabilising them. To defeat the necromancer, the player must make him mortal by siphoning souls from Death's soul rift, which will grant Slayer experience.
War[edit | edit source]
After the first week of the event, War was summoned. The only change to the pillar portion is that in addition to the Necromancer appearing, occasionally Infernal demon will emerge attempting to block the pillars. To defeat them, use War's weapon rack, taking one of War's javelins to chuck at the demons, granting Slayer experience.
Whenever demons are summoned, you will be notified by the prompt:
Attempting to attack with any other weapon gives the message:
Famine[edit | edit source]
Pestilence[edit | edit source]
Warped chamber[edit | edit source]
The warped chamber is a dungeon filled with small, medium, large, and huge urns. The urns may be looted for rewards in a 60 second (30 seconds for free-to-play) time frame after disrupting the black hands. The chamber can only be entered once per day after the rift has been stabilised.
Although the warped chamber may only be entered once per day, more experience can be gathered from pillars after the stabilisation resets every four hours. After the player disrupts the black hand four times, they receive a corrupted energy, which contains several items.
Dialogue[edit | edit source]
Gallery[edit | edit source]
References[edit | edit source]
Trivia[edit | edit source]
- During the event, a number of drop chances are doubled, including ghost hunter equipment, the ectoplasmator, and the herb burner, while ghostly essence has a 10% increased drop rate. The cremation ability, which allows players to burn bones on bonfires, also has an increased drop chance.
- Frank replaced Death in Death's Office to provide players with Reaper Tasks.
- As Moia is tormented by the chaotic rift during the event, she is not in Zamorak's hideout.
- During the event, Death, on occasion, says "I got soul, but I'm not a...", likely in reference to the song "All These Things That I've Done" by The Killers.
- During the event, when the necromancers spawn, death may say "Better call soul!", referring to the show "Better Call Saul".
- The name of the event, "Til Death Do Us Part", is a phrase commonly used in wedding vows to signal intent to stay together until one partner dies.
- The Warped Chamber's name is also a reference to "The Raiders of the Lost Ark".
- The animation used when interacting with Death's soul rift resembles the animation for the Soul Split curse.
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